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Redirect|AI||Ai (disambiguation)!AiOther uses
Artificial intelligence ( AI ) is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success. John McCarthy (computer scientist)|John McCarthy , who coined the term in 1956, defines it as "the science and engineering of making intelligent machines."


AI research is highly technical and specialized, deeply divided into subfields that often fail to communicate with each other. Some of the division is due to social and cultural factors: subfields have grown up around particular institutions and the work of individual researchers. AI research is also divided by several technical issues. There are subfields which are focussed on the solution of specific #Problems|problems , on one of several possible #Approaches|approaches , on the use of widely differing #Tools|tools and towards the accomplishment of particular #Applications|applications . The central problems of AI include such traits as reasoning, knowledge, planning, learning, communication, perception and the ability to move and manipulate objects. General intelligence (or " strong AI ") is still among the field's long term goals. Currently popular approaches include #Statistical|statistical methods , #Sub-symbolic|computational intelligence and #Symbolic|traditional symbolic AI . There are enormous number of tools used in AI, including versions of #Search and optimization|search and mathematical optimization , #Logic|logic , #Probabilistic methods for uncertain reasoning|methods based on probability and economics , and many others.


The field was founded on the claim that a central property of humans, intelligence—the sapience of Homo sapiens —can be so precisely described that it can be simulated by a machine.See the Dartmouth conference|Dartmouth proposal , under #Philosophy|Philosophy , below. This raises philosophical issues about the nature of the mind and the ethics of creating artificial beings, issues which have been addressed by History of AI#AI in myth, fiction and speculation|myth , artificial intelligence in fiction|fiction and philosophy of AI|philosophy since antiquity. Artificial intelligence has been the subject of optimism,The optimism referred to includes the predictions of early AI researchers (see History of AI#The optimism|optimism in the history of AI ) as well as the ideas of modern transhumanism|transhumanists such as Ray Kurzweil . but has also suffered AI winter|setbacks The "setbacks" referred to include the AI winter#Machine translation and the ALPAC report of 1966|ALPAC report of 1966, the abandonment of perceptrons in 1970, AI winter#The Lighthill report|the Lighthill Report of 1973 and the AI winter#The collapse of the Lisp machine market in 1987|collapse of the lisp machine market in 1987. and, today, has become an essential part of the technology industry, providing the heavy lifting for many of the most difficult problems in computer science.

History



Main|History of artificial intelligence|Timeline of artificial intelligence

Thinking machines and artificial beings appear in Greek myth s, such as Talos of Crete , the bronze robot of Hephaestus , and Pygmalion (mythology)|Pygmalion's Galatea (mythology)|Galatea . Human likenesses believed to have intelligence were built in every major civilization: animated cult image s were worshipped in Egypt and Greece and humanoid automaton s were built by King Mu of Zhou#Automaton|Yan Shi , Hero of Alexandria and Al-Jazari . It was also widely believed that artificial beings had been created by Jabir ibn Hayyan , Judah Loew and Paracelsus . By the 19th and 20th centuries, artificial beings had become a common feature in fiction, as in Mary Shelley 's Frankenstein or Karel Capek 's '' R.U.R. (Rossum's Universal Robots) ''. Pamela McCorduck argues that all of these are examples of an ancient urge, as she describes it, "to forge the gods". Stories of these creatures and their fates discuss many of the same hopes, fears and ethics of artificial intelligence|ethical concerns that are presented by artificial intelligence.


Mechanical or formal reasoning|"formal" reasoning has been developed by philosophers and mathematicians since antiquity. The study of logic led directly to the invention of the computer|programmable digital electronic computer , based on the work of mathematician Alan Turing and others. Turing's theory of computation suggested that a machine, by shuffling symbols as simple as "0" and "1", could simulate any conceivable(Imaginable) act of mathematical deduction.This insight, that digital computers can simulate any process of formal reasoning, is known as the Church–Turing thesis . This, along with concurrent discoveries in neurology , information theory and cybernetic s, inspired a small group of researchers to begin to seriously consider the possibility of building an electronic brain.


The field of AI research was founded at Dartmouth Conferences|a conference on the campus of Dartmouth College in the summer of 1956. The attendees, including John McCarthy (computer scientist)|John McCarthy , Marvin Minsky , Allen Newell and Herbert A. Simon|Herbert Simon , became the leaders of AI research for many decades. They and their students wrote programs that were, to most people, simply astonishing:Russell and Norvig write "it was astonishing whenever a computer did anything kind of smartish." Harvnb|Russell|Norvig|2003|p=18 Computers were solving word problems in algebra, proving logical theorems and speaking English. By the middle of the 1960s, research in the U.S. was heavily funded by the DARPA|Department of Defense and laboratories had been established around the world. AI's founders were profoundly optimistic about the future of the new field: Herbert A. Simon|Herbert Simon predicted that "machines will be capable, within twenty years, of doing any work a man can do" and Marvin Minsky agreed, writing that "within a generation& nbsp;... the problem of creating 'artificial intelligence' will substantially be solved".


They had failed to recognize the difficulty of some of the problems they faced.See See section|History of artificial intelligence|The problems In 1974, in response to the criticism of Sir James Lighthill and ongoing pressure from the US Congress to fund more productive projects, both the U.S. and British governments cut off all undirected exploratory research in AI. The next few years, when funding for projects was hard to find, would later be called the " AI winter ".


In the early 1980s, AI research was revived by the commercial success of expert systems , a form of AI program that simulated the knowledge and analytical skills of one or more human experts. By 1985 the market for AI had reached over a billion dollars. At the same time, Japan's fifth generation computer project inspired the U.S and British governments to restore funding for academic research in the field. However, beginning with the collapse of the Lisp Machine market in 1987, AI once again fell into disrepute, and a second, longer lasting AI winter began.


In the 1990s and early 21st century, AI achieved its greatest successes, albeit somewhat behind the scenes. Artificial intelligence is used for logistics, data mining , medical diagnosis and many other areas throughout the technology industry.
The success was due to several factors: the increasing computational power of computers (see Moore's law ), a greater emphasis on solving specific subproblems, the creation of new ties between AI and other fields working on similar problems, and a new commitment by researchers to solid mathematical methods and rigorous scientific standards.

On 11 May 1997, IBM Deep Blue|Deep Blue became the first computer chess-playing system to beat a reigning world chess champion, Garry Kasparov .Harvnb|McCorduck|2004|pp=480–483 In 2005, a Stanford robot won the DARPA Grand Challenge by driving autonomously for 131 miles along an unrehearsed desert trail. http://www.darpa.mil/grandchallenge/ DARPA Grand Challenge – home page
Two years later, a team from CMU won the DARPA Urban Challenge when their vehicle autonomously navigated 55 miles in an Urban environment while adhering to traffic hazards and all traffic laws.cite web|url= http://archive.darpa.mil/grandchallenge/ |title=Welcome |publisher=Archive.darpa.mil |accessdate=31 October 2011 In February 2011, in a Jeopardy! quiz show exhibition match, IBM 's question answering system , Watson (artificial intelligence software)|Watson , defeated the two greatest Jeopardy& #33; champions, Brad Rutter and Ken Jennings , by a significant margin.cite news| url= http://www.nytimes.com/2011/02/17/science/17jeopardy-watson.html | work=The New York Times | first=John | last=Markoff | title=On 'Jeopardy!' Watson Win Is All but Trivial | date=16 February 2011

The leading-edge definition of artificial intelligence research is changing over time. One pragmatic definition is: "AI research is that which computing scientists do not know how to do cost-effectively today." For example, in 1956 optical character recognition (OCR) was considered AI, but today, sophisticated OCR software with a context-sensitive spell checker and grammar checker software comes for free with most image scanner s. No one would any longer consider already-solved computing science problems like OCR "artificial intelligence" today.

Low-cost entertaining chess-playing software is commonly available for tablet computers. DARPA no longer provides significant funding for chess-playing computing system development. The Kinect which provides a 3D body–motion interface for the Xbox 360 uses algorithms that emerged from lengthy AI research, http://www.i-programmer.info/news/105-artificial-intelligence/2176-kinects-ai-breakthrough-explained.html Kinect's AI breakthrough explained but few consumers realize the technology source.

AI applications are no longer the exclusive domain of U.S. Department of Defense R& D, but are now commonplace consumer items and inexpensive intelligent toys.

In common usage, the term "AI" no longer seems to apply to off-the-shelf solved computing-science problems, which may have originally emerged out of years of AI research.
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Problems


The general problem of simulating (or creating) intelligence has been broken down into a number of specific History of AI#The problems|sub-problems . These consist of particular traits or capabilities that researchers would like an intelligent system to display. The traits described below have received the most attention.

Deduction, reasoning, problem solving



Early AI researchers developed algorithms that imitated the step-by-step reasoning that humans use when they solve puzzles or make logical deductions. By the late 1980s and '90s, AI research had also developed highly successful methods for dealing with uncertainty|uncertain or incomplete information, employing concepts from probability and economics.


For difficult problems, most of these algorithms can require enormous computational resources – most experience a " combinatorial explosion ": the amount of memory or computer time required becomes astronomical when the problem goes beyond a certain size. The search for more efficient problem-solving algorithms is a high priority for AI research.

Human beings solve most of their problems using fast, intuitive judgments rather than the conscious, step-by-step deduction that early AI research was able to model. AI has made some progress at imitating this kind of "sub-symbolic" problem solving: embodied agent approaches emphasize the importance of sensorimotor skills to higher reasoning; neural net research attempts to simulate the structures inside human and animal brains that give rise to this skill; #Statistical|statistical approaches to AI mimic the probabilistic nature of the human ability to guess.

Knowledge representation


Main|Knowledge representation|Commonsense knowledge
Knowledge representation and knowledge engineering are central to AI research. Many of the problems machines are expected to solve will require extensive knowledge about the world. Among the things that AI needs to represent are: objects, properties, categories and relations between objects; situations, events, states and time; causes and effects; knowledge about knowledge (what we know about what other people know); and many other, less well researched domains. A representation of "what exists" is an ontology (computer science)|ontology (borrowing a word from traditional philosophy), of which the most general are called upper ontology|upper ontologies .

Among the most difficult problems in knowledge representation are:

; Default reasoning and the qualification problem : Many of the things people know take the form of "working assumptions." For example, if a bird comes up in conversation, people typically picture an animal that is fist sized, sings, and flies. None of these things are true about all birds. John McCarthy (computer scientist)|John McCarthy identified this problem in 1969 as the qualification problem: for any commonsense rule that AI researchers care to represent, there tend to be a huge number of exceptions. Almost nothing is simply true or false in the way that abstract logic requires. AI research has explored a number of solutions to this problem.

;The breadth of commonsense knowledge : The number of atomic facts that the average person knows is astronomical. Research projects that attempt to build a complete knowledge base of commonsense knowledge (e.g., Cyc ) require enormous amounts of laborious ontology engineering|ontological engineering — they must be built, by hand, one complicated concept at a time. A major goal is to have the computer understand enough concepts to be able to learn by reading from sources like the internet, and thus be able to add to its own ontology.Citation needed|date=October 2010
;The subsymbolic form of some commonsense knowledge : Much of what people know is not represented as "facts" or "statements" that they could express verbally. For example, a chess master will avoid a particular chess position because it "feels too exposed"Harvnb|Dreyfus|Dreyfus|1986 or an art critic can take one look at a statue and instantly realize that it is a fake.Harvnb|Gladwell|2005 These are intuitions or tendencies that are represented in the brain non-consciously and sub-symbolically. Knowledge like this informs, supports and provides a context for symbolic, conscious knowledge. As with the related problem of sub-symbolic reasoning, it is hoped that situated artificial intelligence|situated AI , computational intelligence , or #Statistical|statistical AI will provide ways to represent this kind of knowledge.

Planning



Main|Automated planning and scheduling
Intelligent agents must be able to set goals and achieve them. They need a way to visualize the future (they must have a representation of the state of the world and be able to make predictions about how their actions will change it) and be able to make choices that maximize the utility (or "value") of the available choices.

In classical planning problems, the agent can assume that it is the only thing acting on the world and it can be certain what the consequences of its actions may be. However, if the agent is not the only actor, it must periodically ascertain whether the world matches its predictions and it must change its plan as this becomes necessary, requiring the agent to reason under uncertainty.

Multi-agent planning uses the cooperation and competition of many agents to achieve a given goal. Emergent behavior such as this is used by evolutionary algorithms and swarm intelligence .

Learning


Main|Machine learning
Machine learning has been central to AI research from the beginning.
Alan Turing discussed the centrality of learning as early as 1950, in his classic paper Computing Machinery and Intelligence . Harv|Turing|1950
In 1956, at the original Dartmouth AI summer conference, Ray Solomonoff wrote a report on unsupervised probabilistic machine learning: "An Inductive Inference Machine". http://world.std.com/~rjs/indinf56.pdf (pdf scanned copy of the original) (version published in 1957, An Inductive Inference Machine," IRE Convention Record, Section on Information Theory, Part 2, pp. 56–62)
Unsupervised learning is the ability to find patterns in a stream of input. Supervised learning includes both statistical classification|classification and numerical Regression analysis|regression . Classification is used to determine what category something belongs in, after seeing a number of examples of things from several categories. Regression is the attempt to produce a function that describes the relationship between inputs and outputs and predicts how the outputs should change as the inputs change. In reinforcement learning the agent is rewarded for good responses and punished for bad ones. These can be analyzed in terms of decision theory , using concepts like utility (economics)|utility . The mathematical analysis of machine learning algorithms and their performance is a branch of theoretical computer science known as computational learning theory .

Natural language processing


Main|Natural language processing
Natural language processing gives machines the ability to read and understand the languages that humans speak. A sufficiently powerful natural language processing system would enable natural language user interface s and the acquisition of knowledge directly from human-written sources, such as Internet texts. Some straightforward applications of natural language processing include information retrieval (or text mining ) and machine translation .

A common method of processing and extracting meaning from natural language is through semantic indexing. Increases in processing speeds and the drop in the cost of data storage makes indexing large volumes of abstractions of the users input much more efficient.

Motion and manipulation


Main|Robotics
The field of robotics is closely related to AI. Intelligence is required for robots to be able to handle such tasks as object manipulation and motion planning|navigation , with sub-problems of Robot localization|localization (knowing where you are), robotic mapping|mapping (learning what is around you) and motion planning (figuring out how to get there).

Perception


Main|Machine perception|Computer vision|Speech recognition
Machine perception is the ability to use input from sensors (such as cameras, microphones, sonar and others more exotic) to deduce aspects of the world. Computer vision is the ability to analyze visual input. A few selected subproblems are speech recognition , facial recognition system|facial recognition and object recognition .

Social intelligence


Main|Affective computing| url= http://www.ai.mit.edu/projects/humanoid-robotics-group/kismet/kismet.html
| title=Kismet
| publisher=MIT Artificial Intelligence Laboratory, Humanoid Robotics Group


Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human Affect (psychology)|affects .cite book|last=Thro|first=Ellen|title=Robotics|year=1993|location=New Yorkcite book|last=Edelson|first=Edward|title=The Nervous System|year=1991|publisher=Remmel Nunn|location=New York It is an interdisciplinary field spanning computer sciences , psychology , and cognitive science .cite conference |first=Jianhua |last=Tao |coauthors=Tieniu Tan |title=Affective Computing: A Review |booktitle=Affective Computing and Intelligent Interaction |volume= LNCS 3784 |pages=981–995 |publisher=Springer |year=2005 |doi=10.1007/11573548 While the origins of the field may be traced as far back as to early philosophical enquiries into Emotion#The_James-Lange_Theory|emotion ,cite journal|last=James|first=William|year=1884|title=What is Emotion|journal=Mind|volume=9|pages=188–205|doi=10.1093/mind/os-IX.34.188 Cited by Tao and Tan. the more modern branch of computer science originated with Rosalind Picard 's 1995 paper http://affect.media.mit.edu/pdfs/95.picard.pdf "Affective Computing" MIT Technical Report #321 ( http://vismod.media.mit.edu/pub/tech-reports/TR-321-ABSTRACT.html Abstract), 1995 on affective computing.
cite web|url= http://ls12-www.cs.tu-dortmund.de//~fink/lectures/SS06/human-robot-interaction/Emotion-RecognitionAndSimulation.pdf
|title= Recognition and Simulation of Emotions
|accessdate= May 13, 2008
|last= Kleine-Cosack
|first= Christian
|year= 2006
|month= October
|format= PDF
|quote= The introduction of emotion to computer science was done by Pickard (sic) who created the field of affective computing.
|archiveurl = http://web.archive.org/web/20080528135730/ http://ls12-www.cs.tu-dortmund.de/~fink/lectures/SS06/human-robot-interaction/Emotion-RecognitionAndSimulation.pdf |archivedate = May 28, 2008

cite web|url= http://www.wired.com/wired/archive/11.12/love.html
|title= The Love Machine; Building computers that care
|accessdate= May 13, 2008
|last= Diamond
|first= David
|year= 2003
|month= December
|publisher= Wired
|quote= Rosalind Picard, a genial MIT professor, is the field's godmother; her 1997 book, Affective Computing, triggered an explosion of interest in the emotional side of computers and their users.
A motivation for the research is the ability to simulate empathy . The machine should interpret the emotional state of humans and adapt its behaviour to them, giving an appropriate response for those emotions.

Emotion and social skills play two roles for an intelligent agent. First, it must be able to predict the actions of others, by understanding their motives and emotional states. (This involves elements of game theory , decision theory , as well as the ability to model human emotions and the perceptual skills to detect emotions.) Also, in an effort to facilitate human-computer interaction , an intelligent machine might want to be able to display emotions--even if it does not actually experience them itself--in order to appear sensitive to the emotional dynamics of human interaction.

Creativity


Main|Computational creativity
A sub-field of AI addresses creativity both theoretically (from a philosophical and psychological perspective) and practically (via specific implementations of systems that generate outputs that can be considered creative, or systems that identify and assess creativity). Related areas of computational research are Artificial intuition and Artificial imagination .citation needed|date=January 2011

General intelligence


Main|Strong AI|AI-complete
Most researchers hope that their work will eventually be incorporated into a machine with general intelligence (known as strong AI ), combining all the skills above and exceeding human abilities at most or all of them. A few believe that anthropomorphic features like artificial consciousness or an artificial brain may be required for such a project.

Many of the problems above are considered AI-complete : to solve one problem, you must solve them all. For example, even a straightforward, specific task like machine translation requires that the machine follow the author's argument ( #Deduction, reasoning, problem solving|reason ), know what is being talked about ( #Knowledge representation|knowledge ), and faithfully reproduce the author's intention ( #Social intelligence|social intelligence ). Machine translation , therefore, is believed to be AI-complete: it may require strong AI to be done as well as humans can do it.

Approaches


There is no established unifying theory or paradigm that guides AI research. Researchers disagree about many issues. Nils Nilsson (researcher)|Nils Nilsson writes: "Simply put, there is wide disagreement in the field about what AI is all about" Harv|Nilsson|1983|p=10. A few of the most long standing questions that have remained unanswered are these: should artificial intelligence simulate natural intelligence by studying psychology or neurology ? Or is human biology as irrelevant to AI research as bird biology is to aeronautical engineering ?
Can intelligent behavior be described using simple, elegant principles (such as logic or optimization (mathematics)|optimization )? Or does it necessarily require solving a large number of completely unrelated problems?
Can intelligence be reproduced using high-level symbols, similar to words and ideas? Or does it require "sub-symbolic" processing?
John Haugeland, who coined the term GOFAI (Good Old-Fashioned Artificial Intelligence), also proposed that AI should more properly be referred to as synthetic intelligence ,sfn|Haugeland|1985|p=255 a term which has since been adopted by some non-GOFAI researchers. http://citeseerx.ist.psu.edu/viewdoc/download? doi=10.1.1.38.8384& rep=rep1& type=pdfcite book|author=Pei Wang|title=Artificial general intelligence, 2008: proceedings of the First AGI Conference|url= http://books.google.com/books? id=a_ZR81Z25z0C& pg=PA63|accessdate=31 October 2011|year=2008|publisher=IOS Press|isbn=978-1-58603-833-5|page=63

Cybernetics and brain simulation


Main|Cybernetics|Computational neuroscienceIn the 1940s and 1950s, a number of researchers explored the connection between neurology , information theory , and cybernetics . Some of them built machines that used electronic networks to exhibit rudimentary intelligence, such as W. Grey Walter 's turtle (robot)|turtles and the Johns Hopkins Beast . Many of these researchers gathered for meetings of the Teleological Society at Princeton University and the Ratio Club in England. By 1960, this approach was largely abandoned, although elements of it would be revived in the 1980s.

Symbolic


Main|GOFAIWhen access to digital computers became possible in the middle 1950s, AI research began to explore the possibility that human intelligence could be reduced to symbol manipulation. The research was centered in three institutions: Carnegie Mellon University|CMU , Stanford and MIT , and each one developed its own style of research. John Haugeland named these approaches to AI "good old fashioned AI" or " GOFAI ". During the 1960s, symbolic approaches had achieved great success at simulating high-level thinking in small demonstration programs. Approaches based on cybernetics or neural network s were abandoned or pushed into the background.The most dramatic case of sub-symbolic AI being pushed into the background was the devastating critique of perceptron s by Marvin Minsky and Seymour Papert in 1969. See History of AI , AI winter , or Frank Rosenblatt .
Researchers in the 1960s and the 1970s were convinced that symbolic approaches would eventually succeed in creating a machine with artificial general intelligence and considered this the goal of their field.

; Cognitive simulation: Economist Herbert A. Simon|Herbert Simon and Allen Newell studied human problem-solving skills and attempted to formalize them, and their work laid the foundations of the field of artificial intelligence, as well as cognitive science , operations research and management science . Their research team used the results of psychology|psychological experiments to develop programs that simulated the techniques that people used to solve problems. This tradition, centered at Carnegie Mellon University would eventually culminate in the development of the Soar (cognitive architecture)|Soar architecture in the middle 80s.

; Logic-based: Unlike Allen Newell|Newell and Herbert A. Simon|Simon , John McCarthy (computer scientist)|John McCarthy felt that machines did not need to simulate human thought, but should instead try to find the essence of abstract reasoning and problem solving, regardless of whether people used the same algorithms. His laboratory at Stanford University|Stanford ( Stanford Artificial Intelligence Laboratory|SAIL ) focused on using formal logic to solve a wide variety of problems, including knowledge representation , automated planning and scheduling|planning and machine learning|learning . Logic was also focus of the work at the University of Edinburgh and elsewhere in Europe which led to the development of the programming language Prolog and the science of logic programming .

; "Anti-logic" or "scruffy": Researchers at MIT (such as Marvin Minsky and Seymour Papert ) found that solving difficult problems in computer vision|vision and natural language processing required ad-hoc solutions – they argued that there was no simple and general principle (like logic ) that would capture all the aspects of intelligent behavior. Roger Schank described their "anti-logic" approaches as " Neats vs. scruffies|scruffy " (as opposed to the " neats vs. scruffies|neat " paradigms at Carnegie Mellon University|CMU and Stanford ). Commonsense knowledge bases (such as Doug Lenat 's Cyc ) are an example of "scruffy" AI, since they must be built by hand, one complicated concept at a time.

; Knowledge-based: When computers with large memories became available around 1970, researchers from all three traditions began to build knowledge representation|knowledge into AI applications. This "knowledge revolution" led to the development and deployment of expert system s (introduced by Edward Feigenbaum ), the first truly successful form of AI software. The knowledge revolution was also driven by the realization that enormous amounts of knowledge would be required by many simple AI applications.

Sub-symbolic


By the 1980s progress in symbolic AI seemed to stall and many believed that symbolic systems would never be able to imitate all the processes of human cognition, especially machine perception|perception , robotics , machine learning|learning and pattern recognition . A number of researchers began to look into "sub-symbolic" approaches to specific AI problems.

; Bottom-up, embodied agent|embodied , situated , behavior-based AI|behavior-based or nouvelle AI : Researchers from the related field of robotics , such as Rodney Brooks , rejected symbolic AI and focused on the basic engineering problems that would allow robots to move and survive. Their work revived the non-symbolic viewpoint of the early cybernetic s researchers of the 50s and reintroduced the use of control theory in AI. This coincided with the development of the embodied mind thesis in the related field of cognitive science : the idea that aspects of the body (such as movement, perception and visualization) are required for higher intelligence.

; Computational Intelligence: Interest in neural networks and " connectionism " was revived by David Rumelhart and others in the middle 1980s. These and other sub-symbolic approaches, such as fuzzy system s and evolutionary computation , are now studied collectively by the emerging discipline of computational intelligence .

Statistical


In the 1990s, AI researchers developed sophisticated mathematical tools to solve specific subproblems. These tools are truly scientific method|scientific , in the sense that their results are both measurable and verifiable, and they have been responsible for many of AI's recent successes. The shared mathematical language has also permitted a high level of collaboration with more established fields (like mathematics , economics or operations research ). Stuart J. Russell|Stuart Russell and Peter Norvig describe this movement as nothing less than a "revolution" and "the victory of the neats and scruffies|neats ." Critiques argue that these techniques are too focussed on particular problems and have failed to address the long term goal of general intelligence.Pat Langley, http://www.springerlink.com/content/j067h855n8223338/ "The changing science of machine learning", Machine Learning , Volume 82, Number 3, 275–279, doi|10.1007/s10994-011-5242-y

Integrating the approaches


;Intelligent agent paradigm: An intelligent agent is a system that perceives its environment and takes actions which maximize its chances of success. The simplest intelligent agents are programs that solve specific problems. More complicated agents include human beings and organizations of human beings (such as firm s). The paradigm gives researchers license to study isolated problems and find solutions that are both verifiable and useful, without agreeing on one single approach. An agent that solves a specific problem can use any approach that works – some agents are symbolic and logical, some are sub-symbolic neural network s and others may use new approaches. The paradigm also gives researchers a common language to communicate with other fields—such as decision theory and economics—that also use concepts of abstract agents. The intelligent agent paradigm became widely accepted during the 1990s.

; Agent architecture s and cognitive architecture s: Researchers have designed systems to build intelligent systems out of interacting intelligent agents in a multi-agent system . A system with both symbolic and sub-symbolic components is a hybrid intelligent system , and the study of such systems is artificial intelligence systems integration . A hierarchical control system provides a bridge between sub-symbolic AI at its lowest, reactive levels and traditional symbolic AI at its highest levels, where relaxed time constraints permit planning and world modelling. Rodney Brooks ' subsumption architecture was an early proposal for such a hierarchical system.


Tools


In the course of 50 years of research, AI has developed a large number of tools to solve the most difficult problems in computer science . A few of the most general of these methods are discussed below.

Search and optimization


Main|Search algorithm|Mathematical optimization|Evolutionary computation
Many problems in AI can be solved in theory by intelligently searching through many possible solutions: :#Deduction, reasoning, problem solving|Reasoning can be reduced to performing a search. For example, logical proof can be viewed as searching for a path that leads from premise s to Logical consequence|conclusion s, where each step is the application of an inference rule . Automated planning and scheduling|Planning algorithms search through trees of goals and subgoals, attempting to find a path to a target goal, a process called means-ends analysis . Robotics algorithms for moving limbs and grasping objects use local search (optimization)|local searches in configuration space . Many machine learning|learning algorithms use search algorithms based on optimization (mathematics)|optimization .

Simple exhaustive searches are rarely sufficient for most real world problems: the search algorithm|search space (the number of places to search) quickly grows to astronomical numbers. The result is a search that is Computation time|too slow or never completes. The solution, for many problems, is to use " heuristics " or "rules of thumb" that eliminate choices that are unlikely to lead to the goal (called " pruning (algorithm)|pruning the search tree "). Heuristics supply the program with a "best guess" for the path on which the solution lies.

A very different kind of search came to prominence in the 1990s, based on the mathematical theory of optimization (mathematics)|optimization . For many problems, it is possible to begin the search with some form of a guess and then refine the guess incrementally until no more refinements can be made. These algorithms can be visualized as blind hill climbing : we begin the search at a random point on the landscape, and then, by jumps or steps, we keep moving our guess uphill, until we reach the top. Other optimization algorithms are simulated annealing , beam search and random optimization .

Evolutionary computation uses a form of optimization search. For example, they may begin with a population of organisms (the guesses) and then allow them to mutate and recombine, natural selection|selecting only the fittest to survive each generation (refining the guesses). Forms of evolutionary computation include swarm intelligence algorithms (such as ant colony optimization|ant colony or particle swarm optimization ) and evolutionary algorithms (such as genetic algorithms and genetic programming ).

Logic


Main|Logic programming|Automated reasoning
Logic is used for knowledge representation and problem solving, but it can be applied to other problems as well. For example, the satplan algorithm uses logic for automated planning and scheduling|planning and inductive logic programming is a method for machine learning|learning .

Several different forms of logic are used in AI research. Propositional logic|Propositional or sentential logic is the logic of statements which can be true or false. First-order logic also allows the use of quantifier s and predicate (mathematical logic)|predicate s, and can express facts about objects, their properties, and their relations with each other. Fuzzy logic , is a version of first-order logic which allows the truth of a statement to be represented as a value between 0 and 1, rather than simply True (1) or False (0). Fuzzy system s can be used for uncertain reasoning and have been widely used in modern industrial and consumer product control systems. Subjective logic models uncertainty in a different and more explicit manner than fuzzy-logic: a given binomial opinion satisfies belief + disbelief + uncertainty = 1 within a Beta distribution . By this method, ignorance can be distinguished from probabilistic statements that an agent makes with high confidence.

Default logic s, non-monotonic logic s and circumscription (logic)|circumscription are forms of logic designed to help with default reasoning and the qualification problem . Several extensions of logic have been designed to handle specific domains of knowledge representation|knowledge , such as: description logic s; situation calculus , event calculus and fluent calculus (for representing events and time); Causality#Causal calculus|causal calculus ; belief calculus; and modal logic s.

Probabilistic methods for uncertain reasoning


Main|Bayesian network|Hidden Markov model|Kalman filter|Decision theory|Utility theory
Many problems in AI (in reasoning, planning, learning, perception and robotics) require the agent to operate with incomplete or uncertain information. AI researchers have devised a number of powerful tools to solve these problems using methods from probability theory and economics.

Bayesian network s are a very general tool that can be used for a large number of problems: reasoning (using the Bayesian inference algorithm), Machine learning|learning (using the expectation-maximization algorithm ), Automated planning and scheduling|planning (using decision network s) and machine perception|perception (using dynamic Bayesian network s). Probabilistic algorithms can also be used for filtering, prediction, smoothing and finding explanations for streams of data, helping machine perception|perception systems to analyze processes that occur over time (e.g., hidden Markov model s or Kalman filter s).

A key concept from the science of economics is " utility ": a measure of how valuable something is to an intelligent agent. Precise mathematical tools have been developed that analyze how an agent can make choices and plan, using decision theory , decision analysis , applied information economics|information value theory . These tools include models such as Markov decision process es, dynamic decision network s, game theory and mechanism design .

Classifiers and statistical learning methods


Main|Classifier (mathematics)|Statistical classification|Machine learning
The simplest AI applications can be divided into two types: classifiers ("if shiny then diamond") and controllers ("if shiny then pick up"). Controllers do however also classify conditions before inferring actions, and therefore classification forms a central part of many AI systems. Classifier (mathematics)|Classifiers are functions that use pattern matching to determine a closest match. They can be tuned according to examples, making them very attractive for use in AI. These examples are known as observations or patterns. In supervised learning, each pattern belongs to a certain predefined class. A class can be seen as a decision that has to be made. All the observations combined with their class labels are known as a data set. When a new observation is received, that observation is classified based on previous experience.

A classifier can be trained in various ways; there are many statistical and machine learning approaches. The most widely used classifiers are the Artificial neural network|neural network ,
kernel methods such as the support vector machine ,
k-nearest neighbor algorithm ,
Gaussian mixture model ,
naive Bayes classifier ,
and decision tree learning|decision tree .
The performance of these classifiers have been compared over a wide range of tasks. Classifier performance depends greatly on the characteristics of the data to be classified. There is no single classifier that works best on all given problems; this is also referred to as the " No free lunch in search and optimization|no free lunch " theorem. Determining a suitable classifier for a given problem is still more an art than science.

Neural networks


Main|Neural network|Connectionism
The study of artificial neural network s began in the decade before the field AI research was founded, in the work of Walter Pitts and Warren McCullough . Other important early researchers were Frank Rosenblatt , who invented the perceptron and Paul Werbos who developed the backpropagation algorithm.

The main categories of networks are acyclic or feedforward neural network s (where the signal passes in only one direction) and recurrent neural network s (which allow feedback). Among the most popular feedforward networks are perceptron s, multi-layer perceptron s and radial basis network s. Among recurrent networks, the most famous is the Hopfield net , a form of attractor network, which was first described by John Hopfield in 1982. Neural networks can be applied to the problem of intelligent control (for robotics) or machine learning|learning , using such techniques as Hebbian learning and competitive learning .

Hierarchical temporal memory is an approach that models some of the structural and algorithmic properties of the neocortex .

Control theory


Main|Intelligent control Control theory , the grandchild of cybernetics , has many important applications, especially in robotics .

Languages


Main|List of programming languages for artificial intelligence

AI researchers have developed several specialized languages for AI research, including Lisp programming language|Lisp and Prolog .

Evaluating progress


Main|Progress in artificial intelligenceIn 1950, Alan Turing proposed a general procedure to test the intelligence of an agent now known as the Turing test . This procedure allows almost all the major problems of artificial intelligence to be tested. However, it is a very difficult challenge and at present all agents fail.

Artificial intelligence can also be evaluated on specific problems such as small problems in chemistry, hand-writing recognition and game-playing. Such tests have been termed subject matter expert Turing test s. Smaller problems provide more achievable goals and there are an ever-increasing number of positive results.

The broad classes of outcome for an AI test are: (1) Optimal: it is not possible to perform better. (2) Strong super-human: performs better than all humans. (3) Super-human: performs better than most humans. (4) Sub-human: performs worse than most humans.citation needed|date=January 2011 For example, performance at draughts is optimal, performance at chess is super-human and nearing strong super-human (see Computer chess#Computers versus humans ) and performance at many everyday tasks (such as recognizing a face or crossing a room without bumping into something) is sub-human.

A quite different approach measures machine intelligence through tests which are developed from mathematical definitions of intelligence. Examples of these kinds of tests start in the late nineties devising intelligence tests using notions from Kolmogorov complexity and data compression . Two major advantages of mathematical definitions are their applicability to nonhuman intelligences and their absence of a requirement for human testers.

Applications


expand section|talksection=Todo: Applications|date=January 2011Main|Applications of artificial intelligence
Artificial intelligence techniques are pervasive and are too numerous to list. Frequently, when a technique reaches mainstream use, it is no longer considered artificial intelligence; this phenomenon is described as the AI effect .
cite news| coauthors =
| title = AI set to exceed human brain power
|publisher=CNN
| date = 26 July 2006
| url = http://www.cnn.com/2006/TECH/science/07/24/ai.bostrom/
| format = web article
| accessdate =26 February 2008


Competitions and prizes


Main|Competitions and prizes in artificial intelligenceThere are a number of competitions and prizes to promote research in artificial intelligence. The main areas promoted are: general machine intelligence, conversational behavior, data-mining, driverless cars, robot soccer and games.

Platforms


A platform (computing)|platform (or " computing platform ") is defined as "some sort of hardware architecture or software framework (including application frameworks), that allows software to run." As Rodney BrooksBrooks, R.A., "How to build complete creatures rather than isolated cognitive simulators," in K. VanLehn (ed.), Architectures for Intelligence, pp. 225–239, Lawrence Erlbaum Associates, Hillsdale, NJ, 1991. pointed out many years ago, it is not just the artificial intelligence software that defines the AI features of the platform, but rather the actual platform itself that affects the AI that results, i.e., there needs to be work in AI problems on real-world platforms rather than in isolation.

A wide variety of platforms has allowed different aspects of AI to develop, ranging from expert systems , albeit Personal Computer|PC -based but still an entire real-world system, to various robot platforms such as the widely available Roomba with open interface. http://hackingroomba.com/? s=atmel Hacking Roomba » Search Results » atmel

Philosophy


Main|Philosophy of artificial intelligence
Artificial intelligence, by claiming to be able to recreate the capabilities of the human mind , is both a challenge and an inspiration for philosophy. Are there limits to how intelligent machines can be? Is there an essential difference between human intelligence and artificial intelligence? Can a machine have a mind and consciousness ? A few of the most influential answers to these questions are given below.

Computing Machinery and Intelligence|Turing's "polite convention" : We need not decide if a machine can "think"; we need only decide if a machine can act as intelligently as a human being. This approach to the philosophical problems associated with artificial intelligence forms the basis of the Turing test .

The Dartmouth Conferences|Dartmouth proposal : "Every aspect of learning or any other feature of intelligence can be so precisely described that a machine can be made to simulate it." This conjecture was printed in the proposal for the Dartmouth Conferences|Dartmouth Conference of 1956, and represents the position of most working AI researchers.

Physical symbol system|Newell and Simon's physical symbol system hypothesis : "A physical symbol system has the necessary and sufficient means of general intelligent action." Newell and Simon argue that intelligences consist of formal operations on symbols. Hubert Dreyfus argued that, on the contrary, human expertise depends on unconscious instinct rather than conscious symbol manipulation and on having a "feel" for the situation rather than explicit symbolic knowledge. (See Dreyfus' critique of AI .)
Dreyfus criticized the necessary and sufficient|necessary condition of the physical symbol system hypothesis, which he called the "psychological assumption": "The mind can be viewed as a device operating on bits of information according to formal rules". Harv|Dreyfus|1992|p=156


Gödel's incompleteness theorem : A formal system (such as a computer program) cannot prove all true statements.This is a paraphrase of the relevant implication of Gödel's theorems. Roger Penrose is among those who claim that Gödel's theorem limits what machines can do. (See '' The Emperor's New Mind .)

Strong AI hypothesis|Searle's strong AI hypothesis : "The appropriately programmed computer with the right inputs and outputs would thereby have a mind in exactly the same sense human beings have minds." John Searle counters this assertion with his Chinese room argument, which asks us to look inside the computer and try to find where the "mind" might be.

The artificial brain argument: The brain can be simulated. Hans Moravec , Ray Kurzweil and others have argued that it is technologically feasible to copy the brain directly into hardware and software, and that such a simulation will be essentially identical to the original.

Predictions and ethics


Main|Artificial intelligence in fiction|Ethics of artificial intelligence|Transhumanism|Technological singularity
Artificial Intelligence is a common topic in both science fiction and projections about the future of technology and society. The existence of an artificial intelligence that rivals human intelligence raises difficult ethical issues, and the potential power of the technology inspires both hopes and fears.


In fiction, Artificial Intelligence has appeared fulfilling many roles, including
a servant ( R2D2 in Star Wars ),
a law enforcer ( K.I.T.T. " Knight Rider (1982 TV series)|Knight Rider "),
a comrade ( Data (Star Trek)|Lt. Commander Data in Star Trek: The Next Generation ),
a conqueror/overlord ( The Matrix ),
a dictator ( With Folded Hands ),
a benevolent provider/de facto ruler ( The Culture ),
an assassin ( Terminator (series)|Terminator ),
a sentient race ( Battlestar Galactica (re-imagining)|Battlestar Galactica / Transformers / Mass Effect ),
an extension to human abilities ( Ghost in the Shell )
and the savior of the human race ( R. Daneel Olivaw in Isaac Asimov 's Robot series (Asimov)| Robot series ).


Mary Shelley 's Frankenstein considers a key issue in the ethics of artificial intelligence : if a machine can be created that has intelligence, could it also sentience|feel ? If it can feel, does it have the same rights as a human? The idea also appears in modern science fiction, including the films I Robot (film)|I Robot , Blade Runner and A.I.: Artificial Intelligence , in which humanoid machines have the ability to feel human emotions. This issue, now known as " robot rights ", is currently being considered by, for example, California's Institute for the Future , although many critics believe that the discussion is premature. The subject is profoundly discussed in the 2010 documentary film Plug & Pray . http://www.plugandpray-film.de/en/content.html Independent documentary Plug & Pray, featuring Joseph Weizenbaum and Raymond Kurzweil


Martin Ford, author of The Lights in the Tunnel: Automation, Accelerating Technology and the Economy of the Future ,Ford 2009 The lights in the tunnel and others argue that specialized artificial intelligence applications, robotics and other forms of automation will ultimately result in significant unemployment as machines begin to match and exceed the capability of workers to perform most routine and repetitive jobs. Ford predicts that many knowledge-based occupations—and in particular entry level jobs—will be increasingly susceptible to automation via expert systems, machine learning http://econfuture.wordpress.com/2011/04/14/machine-learning-a-job-killer/ "Machine Learning: A Job Killer? " and other AI-enhanced applications. AI-based applications may also be used to amplify the capabilities of low-wage offshore workers, making it more feasible to outsource knowledge work.


Joseph Weizenbaum wrote that AI applications can not, by definition, successfully simulate genuine human empathy and that the use of AI technology in fields such as customer service or psychotherapy In the early 70s, Kenneth Colby presented a version of Weizenbaum's ELIZA known as DOCTOR which he promoted as a serious therapeutic tool. Harv|Crevier|1993|pp=132–144 was deeply misguided. Weizenbaum was also bothered that AI researchers (and some philosophers) were willing to view the human mind as nothing more than a computer program (a position now known as computationalism ). To Weizenbaum these points suggest that AI research devalues human life.


Many futurists believe that artificial intelligence will ultimately transcend the limits of progress. Ray Kurzweil has used Moore's law (which describes the relentless exponential improvement in digital technology) to calculate that desktop computer s will have the same processing power as human brains by the year 2029. He also predicts that by 2045 artificial intelligence will reach a point where it is able to improve itself at a rate that far exceeds anything conceivable in the past, a scenario that science fiction writer Vernor Vinge named the " technological singularity|singularity ".


Robot designer Hans Moravec , cyberneticist Kevin Warwick and inventor Ray Kurzweil have predicted that humans and machines will merge in the future into cyborg s that are more capable and powerful than either. This idea, called transhumanism , which has roots in Aldous Huxley and Robert Ettinger , has been illustrated in fiction as well, for example in the manga Ghost in the Shell and the science-fiction series Dune (novel)|Dune .


Edward Fredkin argues that "artificial intelligence is the next stage in evolution", an idea first proposed by Samuel Butler (novelist)|Samuel Butler 's " Darwin among the Machines " (1863), and expanded upon by George Dyson (science historian)|George Dyson in his book of the same name in 1998.

Pamela McCorduck writes that all these scenarios are expressions of the ancient human desire to, as she calls it, "forge the gods".

See also


Portal|AI|Mind and Brain|Chess|Strategy games
main|Outline of artificial intelligence
  • AI-complete

  • Artificial intelligence in fiction

  • Artificial Intelligence (journal)

  • Artificial intelligence (video games)

  • Synthetic intelligence

  • Cognitive sciences

  • Human Cognome Project

  • Friendly artificial intelligence

  • List of basic artificial intelligence topics

  • :Category:Artificial intelligence researchers|List of AI researchers

  • List of important publications in computer science#Artificial intelligence|List of important AI publications

  • List of notable artificial intelligence projects|List of AI projects

  • List of machine learning algorithms

  • List of emerging technologies

  • List of scientific journals

  • Philosophy of mind

  • Technological singularity

  • Never-Ending Language Learning


  • References


    Notes


    reflist|30em|refs=





    Definition of AI as the study of intelligent agents :
  • Harvnb|Poole|Mackworth|Goebel|1998|loc= http://people.cs.ubc.ca/~poole/ci/ch1.pdf p. 1, which provides the version that is used in this article. Note that they use the term "computational intelligence" as a synonym for artificial intelligence.

  • Harvtxt|Russell|Norvig|2003 (who prefer the term "rational agent") and write "The whole-agent view is now widely accepted in the field" Harv|Russell|Norvig|2003|p=55.

  • Harvnb|Nilsson|1998





  • Although there is some controversy on this point (see Harvtxt|Crevier|1993|p=50), John McCarthy (computer scientist)|McCarthy states unequivocally "I came up with the term" in a c|net interview. Harv|Skillings|2006



    John McCarthy (computer scientist)|McCarthy 's definition of AI:
  • Harvnb|McCarthy|2007




  • This is a central idea of Pamela McCorduck 's Machines That Think . She writes: "I like to think of artificial intelligence as the scientific apotheosis of a venerable cultural tradition." Harv|McCorduck|2004|p=34 "Artificial intelligence in one form or another is an idea that has pervaded Western intellectual history, a dream in urgent need of being realized." Harv|McCorduck|2004|p=xviii "Our history is full of attempts—nutty, eerie, comical, earnest, legendary and real—to make artificial intelligences, to reproduce what is the essential us—bypassing the ordinary means. Back and forth between myth and reality, our imaginations supplying what our workshops couldn't, we have engaged for a long time in this odd form of self-reproduction." Harv|McCorduck|2004|p=3 She traces the desire back to its Hellenistic roots and calls it the urge to "forge the Gods." Harv|McCorduck|2004|pp=340–400



    AI applications widely used behind the scenes:
  • Harvnb|Russell|Norvig|2003|p=28

  • Harvnb|Kurzweil|2005|p=265

  • Harvnb|NRC|1999|pp=216–222




  • Pamela Harvtxt|McCorduck|2004|pp=424 writes of "the rough shattering of AI in subfields—vision, natural language, decision theory, genetic algorithms, robotics ... and these with own sub-subfield—that would hardly have anything to say to each other."



    This list of intelligent traits is based on the topics covered by the major AI textbooks, including:
  • Harvnb|Russell|Norvig|2003

  • Harvnb|Luger|Stubblefield|2004

  • Harvnb|Poole|Mackworth|Goebel|1998

  • Harvnb|Nilsson|1998




  • General intelligence ( strong AI ) is discussed in popular introductions to AI:
  • Harvnb|Kurzweil|1999 and Harvnb|Kurzweil|2005






  • AI in myth:
  • Harvnb|McCorduck|2004|pp=4–5

  • Harvnb|Russell|Norvig|2003|p=939




  • Cult image s as artificial intelligence:
  • Harvtxt|Crevier|1993|p=1 (statue of Amun )

  • Harvtxt|McCorduck|2004|pp=6–9

  • These were the first machines to be believed to have true intelligence and consciousness. Hermes Trismegistus expressed the common belief that with these statues, craftsman had reproduced "the true nature of the gods", their sensus and spiritus . McCorduck makes the connection between sacred automatons and 613 Commandments|Mosaic law (developed around the same time), which expressly forbids the worship of robots Harv|McCorduck|2004|pp=6–9



    Humanoid automata:

    King Mu of Zhou|Yan Shi :
  • Harvnb|Needham|1986|p=53

  • Hero of Alexandria :
  • Harvnb|McCorduck|2004|p=6

  • Al-Jazari :
  • cite web|url= http://www.shef.ac.uk/marcoms/eview/articles58/robot.html |title=A Thirteenth Century Programmable Robot |publisher=Shef.ac.uk |accessdate=25 April 2009

  • Wolfgang von Kempelen :
  • Harvnb|McCorduck|2004|p=17




  • Artificial beings:

    Jabir ibn Hayyan 's Takwin :
  • Cite journal |author=O'Connor, Kathleen Malone |title=The alchemical creation of life (takwin) and other concepts of Genesis in medieval Islam|publisher=University of Pennsylvania |year=1994 |url= http://repository.upenn.edu/dissertations/AAI9503804 |accessdate=10 January 2007 |ref=harv

  • Judah Loew 's Golem :
  • Harvnb|McCorduck|2004|pp=15–16

  • Harvnb|Buchanan|2005|p=50

  • Paracelsus ' Homunculus:
  • Harvnb|McCorduck|2004|pp=13–14




  • AI in early science fiction.
  • Harvnb|McCorduck|2004|pp=17–25




  • Formal reasoning:
  • cite book | first = David | last = Berlinski | year = 2000 | title =The Advent of the Algorithm| publisher = Harcourt Books |author-link=David Berlinski | isbn=0-15-601391-6 | oclc = 46890682




  • AI's immediate precursors:
  • Harvnb|McCorduck|2004|pp=51–107

  • Harvnb|Crevier|1993|pp=27–32

  • Harvnb|Russell|Norvig|2003|pp=15, 940

  • Harvnb|Moravec|1988|p=3

  • See also See section|History of artificial intelligence|Cybernetics and early neural networks. Among the researchers who laid the foundations of AI were Alan Turing , John Von Neumann , Norbert Wiener , Claude Shannon , Warren McCullough , Walter Pitts and Donald Hebb .



    Dartmouth conference :
  • Harvnb|McCorduck|2004|pp=111–136

  • Harvnb|Crevier|1993|pp=47–49, who writes "the conference is generally recognized as the official birthdate of the new science."

  • Harvnb|Russell|Norvig|2003|p=17, who call the conference "the birth of artificial intelligence."

  • Harvnb|NRC|1999|pp=200–201




  • Hegemony of the Dartmouth conference attendees:
  • Harvnb|Russell|Norvig|2003|p=17, who write "for the next 20 years the field would be dominated by these people and their students."

  • Harvnb|McCorduck|2004|pp=129–130




  • " History of AI#The golden years 1956-1974|Golden years " of AI (successful symbolic reasoning programs 1956–1973):
  • Harvnb|McCorduck|2004|pp=243–252

  • Harvnb|Crevier|1993|pp=52–107

  • Harvnb|Moravec|1988|p=9

  • Harvnb|Russell|Norvig|2003|pp=18–21

  • The programs described are Daniel Bobrow 's STUDENT (computer program)|STUDENT , Allen Newell|Newell and Herbert A. Simon|Simon 's Logic Theorist and Terry Winograd 's SHRDLU .



    DARPA pours money into undirected pure research into AI during the 1960s:
  • Harvnb|McCorduck|2004|pp=131

  • Harvnb|Crevier|1993|pp=51, 64–65

  • Harvnb|NRC|1999|pp=204–205




  • AI in England:
  • Harvnb|Howe|1994




  • Optimism of early AI:
  • Herbert A. Simon|Herbert Simon quote: Harvnb|Simon|1965|p=96 quoted in Harvnb|Crevier|1993|p=109.

  • Marvin Minsky quote: Harvnb|Minsky|1967|p=2 quoted in Harvnb|Crevier|1993|p=109.




  • First AI Winter , Mansfield Amendment , Lighthill report
  • Harvnb|Crevier|1993|pp=115–117

  • Harvnb|Russell|Norvig|2003|p=22

  • Harvnb|NRC|1999|pp=212–213

  • Harvnb|Howe|1994




  • Expert systems:
  • Harvnb|ACM|1998|loc=I.2.1,

  • Harvnb|Russell|Norvig|2003|pp=22–24

  • Harvnb|Luger|Stubblefield|2004|pp=227–331,

  • Harvnb|Nilsson|1998|loc=chpt. 17.4

  • Harvnb|McCorduck|2004|pp=327–335, 434–435

  • Harvnb|Crevier|1993|pp=145–62, 197–203




  • Boom of the 1980s: rise of expert systems , Fifth generation computer|Fifth Generation Project , Alvey , Microelectronics and Computer Technology Corporation|MCC , Strategic Computing Initiative|SCI :
  • Harvnb|McCorduck|2004|pp=426–441

  • Harvnb|Crevier|1993|pp=161–162,197–203, 211, 240

  • Harvnb|Russell|Norvig|2003|p=24

  • Harvnb|NRC|1999|pp=210–211




  • Second AI winter :
  • Harvnb|McCorduck|2004|pp=430–435

  • Harvnb|Crevier|1993|pp=209–210

  • Harvnb|NRC|1999|pp=214–216




  • Formal methods are now preferred ("Victory of the neats vs. scruffies|neats "):
  • Harvnb|Russell|Norvig|2003|pp=25–26

  • Harvnb|McCorduck|2004|pp=486–487






  • Problem solving, puzzle solving, game playing and deduction:
  • Harvnb|Russell|Norvig|2003|loc=chpt. 3–9,

  • Harvnb|Poole|Mackworth|Goebel|1998|loc=chpt. 2,3,7,9,

  • Harvnb|Luger|Stubblefield|2004|loc=chpt. 3,4,6,8,

  • Harvnb|Nilsson|1998|loc=chpt. 7–12




  • Uncertain reasoning:
  • Harvnb|Russell|Norvig|2003|pp=452–644,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=345–395,

  • Harvnb|Luger|Stubblefield|2004|pp=333–381,

  • Harvnb|Nilsson|1998|loc=chpt. 19




  • Intractably|Intractability and efficiency and the combinatorial explosion :
  • Harvnb|Russell|Norvig|2003|pp=9, 21–22




  • Psychological evidence of sub-symbolic reasoning:
  • Harvtxt|Wason|Shapiro|1966 showed that people do poorly on completely abstract problems, but if the problem is restated to allow the use of intuitive social intelligence , performance dramatically improves. (See Wason selection task )

  • Harvtxt|Kahneman|Slovic|Tversky|1982 have shown that people are terrible at elementary problems that involve uncertain reasoning. (See list of cognitive biases for several examples).

  • Harvtxt|Lakoff|Núńez|2000 have controversially argued that even our skills at mathematics depend on knowledge and skills that come from "the body", i.e. sensorimotor and perceptual skills. (See Where Mathematics Comes From )




  • Knowledge representation :
  • Harvnb|ACM|1998|loc=I.2.4,

  • Harvnb|Russell|Norvig|2003|pp=320–363,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=23–46, 69–81, 169–196, 235–277, 281–298, 319–345,

  • Harvnb|Luger|Stubblefield|2004|pp=227–243,

  • Harvnb|Nilsson|1998|loc=chpt. 18




  • Knowledge engineering :
  • Harvnb|Russell|Norvig|2003|pp=260–266,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=199–233,

  • Harvnb|Nilsson|1998|loc=chpt. ~17.1–17.4




  • Representing categories and relations: Semantic network s, description logic s, inheritance (computer science)|inheritance (including frame (artificial intelligence)|frame s and scripts (artificial intelligence)|scripts ):
  • Harvnb|Russell|Norvig|2003|pp=349–354,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=174–177,

  • Harvnb|Luger|Stubblefield|2004|pp=248–258,

  • Harvnb|Nilsson|1998|loc=chpt. 18.3




  • Representing events and time: Situation calculus , event calculus , fluent calculus (including solving the frame problem ):
  • Harvnb|Russell|Norvig|2003|pp=328–341,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=281–298,

  • Harvnb|Nilsson|1998|loc=chpt. 18.2




  • Causality#Causal calculus|Causal calculus :
  • Harvnb|Poole|Mackworth|Goebel|1998|pp=335–337




  • Representing knowledge about knowledge: Belief calculus , modal logic s:
  • Harvnb|Russell|Norvig|2003|pp=341–344,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=275–277




  • Ontology (computer science)|Ontology :
  • Harvnb|Russell|Norvig|2003|pp=320–328




  • Qualification problem :
  • Harvnb|McCarthy|Hayes|1969

  • Harvnb|Russell|Norvig|2003Page needed|date=February 2011

  • While McCarthy was primarily concerned with issues in the logical representation of actions, Harvnb|Russell|Norvig|2003 apply the term to the more general issue of default reasoning in the vast network of assumptions underlying all our commonsense knowledge.



    Default reasoning and default logic , non-monotonic logic s, circumscription (logic)|circumscription , closed world assumption , abductive reasoning|abduction (Poole et al. places abduction under "default reasoning". Luger et al. places this under "uncertain reasoning"):
  • Harvnb|Russell|Norvig|2003|pp=354–360,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=248–256, 323–335,

  • Harvnb|Luger|Stubblefield|2004|pp=335–363,

  • Harvnb|Nilsson|1998|loc=~18.3.3




  • Breadth of commonsense knowledge:
  • Harvnb|Russell|Norvig|2003|p=21,

  • Harvnb|Crevier|1993|pp=113–114,

  • Harvnb|Moravec|1988|p=13,

  • Harvnb|Lenat|Guha|1989 (Introduction)




  • Expert knowledge as embodied cognition|embodied intuition:
  • Harvnb|Dreyfus|Dreyfus|1986 ( Hubert Dreyfus is a philosopher and critic of AI who was among the first to argue that most useful human knowledge was encoded sub-symbolically. See Dreyfus' critique of AI )

  • Harvnb|Gladwell|2005 (Gladwell's Blink (book)|Blink is a popular introduction to sub-symbolic reasoning and knowledge.)

  • Harvnb|Hawkins|Blakeslee|2005 (Hawkins argues that sub-symbolic knowledge should be the primary focus of AI research.)




  • automated planning and scheduling|Planning :
  • Harvnb|ACM|1998|loc=~I.2.8,

  • Harvnb|Russell|Norvig|2003|pp= 375–459,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=281–316,

  • Harvnb|Luger|Stubblefield|2004|pp=314–329,

  • Harvnb|Nilsson|1998|loc=chpt. 10.1–2, 22




  • Applied information economics|Information value theory :
  • Harvnb|Russell|Norvig|2003|pp=600–604




  • Classical planning:
  • Harvnb|Russell|Norvig|2003|pp=375–430,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=281–315,

  • Harvnb|Luger|Stubblefield|2004|pp=314–329,

  • Harvnb|Nilsson|1998|loc=chpt. 10.1–2, 22




  • Planning and acting in non-deterministic domains: conditional planning, execution monitoring, replanning and continuous planning:
  • Harvnb|Russell|Norvig|2003|pp=430–449




  • Multi-agent planning and emergent behavior:
  • Harvnb|Russell|Norvig|2003|pp=449–455




  • machine learning|Learning :
  • Harvnb|ACM|1998|loc=I.2.6,

  • Harvnb|Russell|Norvig|2003|pp=649–788,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=397–438,

  • Harvnb|Luger|Stubblefield|2004|pp=385–542,

  • Harvnb|Nilsson|1998|loc=chpt. 3.3 , 10.3, 17.5, 20




  • Reinforcement learning :
  • Harvnb|Russell|Norvig|2003|pp=763–788

  • Harvnb|Luger|Stubblefield|2004|pp=442–449




  • Computational learning theory :
  • CITATION IN PROGRESS.citation needed|date=January 2011




  • Natural language processing :
  • Harvnb|ACM|1998|loc=I.2.7

  • Harvnb|Russell|Norvig|2003|pp=790–831

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=91–104

  • Harvnb|Luger|Stubblefield|2004|pp=591–632




  • Applications of natural language processing, including information retrieval (i.e. text mining ) and machine translation :
  • Harvnb|Russell|Norvig|2003|pp=840–857,

  • Harvnb|Luger|Stubblefield|2004|pp=623–630




  • Robotic s:
  • Harvnb|ACM|1998|loc=I.2.9,

  • Harvnb|Russell|Norvig|2003|pp=901–942,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=443–460




  • Moving and configuration space :
  • Harvnb|Russell|Norvig|2003|pp=916–932




  • Robotic mapping (localization, etc):
  • Harvnb|Russell|Norvig|2003|pp=908–915




  • Machine perception :
  • Harvnb|Russell|Norvig|2003|pp=537–581, 863–898

  • Harvnb|Nilsson|1998|loc=~chpt. 6




  • Computer vision :
  • Harvnb|ACM|1998|loc=I.2.10

  • Harvnb|Russell|Norvig|2003|pp=863–898

  • Harvnb|Nilsson|1998|loc=chpt. 6




  • Speech recognition :
  • Harvnb|ACM|1998|loc=~I.2.7

  • Harvnb|Russell|Norvig|2003|pp=568–578


  • facial recognition system|facial recognition and object recognition .


    Object recognition :
  • Harvnb|Russell|Norvig|2003|pp=885–892




  • Emotion and affective computing :
  • Harvnb|Minsky|2006




  • Gerald Edelman , Igor Aleksander and others have both argued that artificial consciousness is required for strong AI. (Harvnb|Aleksander|1995; Harvnb|Edelman|2007)



    Artificial brain arguments: AI requires a simulation of the operation of the human brain
  • Harvnb|Russell|Norvig|2003|p=957

  • Harvnb|Crevier|1993|pp=271 and 279

  • A few of the people who make some form of the argument:
  • Harvnb|Moravec|1988

  • Harvnb|Kurzweil|2005|p=262

  • Harvnb|Hawkins|Blakeslee|2005

  • The most extreme form of this argument (the brain replacement scenario) was put forward by Clark Glymour in the mid-70s and was touched on by Zenon Pylyshyn and John Searle in 1980.



    AI complete : Harvnb|Shapiro|1992|p=9




    Biological intelligence vs. intelligence in general:
  • Harvnb|Russell|Norvig|2003|pp=2–3, who make the analogy with aeronautical engineering .

  • Harvnb|McCorduck|2004|pp=100–101, who writes that there are "two major branches of artificial intelligence: one aimed at producing intelligent behavior regardless of how it was accomplioshed, and the other aimed at modeling intelligent processes found in nature, particularly human ones."

  • Harvnb|Kolata|1982, a paper in Science (journal)|Science , which describes John McCarthy (computer scientist)|McCathy's indifference to biological models. Kolata quotes McCarthy as writing: "This is AI, so we don't care if it's psychologically real" http://books.google.com/books? id=PEkqAAAAMAAJ& q=%22we+don't+care+if+it's+psychologically+real%22& dq=%22we+don't+care+if+it's+psychologically+real%22& output=html& pgis=1 . McCarthy recently reiterated his position at the AI@50 conference where he said "Artificial intelligence is not, by definition, simulation of human intelligence" Harv|Maker|2006.




  • Neats vs. scruffies :
  • Harvnb|McCorduck|2004|pp=421–424, 486–489

  • Harvnb|Crevier|1993|pp=168

  • Harvnb|Nilsson|1983|pp=10–11




  • Symbolic vs. sub-symbolic AI:
  • Harvtxt|Nilsson|1998|p=7, who uses the term "sub-symbolic".




  • Harvnb|Haugeland|1985|pp=112–117



    Cognitive simulation, Allen Newell|Newell and Herbert A. Simon|Simon , AI at Carnegie Mellon University|CMU (then called Carnegie Tech ):
  • Harvnb|McCorduck|2004|pp=139–179, 245–250, 322–323 (EPAM)

  • Harvnb|Crevier|1993|pp=145–149




  • Soar (cognitive architecture)|Soar (history):
  • Harvnb|McCorduck|2004|pp=450–451

  • Harvnb|Crevier|1993|pp=258–263




  • John McCarthy (computer scientist)|McCarthy and AI research at Stanford Artificial Intelligence Laboratory|SAIL and SRI International :
  • Harvnb|McCorduck|2004|pp=251–259

  • Harvnb|Crevier|1993




  • AI research at University of Edinburgh|Edinburgh and in France, birth of Prolog :
  • Harvnb|Crevier|1993|pp=193–196

  • Harvnb|Howe|1994




  • AI at MIT under Marvin Minsky in the 1960s :
  • Harvnb|McCorduck|2004|pp=259–305

  • Harvnb|Crevier|1993|pp=83–102, 163–176

  • Harvnb|Russell|Norvig|2003|p=19




  • Cyc :
  • Harvnb|McCorduck|2004|p=489, who calls it "a determinedly scruffy enterprise"

  • Harvnb|Crevier|1993|pp=239–243

  • Harvnb|Russell|Norvig|2003|p=363-365

  • Harvnb|Lenat|Guha|1989




  • Knowledge revolution:
  • Harvnb|McCorduck|2004|pp=266–276, 298–300, 314, 421

  • Harvnb|Russell|Norvig|2003|pp=22–23




  • Embodied agent|Embodied approaches to AI:
  • Harvnb|McCorduck|2004|pp=454–462

  • Harvnb|Brooks|1990

  • Harvnb|Moravec|1988




  • Revival of connectionism :
  • Harvnb|Crevier|1993|pp=214–215

  • Harvnb|Russell|Norvig|2003|p=25




  • Computational intelligence
  • http://www.ieee-cis.org/ IEEE Computational Intelligence Society




  • The intelligent agent paradigm:
  • Harvnb|Russell|Norvig|2003|pp=27, 32–58, 968–972

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=7–21

  • Harvnb|Luger|Stubblefield|2004|pp=235–240

  • The definition used in this article, in terms of goals, actions, perception and environment, is due to Harvtxt|Russell|Norvig|2003. Other definitions also include knowledge and learning as additional criteria.



    Agent architecture s, hybrid intelligent system s:
  • Harvtxt|Russell|Norvig|2003|pp=27, 932, 970–972

  • Harvtxt|Nilsson|1998|loc=chpt. 25




  • Hierarchical control system :
  • Albus, J. S. http://www.isd.mel.nist.gov/documents/albus/4DRCS.pdf 4-D/RCS reference model architecture for unmanned ground vehicles. In G Gerhart, R Gunderson, and C Shoemaker, editors, Proceedings of the SPIE AeroSense Session on Unmanned Ground Vehicle Technology, volume 3693, pages 11—20




  • Subsumption architecture :
  • CITATION IN PROGRESS.citation needed|date=January 2011






  • Search algorithm s:
  • Harvnb|Russell|Norvig|2003|pp=59–189

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=113–163

  • Harvnb|Luger|Stubblefield|2004|pp=79–164, 193–219

  • Harvnb|Nilsson|1998|loc=chpt. 7–12




  • Forward chaining , backward chaining , Horn clause s, and logical deduction as search:
  • Harvnb|Russell|Norvig|2003|pp=217–225, 280–294

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=~46–52

  • Harvnb|Luger|Stubblefield|2004|pp=62–73

  • Harvnb|Nilsson|1998|loc=chpt. 4.2, 7.2




  • State space search and automated planning and scheduling|planning :
  • Harvnb|Russell|Norvig|2003|pp=382–387

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=298–305

  • Harvnb|Nilsson|1998|loc=chpt. 10.1–2




  • Uninformed searches ( breadth first search , depth first search and general state space search ):
  • Harvnb|Russell|Norvig|2003|pp=59–93

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=113–132

  • Harvnb|Luger|Stubblefield|2004|pp=79–121

  • Harvnb|Nilsson|1998|loc=chpt. 8




  • Heuristic or informed searches (e.g., greedy best-first search|best first and A* ):
  • Harvnb|Russell|Norvig|2003|pp= 94–109,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=pp. 132–147,

  • Harvnb|Luger|Stubblefield|2004|pp= 133–150,

  • Harvnb|Nilsson|1998|loc=chpt. 9




  • optimization (mathematics)|Optimization searches:
  • Harvnb|Russell|Norvig|2003|pp=110–116,120–129

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=56–163

  • Harvnb|Luger|Stubblefield|2004|pp= 127–133




  • Artificial life and society based learning:
  • Harvnb|Luger|Stubblefield|2004|pp=530–541



  • ).
    Genetic programming and genetic algorithms :
  • Harvnb|Luger|Stubblefield|2004|pp=509–530,

  • Harvnb|Nilsson|1998|loc=chpt. 4.2.

  • cite book |last=Holland |first=John H. |year=1975 |title=Adaptation in Natural and Artificial Systems | publisher=University of Michigan Press | isbn = 0-262-58111-6

  • cite book |last=Koza|first=John R. |year=1992 |title=Genetic Programming| subtitle=On the Programming of Computers by Means of Natural Selection | publisher=MIT Press |isbn=0-262-11170-5

  • cite book | author=Poli, R., Langdon, W. B., McPhee, N. F. |year=2008 |title=A Field Guide to Genetic Programming | publisher=Lulu.com, freely available from http://www.gp-field-guide.org.uk/ | isbn = 978-1-4092-0073-4




  • Logic :
  • Harvnb|ACM|1998|loc=~I.2.3,

  • Harvnb|Russell|Norvig|2003|pp=194–310,

  • Harvnb|Luger|Stubblefield|2004|pp=35–77,

  • Harvnb|Nilsson|1998|loc=chpt. 13–16




  • Satplan :
  • Harvnb|Russell|Norvig|2003|pp=402–407,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=300–301,

  • Harvnb|Nilsson|1998|loc=chpt. 21




  • Explanation based learning , relevance based learning , inductive logic programming , case based reasoning :
  • Harvnb|Russell|Norvig|2003|pp=678–710,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=414–416,

  • Harvnb|Luger|Stubblefield|2004|pp=~422–442,

  • Harvnb|Nilsson|1998|loc=chpt. 10.3, 17.5




  • Propositional logic :
  • Harvnb|Russell|Norvig|2003|pp=204–233,

  • Harvnb|Luger|Stubblefield|2004|pp=45–50

  • Harvnb|Nilsson|1998|loc=chpt. 13




  • First-order logic and features such as equality (mathematics)|equality :
  • Harvnb|ACM|1998|loc=~I.2.4,

  • Harvnb|Russell|Norvig|2003|pp=240–310,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=268–275,

  • Harvnb|Luger|Stubblefield|2004|pp=50–62,

  • Harvnb|Nilsson|1998|loc=chpt. 15




  • Fuzzy logic :
  • Harvnb|Russell|Norvig|2003|pp=526–527




  • Subjective logic :
  • CITATION IN PROGRESS.citation needed|date=January 2011




  • Stochastic methods for uncertain reasoning:
  • Harvnb|ACM|1998|loc=~I.2.3,

  • Harvnb|Russell|Norvig|2003|pp=462–644,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=345–395,

  • Harvnb|Luger|Stubblefield|2004|pp=165–191, 333–381,

  • Harvnb|Nilsson|1998|loc=chpt. 19




  • Bayesian network s:
  • Harvnb|Russell|Norvig|2003|pp=492–523,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=361–381,

  • Harvnb|Luger|Stubblefield|2004|pp=~182–190, ~363–379,

  • Harvnb|Nilsson|1998|loc=chpt. 19.3–4




  • Bayesian inference algorithm:
  • Harvnb|Russell|Norvig|2003|pp=504–519,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=361–381,

  • Harvnb|Luger|Stubblefield|2004|pp=~363–379,

  • Harvnb|Nilsson|1998|loc=chpt. 19.4 & 7




  • Bayesian learning and the expectation-maximization algorithm :
  • Harvnb|Russell|Norvig|2003|pp=712–724,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=424–433,

  • Harvnb|Nilsson|1998|loc=chpt. 20




  • Bayesian decision theory and Bayesian decision network s:
  • Harvnb|Russell|Norvig|2003|pp=597–600




  • Stochastic temporal models:
  • Harvnb|Russell|Norvig|2003|pp=537–581

  • Dynamic Bayesian network s:
  • Harvnb|Russell|Norvig|2003|pp=551–557

  • Hidden Markov model :
  • Harv|Russell|Norvig|2003|pp=549–551

  • Kalman filter s:
  • Harvnb|Russell|Norvig|2003|pp=551–557




  • decision theory and decision analysis :
  • Harvnb|Russell|Norvig|2003|pp=584–597,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=381–394




  • Markov decision process es and dynamic decision network s:
  • Harvnb|Russell|Norvig|2003|pp=613–631




  • Game theory and mechanism design :
  • Harvnb|Russell|Norvig|2003|pp=631–643




  • Statistical learning methods and classifier (mathematics)|classifiers :
  • Harvnb|Russell|Norvig|2003|pp=712–754,

  • Harvnb|Luger|Stubblefield|2004|pp=453–541




  • kernel methods such as the support vector machine ,
    Kernel methods :
  • Harvnb|Russell|Norvig|2003|pp=749–752




  • K-nearest neighbor algorithm :
  • Harvnb|Russell|Norvig|2003|pp=733–736




  • Gaussian mixture model :
  • Harvnb|Russell|Norvig|2003|pp=725–727




  • Naive Bayes classifier :
  • Harvnb|Russell|Norvig|2003|pp=718




  • Alternating decision tree|Decision tree :
  • Harvnb|Russell|Norvig|2003|pp=653–664,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=403–408,

  • Harvnb|Luger|Stubblefield|2004|pp=408–417




  • Classifier performance:
  • Harvnb|van der Walt|Bernard|2006




  • Neural networks and connectionism:
  • Harvnb|Russell|Norvig|2003|pp=736–748,

  • Harvnb|Poole|Mackworth|Goebel|1998|pp=408–414,

  • Harvnb|Luger|Stubblefield|2004|pp=453–505,

  • Harvnb|Nilsson|1998|loc=chpt. 3




  • Backpropagation :
  • Harvnb|Russell|Norvig|2003|pp=744–748,

  • Harvnb|Luger|Stubblefield|2004|pp=467–474,

  • Harvnb|Nilsson|1998|loc=chpt. 3.3




  • Feedforward neural network s, perceptron s and radial basis network s:
  • Harvnb|Russell|Norvig|2003|pp=739–748, 758

  • Harvnb|Luger|Stubblefield|2004|pp=458–467




  • Recurrent neural networks , Hopfield nets :
  • Harvnb|Russell|Norvig|2003|p=758

  • Harvnb|Luger|Stubblefield|2004|pp=474–505




  • Competitive learning , Hebbian theory|Hebbian coincidence learning, Hopfield network s and attractor networks:
  • Harvnb|Luger|Stubblefield|2004|pp=474–505




  • Hierarchical temporal memory :
  • Harvnb|Hawkins|Blakeslee|2005




  • Control theory :
  • Harvnb|ACM|1998|loc=~I.2.8,

  • Harvnb|Russell|Norvig|2003|pp=926–932




  • Lisp (programming language)|Lisp :
  • Harvnb|Luger|Stubblefield|2004|pp=723–821

  • Harvnb|Crevier|1993|pp=59–62,

  • Harvnb|Russell|Norvig|2003|p=18




  • Prolog :
  • Harvnb|Poole|Mackworth|Goebel|1998|pp=477–491,

  • Harvnb|Luger|Stubblefield|2004|pp=641–676, 575–581






  • The Turing test :

    Turing's original publication:
  • Harvnb|Turing|1950

  • Historical influence and philosophical implications:
  • Harvnb|Haugeland|1985|pp=6–9

  • Harvnb|Crevier|1993|p=24

  • Harvnb|McCorduck|2004|pp=70–71

  • Harvnb|Russell|Norvig|2003|pp=2–3 and 948




  • Subject matter expert Turing test :
  • CITATION IN PROGRESS.citation needed|date=January 2011




  • Mathematical definitions of intelligence:
  • cite journal | title = Beyond the Turing Test | journal = Journal of Logic, Language and Information | author = Jose Hernandez-Orallo | url = http://citeseerx.ist.psu.edu/viewdoc/summary? doi=10.1.1.44.8943 | accessdate =21 July 2009 | year = 2000 | pages = 447–466 | volume = 9 | issue = 4 | doi = 10.1023/A:1008367325700 | ref = harv

  • cite journal | title = A computational extension to the Turing Test | journal = Proceedings of the 4th Conference of the Australasian Cognitive Science jSociety | author = D L Dowe and A R Hajek | url = http://www.csse.monash.edu.au/publications/1997/tr-cs97-322-abs.html | accessdate =21 July 2009 | year = 1997 | ref = harv

  • cite journal | title = Measuring Universal Intelligence: Towards an Anytime Intelligence Test | journal = Artificial Intelligence Journal | author = J Hernandez-Orallo and D L Dowe | accessdate =1 October 2010 | year = 2010| ref = harv | doi=10.1016/j.artint.2010.09.006 | volume = 174 | issue = 18 | pages = 1508–1539




  • Game AI :
  • CITATION IN PROGRESS.citation needed|date=January 2011






  • Philosophy of AI . All of these positions in this section are mentioned in standard discussions of the subject, such as:
  • Harvnb|Russell|Norvig|2003|pp=947–960

  • Harvnb|Fearn|2007|pp=38–55




  • Dartmouth Conferences|Dartmouth proposal :
  • Harvnb|McCarthy|Minsky|Rochester|Shannon|1955 (the original proposal)

  • Harvnb|Crevier|1993|p=49 (historical significance)




  • The physical symbol system s hypothesis:
  • Harvnb|Newell|Simon|1976|p=116

  • Harvnb|McCorduck|2004|p=153

  • Harvnb|Russell|Norvig|2003|p=18




  • Dreyfus' critique of artificial intelligence :
  • Harvnb|Dreyfus|1972, Harvnb|Dreyfus|Dreyfus|1986

  • Harvnb|Crevier|1993|pp=120–132

  • Harvnb|McCorduck|2004|pp=211–239

  • Harvnb|Russell|Norvig|2003|pp=950–952,




  • The Mathematical Objection:
  • Harvnb|Russell|Norvig|2003|p=949

  • Harvnb|McCorduck|2004|pp=448–449

  • Making the Mathematical Objection:
  • Harvnb|Lucas|1961

  • Harvnb|Penrose|1989

  • Refuting Mathematical Objection:
  • Harvnb|Turing|1950 under "(2) The Mathematical Objection"

  • Harvnb|Hofstadter|1979

  • Background:
  • Harvnb|Ref=none|Gödel|1931, Harvnb|Ref=none|Church|1936, Harvnb|Ref=none|Kleene|1935, Harvnb|Ref=none|Turing|1937




  • This version is from Harvtxt|Searle|1999, and is also quoted in Harvnb|Dennett|1991|p=435. Searle's original formulation was "The appropriately programmed computer really is a mind, in the sense that computers given the right programs can be literally said to understand and have other cognitive states." Harv|Searle|1980|p=1. Strong AI is defined similarly by Harvtxt|Russell|Norvig|2003|p=947: "The assertion that machines could possibly act intelligently (or, perhaps better, act as if they were intelligent) is called the 'weak AI' hypothesis by philosophers, and the assertion that machines that do so are actually thinking (as opposed to simulating thinking) is called the 'strong AI' hypothesis."



    Searle's Chinese Room argument:
  • Harvnb|Searle|1980. Searle's original presentation of the thought experiment.

  • Harvnb|Searle|1999.

  • Discussion:
  • Harvnb|Russell|Norvig|2003|pp=958–960

  • Harvnb|McCorduck|2004|pp=443–445

  • Harvnb|Crevier|1993|pp=269–271






  • Robot rights :
  • Harvnb|Russell|Norvig|2003|p=964

  • cite news|url= http://news.bbc.co.uk/2/hi/technology/6200005.stm | date=21 December 2006 | title=Robots could demand legal rights |work=BBC News | accessdate=3 February 2011

  • Prematurity of:
  • cite news|url= http://www.timesonline.co.uk/tol/news/uk/science/article1695546.ece | title=Human rights for robots? We're getting carried away | work=The Times Online | location=London | first=Mark | last=Henderson | date=24 April 2007Dead link|date=February 2011

  • In fiction:
  • Harvtxt|McCorduck|2004|p=190-25 discusses Frankenstein and identifies the key ethical issues as scientific hubris and the suffering of the monster, i.e. robot rights .




  • AI could decrease the demand for human labor:
  • harvnb|Russell|Norvig|2003|pp=960–961

  • cite book| last=Ford | first=Martin | title=The Lights in the Tunnel: Automation, Accelerating Technology and the Economy of the Future | publisher=Acculant Publishing |year=2009 | isbn=978-1-4486-5981-4 | url= http://www.thelightsinthetunnel.com




  • Joseph Weizenbaum 's critique of AI:
  • Harvnb|Weizenbaum|1976

  • Harvnb|Crevier|1993|pp=132–144

  • Harvnb|McCorduck|2004|pp=356–373

  • Harvnb|Russell|Norvig|2003|p=961

  • Weizenbaum (the AI researcher who developed the first chatterbot program, ELIZA ) argued in 1976 that the misuse of artificial intelligence has the potential to devalue human life.



    Technological singularity :
  • Harvnb|Vinge|1993

  • Harvnb|Kurzweil|2005

  • Harvnb|Russell|Norvig|2003|p=963




  • Transhumanism :
  • Harvnb|Moravec|1988

  • Harvnb|Kurzweil|2005

  • Harvnb|Russell|Norvig|2003|p=963




  • AI as evolution:
  • Edward Fredkin is quoted in Harvtxt|McCorduck|2004|p=401.

  • Cite news|last=Butler|first=Samuel|authorlink=Samuel Butler (novelist)|contribution= Darwin among the Machines |date=13 June 1863|newspaper=the Press|place=Christchurch, New Zealand|url= http://www.nzetc.org/tm/scholarly/tei-ButFir-t1-g1-t1-g1-t4-body.html|ref=harv|postscript=inconsistent citations, Letter to the Editor.

  • cite book|last=Dyson|first=George|authorlink=George Dyson (science historian)|title=Darwin among the Machiens|year=1998|publisher=Allan Lane Science|isbn= 0-7382-0030-1


  • References


    AI textbooks


    refbegin
  • cite book |ref=harv

  • | first=George | last=Luger | author-link=George Luger
    | first2=William | last2=Stubblefield | author2-link=William Stubblefield
    | year=2004
    | title=Artificial Intelligence: Structures and Strategies for Complex Problem Solving|edition=5th
    | publisher=The Benjamin/Cummings Publishing Company, Inc.
    | isbn=0-8053-4780-1 | url= http://www.cs.unm.edu/~luger/ai-final/tocfull.html
  • cite book |ref=harv

  • | last=Nilsson | first=Nils | author-link=Nils Nilsson (researcher)
    | year=1998
    | title=Artificial Intelligence: A New Synthesis|publisher=Morgan Kaufmann Publishers
    | isbn=978-1-55860-467-4
  • Russell Norvig 2003

  • cite book |ref=harv

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    Further reading


  • TechCast Article Series, John Sagi, http://www.techcast.org/Upload/PDFs/634146249446122137_Consciousness-Sagifinalversion.pdf Framing Consciousness

  • Boden, Margaret , Mind As Machine, Oxford University Press , 2006

  • Johnston, John (2008) "The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI", MIT Press

  • Myers, Courtney Boyd ed. (2009). http://www.forbes.com/2009/06/22/singularity-robots-computers-opinions-contributors-artificial-intelligence-09_land.html The AI Report. Forbes June 2009

  • cite journal | last1 = Serenko | first1 = Alexander | year = 2010 | title = The development of an AI journal ranking based on the revealed preference approach | url = http://foba.lakeheadu.ca/serenko/papers/JOI_Serenko_AI_Journal_Ranking_Published.pdf | format = PDF | journal = Journal of Informetrics | volume = 4 | issue = 4| pages = 447–459 | doi = 10.1016/j.joi.2010.04.001 | ref = harv

  • Sun, R. & Bookman, L. (eds.), Computational Architectures: Integrating Neural and Symbolic Processes . Kluwer Academic Publishers, Needham, MA. 1994.


  • External links


    Sister project links|Artificial Intelligence
  • http://www-formal.stanford.edu/jmc/whatisai/whatisai.html What Is AI? — An introduction to artificial intelligence by AI founder John McCarthy (computer scientist)|John McCarthy .

  • SEP|logic-ai|Logic and Artificial Intelligence|Richmond Thomason

  • dmoz|Computers/Artificial_Intelligence/|AI

  • http://aaai.org/AITopics/ AITopics — A large directory of links and other resources maintained by the Association for the Advancement of Artificial Intelligence , the leading organization of academic AI researchers.

  • https://www.researchgate.net/group/Artificial_Intelligence Artificial Intelligence Discussion group


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