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About|the video game franchise|the first game in the series|Final Fantasy (video game)|other uses|Final Fantasy (disambiguation)pp-move-indefInfobox VG series | width = | title = Final Fantasy | creator = Hironobu Sakaguchi | composer = Nobuo Uematsu Masashi Hamauzu Junya Nakano Tsuyoshi Sekito Naoshi Mizuta Kumi Tanioka Hitoshi Sakimoto | collapsible = | state = | show image = | developer = Square Enix (formerly Square (company)|Square ) | publisher = Square Enix (formerly Square) | genre = Role-playing video game|Role-playing game | platform of origin = Nintendo Entertainment System | platforms = Game Boy Advance , iOS , Mobile phone , MSX , Nintendo 3DS , Nintendo DS , Nintendo Entertainment System , Nintendo GameCube , PlayStation (console)|PlayStation , PlayStation 2 , PlayStation 3 , PlayStation Portable , PlayStation Vita , Super Nintendo Entertainment System , Wii , Microsoft Windows , WonderSwan , Xbox 360 | spinoffs = Kingdom Hearts| Kingdom Hearts series Mana (series)| Mana series SaGa (series)| SaGa series | website = http://www.square-enix.com/na/title/finalfantasy/ Official portal| first release version = Final Fantasy (video game)|Final Fantasy | first release date = December 18, 1987 | latest release version = Theatrhythm Final Fantasy | latest release date = February 16, 2012 nihongo| Final Fantasy |???????????|Fainaru Fantaji is a media franchise created by Hironobu Sakaguchi , and is developed and owned by Square Enix (formerly Square (company)|Square ). The franchise centers on a series of fantasy and science fantasy role-playing video game s (RPGs), but includes Film|motion picture s, anime , printed media, and other merchandise. The series began in 1987 with the Final Fantasy (video game)|eponymous video game conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. The video game series has since branched into other Video game genres|genres such as tactical role-playing game|tactical role-playing , action role-playing game|action role-playing , massively multiplayer online role-playing game|massively multiplayer online role-playing , racing video game|racing , third-person shooter , and Fighting game|fighting . Although most Final Fantasy installments are supposedly independent stories with different settings and main characters, they feature identical elements that define the franchise. Recurring elements include plot themes, character names, and game mechanics . Plots center on a group of heroes battling a great evil while exploring the characters' internal struggles and relationships. Character names are frequently derived from the history, languages, and mythologies of cultures worldwide.
The series has been commercially and critically successful; it is Square Enix's best selling video game franchise, with more than Nowrap|100 million units sold, and one of the List of best-selling video game franchises|best-selling video game franchises . It was awarded a star on the Walk of Game in 2006, and holds seven Guinness World Records in the '' Guinness World Records Gamer's Edition 2008 . The series is well known for its innovation, visuals, and music, such as the inclusion of full motion video s, Photorealism|photo-realistic character models, and orchestrated music by Nobuo Uematsu . Final Fantasy'' has been a driving force in the video game industry , and the series has affected Square's business practices and its relationships with other video game developer s. It has also introduced many features now common in role-playing video games and has been credited with helping to popularize video game console|console-based RPGs in markets outside Japan.
Main|List of Final Fantasy video games The Final Fantasy (video game)|first installment of the series premiered in Japan on December 18, 1987. Subsequent titles are numbered and given a story unrelated to previous games; consequently, the numbers refer more to volumes than to sequels. Many Final Fantasy games have been Internationalization and localization|localized for markets in North America, Europe, and Australia on numerous video game console s, personal computer s (PC), and mobile phone s. Future installments will appear on History of video game consoles (seventh generation)|seventh generation video game consoles ; an upcoming title is Final Fantasy Versus& nbsp;XIII . As of March 2007, there are 28 games in the franchise;cite web| url = http://www.1up.com/news/gdc-2007-long-development-final| title = GDC 2007: The Long Development of Final Fantasy& nbsp;XII| publisher = 1UP.com | last = Lee| first = Garnett| date = March 8, 2007| accessdate = August 2, 2011|archiveurl= http://www.webcitation.org/60eJiAVom |archivedate=August 2, 2011 this number includes the main installments from Final Fantasy (video game)|Final Fantasy to Final Fantasy XIV , as well as direct sequels and Spin-off (media)|spin-off s. Most of the older titles have been remade or re-released on multiple platforms.
Three Final Fantasy installments were released on the Nintendo Entertainment System (NES). Final Fantasy was released in Japan in 1987 and in North America in 1990.cite web| title = Final Fantasy - Release Summary| url = http://www.gamespot.com/nes/rpg/finalfantasy/similar.html? mode=versions| publisher = GameSpot | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eKIkhe5 |archivedate=August 2, 2011cite web| url = http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec1.html| title = The Main Final Fantasies| work = The History of Final Fantasy| publisher = GameSpot | first = Andrew| last = Vestal| accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eKMi4L5 |archivedate=August 2, 2011 It introduced many concepts to the console RPG genre, and has since been remade on several platforms. Final Fantasy& nbsp;II , released in 1988 in Japan, has been bundled with Final Fantasy in several re-releases.cite web| title = Final Fantasy& nbsp;II - Release Summary| url = http://www.gamespot.com/nes/rpg/finalfantasy2/similar.html? mode=versions| publisher = GameSpot | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eKOp94i |archivedate=August 2, 2011cite web| url = http://www.gametrailers.com/video/part-ii-final-fantasy/22650| title = Final Fantasy Retrospective Part& nbsp;II| publisher = GameTrailers | date = July 23, 2007| accessdate = August 4, 2011| archiveurl= http://web.archive.org/web/20090628180935/ http://www.gametrailers.com/video/part-ii-final-fantasy/22650? |archivedate=August 4, 2011 The last of the NES installments, Final Fantasy& nbsp;III , was released in Japan in 1990;cite web| title = Final Fantasy& nbsp;III - Release Summary| url = http://www.gamespot.com/nes/rpg/finalfantasy3/similar.html? mode=versions| publisher = GameSpot | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eKxeGs9 |archivedate=August 2, 2011 however, it was not released elsewhere until a Nintendo DS remake in 2006.
The Super Nintendo Entertainment System (SNES) also featured three installments of the main series, all of which have been re-released on several platforms. Final Fantasy& nbsp;IV was released in 1991; in North America, it was released as Final Fantasy& nbsp;II .cite web| title = Final Fantasy& nbsp;II (SNES) - Release Summary| url = http://www.gamespot.com/snes/rpg/finalfantasy2/similar.html? mode=versions| publisher = GameSpot | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eL9GaKV |archivedate=August 2, 2011cite book| year=1991| editor=Square Co| title=Final Fantasy& nbsp;II instruction manual| page=74 | publisher=Square Co| id=SFS-F4-USA-1 It introduced the " Gameplay of Final Fantasy#Parties and battles|Active Time Battle " system.cite web| url = http://psx.ign.com/articles/166/166322p1.html| title = Final Fantasy Chronicles| publisher = IGN| author = IGN Staff| date = July 18, 2001 | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eLEcdUY |archivedate=August 2, 2011 Final Fantasy& nbsp;V , released in 1992 in Japan, was the first game in the series to spawn a sequel: a short anime series titled Final Fantasy: Legend of the Crystals .cite web| title = Final Fantasy& nbsp;V - Release Summary| url = http://www.gamespot.com/snes/rpg/finalfantasy5/similar.html? mode=versions| publisher = GameSpot | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eLMLgGZ |archivedate=August 2, 2011cite web| url = http://anime.ign.com/articles/842/842025p1.html| title = Gaming to Anime: Final Fantasy& nbsp;VI| publisher = IGN| last = Isler| first = Ramsey| date = December 17, 2007| accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eLSrqiV |archivedate=August 2, 2011 Final Fantasy& nbsp;VI was released in Japan in 1994, but it was titled Final Fantasy& nbsp;III in North America.cite web| title = Final Fantasy& nbsp;III (SNES) - Release Summary| url = http://www.gamespot.com/snes/rpg/finalfantasy3/similar.html? mode=versions| publisher = GameSpot | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eLhpzx5 |archivedate=August 2, 2011
The PlayStation (console)|PlayStation console saw the release of three main Final Fantasy games. The 1997 title Final Fantasy& nbsp;VII moved away from the 2D computer graphics|two-dimensional (2D) graphics used in the first six games to 3D computer graphics|three-dimensional (3D) computer graphics ; the game features polygon (computer graphics)|polygonal characters on Pre-rendering|pre-rendered backgrounds. It also introduced a more modern setting, a style that was carried over to the next game. It was also the first in the series to be released in Europe. The Final Fantasy VIII|eighth installment was published in 1999, and was the first to consistently use realistically proportioned characters and feature a vocal piece as its theme music.cite web| title = Final Fantasy& nbsp;VIII - Release Summary| url = http://www.gamespot.com/ps/rpg/finalfantasy8/similar.html? mode=versions| publisher = GameSpot | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eMScbcx |archivedate=August 2, 2011 Final Fantasy& nbsp;IX , released in 2000, returned to the series' roots by revisiting a more traditional Final Fantasy setting rather than the more modern worlds of VII and VIII .cite web| title = Final Fantasy& nbsp;IX - Release Summary| url = http://www.gamespot.com/ps/rpg/finalfantasy9/similar.html? mode=versions| publisher = GameSpot | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eMXjXWy |archivedate=August 2, 2011
Three main installments, including one online game, were published for the PlayStation 2 (PS2). The 2001 title Final Fantasy& nbsp;X introduced full 3D areas and voice acting to the series, and was the first to spawn a direct video game sequel ( Final Fantasy X-2 ).cite web| title = Final Fantasy& nbsp;X - Release Summary| url = http://www.gamespot.com/ps2/rpg/finalfantasy10/similar.html? mode=versions| publisher = GameSpot | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eMcnSFk |archivedate=August 2, 2011cite web| url = http://www.gametrailers.com/video/part-vii-final-fantasy/24248| title = Final Fantasy Retrospective Part& nbsp;VII| publisher = GameTrailers | date = August 28, 2007| accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090622021020/ http://www.gametrailers.com/video/part-vii-final-fantasy/24248 |archivedate=August 4, 2011 Final Fantasy& nbsp;XI was released on the PS2 and PC in 2002, and later on the Xbox 360 .cite web| title = Final Fantasy& nbsp;XI - Release Summary| url = http://www.gamespot.com/ps2/rpg/finalfantasy11/similar.html? mode=versions| publisher = GameSpot | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eN0Z9yQ |archivedate=August 2, 2011cite web| url = http://www.gametrailers.com/video/part-viii-final-fantasy/24494| title = Final Fantasy Retrospective Part& nbsp;VIII| publisher = GameTrailers | date = September 4, 2007| accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090622021025/ http://www.gametrailers.com/video/part-viii-final-fantasy/24494 |archivedate=August 4, 2011 The first massive multi-player online role-playing game (MMORPG) in the series, Final Fantasy& nbsp;XI also introduced real-time battles instead of random encounter s. The Final Fantasy XII|twelfth installment , published in 2006, also includes real-time battles in large, interconnected playfields.cite web| title = Final Fantasy& nbsp;XII - Release Summary| url = http://www.gamespot.com/ps2/rpg/finalfantasy12/similar.html? mode=versions| publisher = GameSpot | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eN4Ygny |archivedate=August 2, 2011cite web| url = http://au.ps2.ign.com/articles/756/756635p1.html| title = The Evolution of Final Fantasy| last = Kolan| first = Patrick| publisher = IGN| date = January 18, 2007| accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eNJ5LZ7 |archivedate=August 2, 2011
In 2009, Final Fantasy XIII was released in Japan, and in North America and Europe the following year.cite web |url= http://xbox360.ign.com/articles/888/888967p1.html |title=E3 2008: Final Fantasy& nbsp;XIII Coming to Xbox 360 |accessdate=August 2, 2011| archiveurl= http://www.webcitation.org/60eNRy4aN |archivedate=August 2, 2011|last=Thang |first=Jimmy |date=July 14, 2008 |work= |publisher=IGNcite web| url = http://www.gamespot.com/ps3/rpg/finalfantasy13/news.html? sid=6209172| title = Square Enix fast-tracking FFXIII localization - Report| first = Tom| last = Magrino| publisher = GameSpot | date = May 5, 2009| accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eNcYpey |archivedate=August 2, 2011 It is the flagship installment of the Fabula Nova Crystallis Final Fantasy series.cite web| url = http://ps3.ign.com/articles/708/708994p1.html| title = Famitsu with More on Fabula Nova| publisher = IGN| first = Anoop| last = Gantayat| date = May 17, 2006 | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eNjEbCf |archivedate=August 2, 2011 Final Fantasy& nbsp;XIV , an MMORPG, was released worldwide on Microsoft Windows in 2010, with a PlayStation 3 version to follow in the coming years.cite web| title = Final Fantasy XIV Online Release | publisher = GameSpot | url = http://www.gamespot.com/pc/rpg/finalfantasy14/similar.html? mode=versions| accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eNuLEyZ |archivedate=August 2, 2011
Sequels and spin-offs
See also|Category: Final Fantasy spin-offsFinal Fantasy has spawned numerous Spin-off (media)|spin-offs and Media franchise|metaseries . Three Square games were released in North America with their titles changed to include " Final Fantasy ": The Final Fantasy Legend and its two sequels, Final Fantasy Legend II and Final Fantasy Legend III . The games, however, are part of Square's SaGa (series)|SaGa series and feature few similarities to Final Fantasy .cite web| url = http://www.gametrailers.com/video/part-xi-final-fantasy/26204| title = Final Fantasy Retrospective Part& nbsp;XI| publisher = GameTrailers | date = October 10, 2007| accessdate = August 4, 2011 |archiveurl= http://web.archive.org/web/20090609084827/ http://www.gametrailers.com/video/part-ix-final-fantasy/25003 |archivedate=August 4, 2011Final Fantasy Adventure is a spin-off that spawned the Mana (series)| Mana series .cite web| url = http://www.gametrailers.com/video/part-x-final-fantasy/25549| title = Final Fantasy Retrospective Part& nbsp;X| publisher = GameTrailers | date = September 25, 2007| accessdate = August 4, 2011 |archiveurl= http://web.archive.org/web/20090605002753/ http://www.gametrailers.com/video/part-x-final-fantasy/25549 |archivedate=August 4, 2011Final FantasyMystic Quest was specifically developed for a United States audience, and Final Fantasy Tactics is a Tactical role-playing game|tactical RPG that features many references and themes found in the series.cite web| url = http://www.gametrailers.com/video/part-ix-final-fantasy/25003| title = Final Fantasy Retrospective Part& nbsp;IX| publisher = GameTrailers | date = September 15, 2007| accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090609084827/ http://www.gametrailers.com/video/part-ix-final-fantasy/25003 |archivedate=August 4, 2011 The spin-off Chocobo#Chocobo series|Chocobo series , Final Fantasy Crystal Chronicles (series)|Crystal Chronicles series , and Kingdom Hearts series also include multiple Final Fantasy elements.Cite news |date= July 2007|title= Tetsuya Nomura Interview|periodical= Edge (magazine)|Edge |publisher= Future plc|Future Publishing |volume= |issue= 177|pages= 80–81|id= |url= |quote= In 2003, the Final Fantasy series' first direct sequel, Final Fantasy X-2 , was released.cite web| title = Final Fantasy X-2 - Release Summary| url = http://www.gamespot.com/ps2/rpg/finalfantasyx2/similar.html? mode=versions| publisher = GameSpot | accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eOlXqrd |archivedate=August 2, 2011 Dissidia Final Fantasy was released in 2009, a fighting game that features heroes and villains from the first ten games of the main series.cite web| url = http://psp.ign.com/articles/101/1014058p1.html| title = Dissidia Final Fantasy Review| first = Ryan| last = Clements| date = August 14, 2009 | publisher = IGN| accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60eOoLOD4 |archivedate=August 2, 2011 It was followed by a Dissidia 012 Final Fantasy|prequel in 2011.cite web| url = http://psp.ign.com/articles/115/1151515p1.html| title = Heroes of Dissidia 012 Final Fantasy| first = Ryan| last = Clements| date= February 22, 2011| publisher = IGN| accessdate = August 2, 2011| archiveurl= http://www.webcitation.org/60ePF9B9D |archivedate=August 2, 2011 Other spin-offs have taken the form of subseries— Compilation of Final Fantasy& nbsp;VII , Ivalice#Ivalice Alliance|Ivalice Alliance , and Fabula Nova Crystallis Final Fantasy . The third direct sequel in the main series, Final Fantasy XIII-2 , was released in Japan in 2011 and later released in North America and Europe in 2012.
Other media
Square Enix has expanded the Final Fantasy series into various media. Multiple anime and computer-generated imagery (CGI) films have been produced that are based either on individual Final Fantasy games or on the series as a whole. The first was an original video animation (OVA) titled Final Fantasy: Legend of the Crystals , a sequel to Final Fantasy& nbsp;V . The story was set on the same world as the game, although 200 years in the future. It was released as four 30-minute episodes, first in Japan in 1994 and later in the United States by Urban Vision in 1998. In 2001, Square (company)#Square Pictures|Square Pictures released its first feature film, Final Fantasy: The Spirits Within . The film is set on a future- Earth invaded by Extraterrestrial life|alien life forms.cite web|url= http://www.metacritic.com/movie/final-fantasy-the-spirits-within|title=Overview over Final Fantasy: The Spirits Within reviews|accessdate=August 3, 2011|publisher= Metacritic |archiveurl= http://www.webcitation.org/60fg8oU5G |archivedate=August 3, 2011 The Spirits Within was the first animated feature to seriously attempt to portray photorealistic CGI humans, but was considered a box office bomb .Cite journal| date= June 25, 2007 | author=Edge Staff|title= Final Frontiers| journal= Edge (magazine)|Edge | publisher= Future plc|Future Publishing | issue= 177| pages= 72–79|accessdate= August 3, 2011|url= http://www.next-gen.biz/news/squares-final-frontier? page=0%25252C2.0|archiveurl= http://www.webcitation.org/60fgDIkNG |archivedate=August 3, 2011cite web| last = Long| first = Andrew| year=2003| publisher= RPGamer | url= http://www.rpgamer.com/news/Q2-2003/042503e.html| title= Square-Enix Gives Chrono Break Trademark Some Playmates| accessdate=August 3, 2011|archiveurl= http://www.webcitation.org/60fgTMb7B |archivedate=August 3, 2011 2001 also saw the release of Final Fantasy: Unlimited , a 25 episode anime series based on the common elements of the Final Fantasy series. It was broadcast in Japan by TV Tokyo and released in North America by A.D. Vision#ADV Films|ADV Films . In 2005, Final Fantasy& nbsp;VII Advent Children , a theatrical CGI film, and Last Order: Final Fantasy& nbsp;VII , an OVA, were released as part of the Compilation of Final Fantasy& nbsp;VII .
Several video games have either been adapted into or have had spin-offs in the form of manga and novel s. The first was the novelization of Final Fantasy& nbsp;II in 1989, and was followed by a manga adaptation of Final Fantasy& nbsp;III in 1992.cite web| title = ???????????2 ?????| url = http://books.yahoo.co.jp/book_detail/AAD37156/| work = Yahoo& #33; Japan: Books| publisher = Yahoo! | language = Japanese| accessdate = August 3, 2011|archiveurl= http://www.webcitation.org/60fgWllNi |archivedate=August 3, 2011cite web| title = ?????? ???????????3?? 3| url = http://books.yahoo.co.jp/book_detail/AAG17288/| work = Yahoo& #33; Japan: Books| publisher = Yahoo! | language = Japanese| accessdate = August 3, 2011|archiveurl= http://www.webcitation.org/60fghETk4 |archivedate=August 3, 2011 The past decade has seen an increase in the number of non-video game adaptations and spin-offs. Final Fantasy: The Spirits Within has been adapted into a novel, the spin-off game Final Fantasy Crystal Chronicles has been adapted into a manga, and Final Fantasy& nbsp;XI has had a novel and manga set in its continuity.cite web| title = Final Fantasy: The Spirits Within (Mass Market Paperback) | publisher = Amazon.com |archiveurl= http://www.webcitation.org/60fginXTI |archivedate=August 3, 2011| asin = 0743424190cite web| date = December 18, 2003| author = IGN staff| title = FF Crystal Chronicles Goes Comic| url = http://cube.ign.com/articles/446/446676p1.html| publisher = IGN| accessdate = August 3, 2011|archiveurl= http://www.webcitation.org/60fgpms4m |archivedate=August 3, 2011cite web| title = ???????????11 ????| url = http://books.yahoo.co.jp/book_detail/AAO05348/| work = Yahoo& #33; Japan: Books| publisher = Yahoo! | language = Japanese| accessdate = August 3, 2011|archiveurl= http://www.webcitation.org/60fgvNdWW |archivedate=August 3, 2011cite web| title = Final Fantasy& nbsp;XI T-1| url = http://www.fleuvenoir.fr/sf-fantasy-poche-jeux-video-fiche-livre-9782265085596.html| language = French| publisher = Fleuve Noir| accessdate = August 3, 2011|archiveurl= http://www.webcitation.org/60fh48dtw |archivedate=August 3, 2011 Three Final Fantasy VII Advent Children#On the Way to a Smile|novella s based on the Final Fantasy& nbsp;VII universe have also been released. The Final Fantasy: Unlimited story was partially continued in novels and a manga after the anime series ended.cite web| url = http://www.animenewsnetwork.com/news/2002-03-20/final-fantasy-unlimited-to-end-at-26| title = Final Fantasy: Unlimited To End at 26| publisher = Anime News Network | date = March 20, 2002| accessdate = August 3, 2011|archiveurl= http://www.webcitation.org/60fh8qLxm |archivedate=August 3, 2011 Two titles, Final Fantasy Tactics Advance and Final Fantasy: Unlimited , have been adapted into radio drama s.
Common elements
Although most Final Fantasy installments are independent, many gameplay elements recur throughout the series.cite book| title = The Art of Game Worlds| first = Dave| last = Morris| chapter = Insider Secrets: Final Fantasy X-2| pages = 98–102| publisher = HarperCollins | isbn = 0-06-072430-7| year = 2004cite web| url = http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec2.html| title = Final Fantasy Series| work = The History of Final Fantasy| publisher = GameSpot | first = Andrew| last = Vestal| accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20060709115341/ http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec2.html |archivedate=August 4, 2011 Most titles feature recycled names often inspired from various cultures' history, languages and mythology, including Culture of Asia|Asian , Culture of Europe|European , and Middle East|Middle-Eastern . Examples include weapon names like Excalibur and Masamune—derived from Matter of Britain|Arthurian legend and the Japanese swordsmith Masamune respectively—as well as the spell names Holy, Meteor, and Ultima. Beginning with Final Fantasy& nbsp;IV , the main series adopted its current logo style that features the same typeface and an emblem designed by Japanese artist Yoshitaka Amano . The emblem relates to a title's respective plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series.
Plot and themes
The central conflict in many Final Fantasy games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions.cite web| url = http://www.gametrailers.com/video/part-xiii-final-fantasy/27455| title = Final Fantasy Retrospective Part& nbsp;XIII| publisher = GameTrailers | date = November 2, 2007| accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090621122344/ http://www.gametrailers.com/video/part-xiii-final-fantasy/27455 |archivedate=August 4, 2011 Another staple of the series is the existence of two villains; the main villain is not always who it appears to be, as the primary antagonist may actually be subservient to another character or entity. The main antagonist introduced at the beginning of the game is not always the final enemy, and the characters must continue their quest beyond what appears to be the final fight.
Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives.cite book| title = Japan Pop!: Inside the World of Japanese Popular Culture| first = Timothy J.| last = Craig| year = 2000| publisher = M.E. Sharpe| isbn = 0-7656-0561-9 Games also explore relationships between characters, ranging from love to rivalry. Other recurring situations that drive the plot include amnesia , a hero corrupted by an evil force, mistaken identity, and Self-denial|altruistic suicide .cite journal| title = Interivew with Yoshinori Kitase and Tetsuya Nomura| journal = Electronic Gaming Monthly | issue = 196| month = October| year = 2005| url = http://www.ff7citadel.com/press/int_egm.shtml| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hSvnLPt |archivedate=August 4, 2011 Magical orbs and crystals are recurring in-game items that are frequently connected to the themes of the games' plots.Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy games link crystals and orbs to the planet's Energy (esotericism)|life force . As such, control over these crystals drives the main conflict.cite web| url = http://www.1up.com/do/newsStory? cId=3151333| title = FFXIII Interview: Nomura, Kitase, Hashimoto and Toriyama| publisher = 1up.com| date = June 7, 2006| first = Luke| last = Smith| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hT42g4y |archivedate=August 4, 2011 The classical element s are also a recurring theme in the series related to the heroes, villains, and items. Other common plot and setting themes include the Gaia hypothesis , an apocalypse , and conflicts between advanced technology and nature .cite book| title = Videogames and art| first1 = Andy| last1 = Clarke| first2 = Grethe| last2 = Mitchell| year = 2007| publisher = Intellect| isbn = 978-1-84150-954-9 184150954Xcite web| url = http://www.eurogamer.net/articles/i_finalfantasyxii_ps2| title = This Great Fantasy Interview| first = Rob| last = Fahey| publisher = Eurogamer | page = 2| date = October 31, 2006| accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090125070658/ http://www.eurogamer.net/articles/i_finalfantasyxii_ps2 |archivedate=August 4, 2011
Characters
Further2| Character design of Final FantasyCharacter names are another recurring theme. Since the release of Final Fantasy& nbsp;II , including subsequent remakes of the original Final Fantasy , a character named Character design of Final Fantasy#Cid|Cid has appeared in different capacities: as a non-playable ally, a party member, and a villain. Though Cid's appearance and personality differ between titles, the character is normally related to the in-game airships. Character design of Final Fantasy#Biggs and Wedge|Biggs and Wedge , inspired by two Star Wars characters by the same name, appear in numerous titles as minor characters, sometimes as comic relief. The later titles in the series feature several males with effeminacy|effeminate characteristics.cite web| url = http://www.gameinformer.com/News/Story/200702/N07.0228.1154.25773.htm| title = Ten Gaming Clichés| first = Jeff| last = Cork| publisher = Game Informer | date = February 28, 2007| accessdate = August 4, 2011| archiveurl = http://web.archive.org/web/20071010053837/ http://www.gameinformer.com/News/Story/200702/N07.0228.1154.25773.htm| archivedate = October 10, 2007cite web| url = http://uk.ps2.ign.com/articles/441/441293p1.html| title = Final Fantasy& nbsp;XII Q& A| author = IGN Staff| date = November 20, 2003| publisher = IGN| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hTInmD0 |archivedate=August 4, 2011 Recurring creatures include Chocobo s and Character design of Final Fantasy#Moogle|Moogle s. Chocobos are large, often flightless birds that appear in several installments as a means of long-distance travel for characters. Moogles, on the other hand, are white, stout creatures resembling teddy bears with wings and a single antenna. They serve different capacities in games including mail delivery, Metalsmith|weaponsmiths , party members, and Saved game|saving the game . Chocobo and Moogle appearances are often accompanied by specific Theme (music)|musical themes that have been arranged differently for separate titles.
Gameplay
Main|Gameplay of Final Fantasy In Final Fantasy games, players command a party of characters as they progress through the game's story by exploring the game world and defeating opponents. Enemies are typically Random encounter|encountered randomly through exploring, a trend which changed in Final Fantasy& nbsp;XI and Final Fantasy& nbsp;XII . The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to Final Fantasy& nbsp;XI , battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy& nbsp;IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito , it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy& nbsp;X , which implemented the "Conditional Turn-Based" (CTB) system.cite web| url = http://www.virginmedia.com/games/features/finalfantasyhistory2.php| title = (Never the) Final Fantasy| first = David| last = Jenkins| publisher = Virgin Media | date = February 28, 2007| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hTgzG0w |archivedate=August 4, 2011 This new system returned to the previous turn-based system, but added nuances to offer players more challenge.cite web| url = http://www.1up.com/reviews/final-fantasy-x| title = Final Fantasy& nbsp;X (PS2) Reviews|date = January 1, 2000| publisher = 1UP.com | author = 1UP Staff | accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hTutGBk |archivedate=August 4, 2011 Final Fantasy& nbsp;XI adopted a real-time battle system where characters continuously act depending on the issued command.cite web| url = http://www.eurogamer.net/articles/p_ffxi_ps2| title = Final Fantasy& nbsp;XI| first = Tom| last = Bramwell| publisher = Eurogamer | date = January 2, 2002| accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090310202551/ http://www.eurogamer.net/articles/p_ffxi_ps2 |archivedate=August 4, 2011 Final Fantasy& nbsp;XII continued this gameplay with the "Active Dimension Battle" system.cite book |editor=BradyGAMES |title=Final Fantasy& nbsp;XII Official Strategy Guide |year=2006 |publisher=DKPublishing |isbn=0-7440-0837-9 |pages=35–36
Like most RPGs, the Final Fantasy installments use an Experience point|experience level system for character advancement, in which experience points are accumulated by killing enemies.cite book | title = Vintage Games | first1 = Bill| last1 = Loguidice| first2 = Matt| last2 = Barton | year = 2009 | publisher = Focal Press/Elsevier | isbn = 978-0-240-81146-8 0240811461 cite book| title = Final Fantasy Anthology Official Strategy Guide| publisher = Dorling Kindersley#BradyGames|BradyGames | year = 1999| isbn = 1-56686-925-0| author = David Cassady.cite book| year = 2004| title = Final Fantasy& nbsp;VIII Ultimania| publisher = Studio BentStuff| language = Japanese| isbn= 4-7575-1243-0| author = Sutajio bento sutaffu.cite book| year = 2004| title = Final Fantasy X-2 Ultimania Omega| publisher = Square-Enix| language = Japanese| isbn= 4-7575-1161-2| author = Sutajio bento sutaffu.Final Fantasy character jobs|Character classes , specific jobs that enable unique abilities for characters, are another recurring theme. Introduced in the first game, character classes have been used differently in each title. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class.
Gameplay of Final Fantasy#Magic|Magic is another common RPG element in the series. It is generally divided into classes, which are organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on altering the stats of allies and enemies. Other magic includes Evocation|summoning legendary creatures to aid in battle, and has persisted since Final Fantasy& nbsp;III . These creatures, often referred to as "Summons", have been inspired by mythologies from Arabian mythology|Arabic , Hindu mythology|Hindu , Norse mythology|Norse , and Greek mythology|Greek cultures.
Different means of transportation have appeared through the series. The most common is the airship for long range travel, accompanied by chocobos for travelling short distances, but others include sea and land vessels. Following Final Fantasy& nbsp;VII , more modern and futuristic vehicle designs have been included.
Development and history
Origin
See also|Final Fantasy (video game)#Development|Final Fantasy II#Development|l1=Development of Final Fantasy (video game)|l2=Development of Final Fantasy IIIn the mid 1980s, Square entered the Japanese video game industry with simple RPGs, racing video game|racing games , and platform game|platformers for Nintendo 's Family Computer Disk System|Famicom Disk System . In 1987, Square designer Hironobu Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix 's Dragon Warrior|Dragon Quest , Nintendo's The Legend of Zelda (video game)|The Legend of Zelda , and Origin Systems 's Ultima (series)| Ultima series . Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, Final Fantasy , stemmed from his feelings at the time; had the game not sold well, he would have quit the business and gone back to university.cite web |url= http://www.develop-online.net/news/28960/Sakaguchi-discusses-the-development-of-Final-Fantasy |title=Sakaguchi discusses the development of Final Fantasy |author=Fear, Ed |date=December 13, 2007|work= Develop (magazine)|Develop |publisher=Intent Media |accessdate=August 4, 2011|archiveurl= http://www.webcitation.org/60hMl5q2z |archivedate=August 4, 2011cite web| title = An Introduction to Square-Enix| url = http://features.teamxbox.com/xbox/1554/An-Introduction-to-SquareEnix/p2/| publisher = IGN| work = TeamXbox | last = Berardini| first = César A.| date = April 26, 2006| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hMyGMeT |archivedate=August 4, 2011cite web| url = http://www.gametrailers.com/video/part-i-final-fantasy/22250| title = Final Fantasy Retrospective Part& nbsp;I| publisher = GameTrailers | date = July 15, 2007| accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090608140809/ http://www.gametrailers.com/video/part-i-final-fantasy/22250 |archivedate=August 4, 2011 Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles.cite web| url = http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/| title = The History of Final Fantasy: Introduction| work = The History of Final Fantasy| last = Vestal| first = Andrew| publisher = GameSpot | accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090210055911/ http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/ |archivedate=August 4, 2011
The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise. Following the success, Square immediately developed a second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone title, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features a new setting, a new cast of characters, and an upgraded battle system. Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom 's Dragon Slayer series,cite web|url= http://www.gamasutra.com/view/feature/4066/game_design_essentials_20_rpgs.php? page=13|author=John Harris|title=Game Design Essentials: 20 RPGs - Dragon Slayer|publisher= Gamasutra |page=13|date=July 2, 2009|accessdate=August 4, 2011|archiveurl= http://www.webcitation.org/60hNSUkRP |archivedate=August 4, 2011 with which Square was previously involved as a publisher.cite web|author=Kurt Kalata|url= http://www.hardcoregaming101.net/dragonslayer/dragonslayer.htm|title=Dragon Slayer|publisher=Hardcore Gaming 101|accessdate=August 4, 2011|archiveurl= http://www.webcitation.org/60hNUNOGQ |archivedate=August 4, 2011 The company regularly released new titles in the main series. However, the time between the releases of Final Fantasy XI (2002), Final Fantasy XII (2006), and Final Fantasy XIII (2009) were much longer than previous titles. Following Final Fantasy XIV , Square Enix stated that it intended to release Final Fantasy games either annually or biennially. This switch was to mimic the development cycles of Western games in the Call of Duty , '' Assassin's Creed and Battlefield (series)|Battlefield series, as well as maintain fan-interest.cite web| url = http://www.eurogamer.net/articles/2011-11-21-se-wants-to-release-a-final-fantasy-every-year-or-two| title = SE wants to release a Final Fantasy every year or two| publisher = Eurogamer| first = Wesley| last = Yin-Poole| date = November 21, 2011| accessdate = November 22, 2011
Design
See also|Category: Final Fantasy designers For the original Final Fantasy , Sakaguchi required a larger production team than Square's previous titles. He began crafting the game's story while experimenting with gameplay ideas. Once the gameplay system and game world size was established, Sakaguchi integrated his story ideas into the available resources. A different approach has been taken for subsequent titles; the story is completed first and the game built around it.cite book| title = Ultimate History of Video Games| first = Steven| last = Kent| pages = 541–542| chapter = The Mainstream and All Its Perils| publisher = Three Rivers Press | isbn = 0-7615-3643-4| year = 2001 Designers have never been restricted by consistency, though most feel each title should have a minimum number of common elements. The development teams strive to create completely new worlds for each title, and avoid making new games too similar to previous ones. Game locations are conceptualized early in development and design details like building parts are fleshed out as a base for entire structures.
The first five games were directed by Sakaguchi, who also provided the original concepts.cite web| url = http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec3.html| title = Staff Spotlight| work = The History of Final Fantasy| publisher = GameSpot | first = Andrew| last = Vestal| accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20060709115353/ http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec3.html |archivedate=August 4, 2011 He drew inspiration for game elements from anime films by Hayao Miyazaki ; series staples like the airships and chocobos are inspired by elements in Castle in the Sky and Nausicaä of the Valley of the Wind (film)|Nausicaa of the Valley of the Wind , respectively.cite web|last=Rogers|first=Tim|date=March 27, 2006|url= http://www.next-gen.biz/features/defense-final-fantasy-xii|title=In Defense of Final Fantasy XII|work= Edge (magazine)|Edge |publisher= Next Generation Magazine|Next Generation |accessdate=August 4, 2011|archiveurl= http://www.webcitation.org/60hNxCyo7 |archivedate=August 4, 2011 Sakaguchi served as a producer for subsequent games until he left Square in 2001. Yoshinori Kitase took over directing the games until Final Fantasy& nbsp;VIII ,cite web| url = http://www.gamespot.com/snes/rpg/finalfantasy3/tech_info.html| title = Final Fantasy& nbsp;III (SNES) - Tech Info| publisher = GameSpot | accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090212080247/ http://www.gamespot.com/snes/rpg/finalfantasy3/tech_info.html |archivedate=August 4, 2011cite web| url = http://www.gamespot.com/ps/rpg/finalfantasy7/tech_info.html| title = Final Fantasy& nbsp;VII - Tech Info| publisher = GameSpot | accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hOMDAeT |archivedate=August 4, 2011cite web| url = http://www.gamespot.com/ps/rpg/finalfantasy8/tech_info.html| title = Final Fantasy& nbsp;VIII - Tech Info| publisher = GameSpot | accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090412002920/ http://www.gamespot.com/ps/rpg/finalfantasy8/tech_info.html |archivedate=August 4, 2011 and has been followed by a new director for each new title. Hiroyuki Ito designed several gameplay systems, including Final Fantasy& nbsp;V 's " Final Fantasy V#Job System|Job System ", Final Fantasy& nbsp;VIII 's " Final Fantasy VIII#Junction system|Junction System " and the Active Time Battle concept, which was used from Final Fantasy& nbsp;IV until Final Fantasy& nbsp;IX . In designing the Active Time Battle system, Ito drew inspiration from Formula One racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other.cite web|title=30 Things You (Probably) Didn't Know About Final Fantasy|page=6|author=Jeremy Parish|publisher= 1UP.com |url= http://www.1up.com/features/final-fantasy-thirty-things-you-did-not-know? pager.offset=5|accessdate=August 4, 2011|archiveurl= http://www.webcitation.org/60hP6MvhB |archivedate=August 4, 2011 Ito also co-directed Final Fantasy& nbsp;VI with Kitase. Kenji Terada was the scenario writer for the first four games; Kitase took over as scenario writer for Final Fantasy& nbsp;V through Final Fantasy& nbsp;VII . Kazushige Nojima became the series' primary scenario writer from Final Fantasy& nbsp;VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy& nbsp;VII , Final Fantasy& nbsp;VIII , Final Fantasy& nbsp;X , and Final Fantasy X-2 . He also worked as the scenario writer for the spin off series, Kingdom Hearts .cite web| url = http://kotaku.com/349279/super-smash-bros-brawl-storyline-penned-by-final-fantasy-vii-writer| title = Super Smash Bros. Brawl Storyline Penned By Final Fantasy& nbsp;VII Writer| first = Michael| last = McWhertor| publisher = Kotaku| date = January 25, 2008| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hOoZlcs |archivedate=August 4, 2011
Artistic design, including character and monster creations, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy& nbsp;VI . Amano also handled title logo designs for all of the main series and the image illustrations from Final Fantasy& nbsp;VII onward. Tetsuya Nomura was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from Final Fantasy& nbsp;VII through Final Fantasy& nbsp;X ; for Final Fantasy& nbsp;IX , however, character designs were handled by Shuko Murase , Toshiyuki Itahana, and Shin Nagasawa.cite web| url = http://www.gamespot.com/ps/rpg/finalfantasy9/tech_info.html| title = Final Fantasy& nbsp;IX - Tech Info| publisher = GameSpot | accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hP1nv6j |archivedate=August 4, 2011 Nomura is also the character designer of the Kingdom Hearts series, Compilation of Final Fantasy& nbsp;VII , and the Fabula Nova Crystallis: Final Fantasy& nbsp;XIII .cite web| url = http://www.next-gen.biz/features/hot-100-game-developers-2007| title = The Hot 100 Game Developers of 2007| author = Edge Staff| work = Edge (magazine)|Edge | publisher= Next Generation Magazine|Next Generation | date = March 3, 2007| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hPMBOGZ |archivedate=August 4, 2011 Other designers include Nobuyoshi Mihara and Akihiko Yoshida . Mihara was the character designer for Final Fantasy& nbsp;XI , and Yoshida served as character designer for Final Fantasy Tactics , the Square-produced Vagrant Story , and Final Fantasy& nbsp;XII .cite web| author = GameSpot staff| title = Final Fantasy& nbsp;XI Tech Info| url = http://www.gamespot.com/ps2/rpg/finalfantasy11/tech_info.html| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hPbID8n |archivedate=August 4, 2011
Graphics and technology
Because of graphical limitations, the first titles on the NES feature small sprite (computer graphics)|sprite representations of the leading party members on the main world screen. Battle screens use more detailed, full versions of characters in a side-view perspective. This practice was used until Final Fantasy& nbsp;VI , which uses detailed versions for both screens. The NES sprites are 26& nbsp; pixel s high and use a Palette (computing)|color palette of 4& nbsp;colors. 6& nbsp; Film frame|frames of animation are used to depict different character statuses like "healthy" and "fatigued". The SNES installments use updated graphics and effects, as well as higher quality audio than in previous games, but are otherwise similar to their predecessors in basic design. The SNES sprites are 2& nbsp;pixels shorter, but have larger palettes and feature more animation frames: 11& nbsp;colors and 40& nbsp;frames respectively. The upgrade allowed designers to have characters be more detailed in appearance and express more emotions. The first title includes non-player character s (NPCs) the player could interact with, but they are mostly static in-game objects. Beginning with the second title, Square used predetermined pathways for NPCs to create more dynamic scenes that include comedy and drama.cite web| url = http://www.gametrailers.com/video/part-iv-final-fantasy/23185| title = Final Fantasy Retrospective Part& nbsp;IV| publisher = GameTrailers | date = 2007-08-05| accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090611203037/ http://www.gametrailers.com/video/part-iv-final-fantasy/23185 |archivedate=August 4, 2011
In 1995, Square showed an Final Fantasy VI#Legacy|interactive SGI technical demonstration of Final Fantasy VI for the then History of video game consoles (fifth generation)|next generation of consoles . The demonstration used Silicon Graphics 's prototype Nintendo 64 workstations to create 3D graphics.cite web| url = http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec4.html| title = Related Final Fantasies| work = The History of Final Fantasy| publisher = GameSpot | first = Andrew| last = Vestal| accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20060714232545/ http://www.gamespot.com/features/vgs/universal/finalfantasy_hs/sec4.html |archivedate=August 4, 2011 Fans believed the demo was of a new Final Fantasy title for the Nintendo 64 console; however, 1997 saw the release of Final Fantasy& nbsp;VII for the Sony PlayStation.cite web| url = http://cube.ign.com/articles/634/634965p1.html| title = State of the RPG: GameCube| first = Matt| last = Casamassina| publisher = IGN| date = July 19, 2005| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hQ1V0x2 |archivedate=August 4, 2011 The switch was due to a dispute with Nintendo over its use of faster but more expensive ROM cartridge|cartridge s, as opposed to the slower and cheaper, but much higher capacity Compact Disc s used on rival systems.Cite journal| last=PSM Staff| date=September 2007| title=10 Years of PlayStation Through the Eyes of PSM| journal= PlayStation: The Official Magazine | publisher= Future plc|Future Publishing|Future US Inc. | issue=127| pages=34–43 Final Fantasy& nbsp;VII introduced 3D computer graphics|3D graphics with fully Rendering (computer graphics)|pre-rendered backgrounds.cite web| title = Final Fantasy& nbsp;VII (PS1) - Review| url = http://www.1up.com/do/reviewPage? cId=3111181& p=27& sec=REVIEWS| publisher = 1UP.com | date = May 9, 2004| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hQ9XUlG |archivedate=August 4, 2011 It was because of this switch to 3D that a CD-ROM format was chosen over a cartridge format.cite web| url = http://retro.ign.com/articles/914/914568p1.html| title = Nintendo 64 Week: Day Two| first = Levi| last = Buchanan| publisher = IGN| date = September 30, 2008 | accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hQKEA9G |archivedate=August 4, 2011 The switch also led to increased production costs and a greater subdivision of the creative staff for Final Fantasy& nbsp;VII and subsequent 3D titles in the series.
Starting with Final Fantasy& nbsp;VIII , the series adopted a more |photo-realistic look.cite journal| language= Japanese| title=Interview with Final Fantasy& nbsp;VIII developers| date = June 5, 1998| publisher = Famitsu Weekly| author = Famitsu Staff| url= http://playstationjapan.tripod.com/ff8iview2.html| accessdate=August 4, 2011|archiveurl= http://www.webcitation.org/60hQMWpC8 |archivedate=August 4, 2011| format = Translation by Coxon, Sachicite web| url = http://www.gametrailers.com/video/part-vi-final-fantasy/23726| title = Final Fantasy Retrospective Part& nbsp;VI| publisher = GameTrailers | date = August 20, 2007| accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090604180803/ http://www.gametrailers.com/video/part-vi-final-fantasy/23726 |archivedate=August 4, 2011 Like Final Fantasy& nbsp;VII , full motion video (FMV) sequences would have video playing in the background, with the polygonal characters composited on top. Final Fantasy& nbsp;IX returned to the more stylized design of earlier games in the series, although it still maintained, and in many cases slightly upgraded, most of the graphical techniques used in the previous two games. Final Fantasy& nbsp;X was released on the PlayStation 2, and used the more powerful hardware to render graphics in real-time instead of using pre-rendered material to obtain a more dynamic look; the game features full 3D environments, rather than have 3D character models move about pre-rendered backgrounds. It is also the first Final Fantasy game to introduce voice acting , occurring throughout the majority of the game, even with many minor characters. This aspect added a whole new dimension of depth to the character's reactions, emotions, and development.cite web| author = Square Enix North America Site Staff| year = 2001| title = Behind The Game The Creators| url = http://na.square-enix.com/games/FFX/btg/creators.html#1| publisher = Square Enix | accessdate = August 4, 2011|archiveurl= http://liveweb.archive.org/ http://na.square-enix.com/games/FFX/btg/creators.html |archivedate=August 4, 2011
Taking a temporary divergence, Final Fantasy& nbsp;XI used the PlayStation 2's online capabilities as an |MMORPG.cite web| url = http://ps2.ign.com/articles/359/359081p1.html| title = Final Fantasy& nbsp;XI – Big Plans, Big Money| author = IGN Staff| publisher = IGN| date = May 10, 2002 | accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hQhX4Sp |archivedate=August 4, 2011 Initially released for the PlayStation 2 with a PC port arriving six months later, Final Fantasy& nbsp;XI was also released on the Xbox 360 nearly four years after its original release in Japan.cite web| title = Shippin' Out 4/17-4/21: Final Fantasy& nbsp;XI Online, Brain Age| url = http://www.gamespot.com/pc/adventure/longestjourney2wt/news.html? sid=6147765| publisher = GameSpot | last = Thorsen| first = Tor| date = April 17, 2006| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hR4RNR1 |archivedate=August 4, 2011 This was the first Final Fantasy game to use a free rotating camera. Final Fantasy& nbsp;XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy& nbsp;X , in exchange for more advanced textures and lighting.cite web| url = http://www.1up.com/do/previewPage? cId=3112825& p=2| title = Final Fantasy& nbsp;XII (PS2) Previews| publisher = 1UP.com | date = November 9, 2003| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hRAhQT3 |archivedate=August 4, 2011cite web| url = http://www.rpgfan.com/previews/ff12/index.html| title = Final Fantasy& nbsp;XII - Preview First Look| publisher = RPGFan| last = Winkler| first = Chris| date = December 4, 2003| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hRGmzmo |archivedate=August 4, 2011 It also retains the freely rotating camera from Final Fantasy& nbsp;XI . Final Fantasy& nbsp;XIII and Final Fantasy& nbsp;XIV both make use of Crystal Tools , a middleware engine developed by Square Enix.cite web| url = http://www.gamespot.com/ps3/rpg/finalfantasy13/news.html? sid=6149412| title = E3 06: Square Enix announces trio of Final Fantasy& nbsp;XIII games| last1 = Shoemaker| first1 = Brad| last2 = Tochen| first2 = Dan| publisher = GameSpot | date = May 8, 2006| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hROxhQs |archivedate=August 4, 2011cite web| url= http://www.joystiq.com/2008/02/22/gdc08-square-enix-unveils-crystal-tools-engine/| title=GDC08: Square Enix unveils Crystal Tools engine| last=Yoon| first = Andrew| publisher= Joystiq | date=February 22, 2008| accessdate=August 4, 2011|archiveurl= http://www.webcitation.org/60hRZ6vPW |archivedate=August 4, 2011
Music
Main|Music of the Final Fantasy series The titles in the series feature a variety of music, but frequently reuse themes. Most of the games open with a piece called "Prelude", which has evolved from a simple, 2-voice arpeggio in the early games to a complex, melodic arrangement in recent installments. Victories in combat are often accompanied by a victory fanfare, a theme that has become one of the most recognized pieces of music in the series. The basic theme that accompanies Chocobo appearances has been rearranged in a different musical style for each installment. A piece called "Prologue" (and sometimes "Final Fantasy"), originally featured in the first game, is often played during the ending credits. Although leitmotif s are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements.
Nobuo Uematsu was the chief composer|music composer of the Final Fantasy series until his resignation from Square Enix in November 2004. Other composers include Masashi Hamauzu , Hitoshi Sakimoto cite web| title = Artist: ????| publisher = MusicBrainz | url = http://musicbrainz.org/artist/deff82b2-f269-47fc-b0bc-383a5c911acb.html| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hRom41w |archivedate=August 4, 2011cite web| title = Artist: ???| publisher = MusicBrainz | url = http://musicbrainz.org/artist/53a2cda4-31d0-405e-8a9d-5027c2479ebb.html| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hRqImNT |archivedate=August 4, 2011 and Junya Nakano . Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world.cite web| url = http://www.1up.com/do/feature? pager.offset=3& cId=3166165| title = A Day in the Life of Final Fantasy's Nobuo Uematsu| publisher = 1UP.com | first = James| last = Mielke| date = February 15, 2008| accessdate = August 4, 2011|archiveurl= http://www.webcitation.org/60hRvLOjj |archivedate=August 4, 2011 Once a game's major scenarios were completed, Uematsu would begin writing the music based on the story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about.cite web| url = http://www.gameinformer.com/NR/exeres/91770fed-1a80-4874-9f48-af88afab5fa4.htm| title = Nobuo Uematsu: The Man Behind The Music| first = Meagan| last = VanBurkleo| date = May 25, 2009| publisher = Game Informer | accessdate = August 4, 2011|archiveurl= http://web.archive.org/web/20090605074528/ http://www.gameinformer.com/NR/exeres/91770fed-1a80-4874-9f48-af88afab5fa4.htm |archivedate=August 4, 2011 Technical limitations were prevalent in earlier titles; Sakaguchi would sometimes instruct Uematsu to only use specific notes. It was not until Final Fantasy& nbsp;IV on the SNES that Uematsu was able to add more subtlety to the music. Clear
Reception
VG Series Reviews|game1 = Final Fantasy (video game)|Final Fantasy |gr1 = (PSP) 67.93%cite web |url= http://www.gamerankings.com/psp/937909-final-fantasy-anniversary-edition/index.html |title= Final Fantasy Reviews |accessdate=August 1, 2011|author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60czUrErM |archivedate=August 1, 2011 |mc1 = (PSP) 67cite web |url= http://www.metacritic.com/game/psp/final-fantasy-anniversary-edition |title= Final Fantasy Reviews |accessdate=August 2, 2011|author= |date= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60eANLbDq |archivedate=August 2, 2011 |game2 = Final Fantasy II |gr2 = (PSP) 64.84%cite web |url= http://www.gamerankings.com/psp/937910-final-fantasy-ii-anniversary-edition/index.html |title= Final Fantasy II Reviews |accessdate=August 2, 2011|author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60eAQOfpM |archivedate=August 2, 2011 |mc2 = (PSP) 63cite web |url= http://www.metacritic.com/game/psp/final-fantasy-ii-anniversary-edition |title= Final Fantasy II Reviews |accessdate=August 2, 2011 |author= |date= |year= |month= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60eBl0kYx |archivedate=August 2, 2011 |game3 = Final Fantasy III |gr3 = (NDS) 77.74%cite web |url= http://www.gamerankings.com/ds/924897-final-fantasy-iii/index.html |title= Final Fantasy III Reviews |accessdate=August 2, 2011 |author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60eBnK135 |archivedate=August 2, 2011 |mc3 = (NDS) 77cite web |url= http://www.metacritic.com/game/ds/final-fantasy-iii |title= Final Fantasy III Reviews |accessdate=August 2, 2011 |author= |date= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60eBqOR77 |archivedate=August 2, 2011 |game4 = Final Fantasy IV |gr4 = (SNES) 89.39%cite web |url= http://www.gamerankings.com/snes/522596-final-fantasy-ii/index.html |title= Final Fantasy II Reviews |accessdate=August 6, 2011 |author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60kJM6gOB |archivedate=August 6, 2011 (NDS) 85.09%cite web |url= http://www.gamerankings.com/ds/939425-final-fantasy-iv/index.html |title= Final Fantasy IV Reviews |accessdate=August 6, 2011|author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60kJcBg6V |archivedate=August 6, 2011 (GBA) 83.24%cite web |url= http://www.gamerankings.com/gba/929937-final-fantasy-iv-advance/index.html |title= Final Fantasy IV Reviews |accessdate=August 2, 2011 |author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60eEQMsie |archivedate=August 2, 2011
|mc4 = (NDS) 85cite web |url= http://www.metacritic.com/game/ds/final-fantasy-iv |title= Final Fantasy IV Reviews |accessdate=August 2, 2011 |author= |date= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60eESioZC |archivedate=August 2, 2011 (GBA) 85cite web |url= http://www.metacritic.com/game/game-boy-advance/final-fantasy-iv-advance |title= Final Fantasy IV Reviews |accessdate=August 2, 2011 |author= |date= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60eEVOcUQ |archivedate=August 2, 2011 |game5 = Final Fantasy V |gr5 = (GBA) 82.45%cite web |url= http://www.gamerankings.com/gba/930369-final-fantasy-v-advance/index.html |title= Final Fantasy V Reviews |accessdate=August 6, 2011|author= |date= |publisher= GameRankings |archiveurl= |archivedate= |mc5 = (GBA) 83cite web |url= http://www.metacritic.com/game/game-boy-advance/final-fantasy-v-advance |title= Final Fantasy V Reviews |accessdate=August 6, 2011|author= |date= |publisher= Metacritic |archiveurl= |archivedate= |game6 = Final Fantasy VI |gr6 = (SNES) 93.68%cite web |url= http://www.gamerankings.com/snes/554041-final-fantasy-iii/index.html |title= Final Fantasy III Reviews |accessdate=August 6, 2011 |author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60kK6haOI |archivedate=August 6, 2011 (GBA) 90.65%cite web |url= http://www.gamerankings.com/gba/930370-final-fantasy-vi-advance/index.html |title= Final Fantasy VI Reviews |accessdate=August 6, 2011 |author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60kJqM5sM |archivedate=August 6, 2011 |mc6 = (GBA) 92cite web |url= http://www.metacritic.com/game/game-boy-advance/final-fantasy-vi-advance |title= Final Fantasy VI Reviews |accessdate=August 6, 2011|author= |date= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60kJpTdfk |archivedate=August 6, 2011 |game7 = Final Fantasy VII |gr7 = (PS) 92.10%cite web |url= http://www.gamerankings.com/ps/197341-final-fantasy-vii/index.html |title= Final Fantasy VII Reviews |accessdate=August 6, 2011 |author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60kIzZ5V2 |archivedate=August 6, 2011 (PC) 87.00%cite web |url= http://www.gamerankings.com/pc/130791-final-fantasy-vii/index.html |title= Final Fantasy VII Reviews |accessdate=August 6, 2011|author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60kJ3BYOn |archivedate=August 6, 2011 |mc7 = (PS) 92cite web |url= http://www.metacritic.com/game/playstation/final-fantasy-vii |title= Final Fantasy VII Reviews |accessdate=August 6, 2011|author= |date= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60kJ51keF |archivedate=August 6, 2011 |game8 = Final Fantasy VIII |gr8 = (PS) 89.17%cite web |url= http://www.gamerankings.com/ps/197343-final-fantasy-viii/index.html |title= Final Fantasy VIII Reviews |accessdate=August 6, 2011|author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60kIkDqG5 |archivedate=August 6, 2011 (PC) 79.50%cite web |url= http://www.gamerankings.com/pc/197342-final-fantasy-viii/index.html |title= Final Fantasy VIII Reviews |accessdate=August 6, 2011|author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60kImulrI |archivedate=August 6, 2011 |mc8 = (PS) 90cite web |url= http://www.metacritic.com/game/playstation/final-fantasy-viii |title= Final Fantasy VIII Reviews |accessdate=August 6, 2011 |author= |date= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60kIo7I6R |archivedate=August 6, 2011 |game9 = Final Fantasy IX |gr9 = (PS) 93.32%cite web |url= http://www.gamerankings.com/ps/197338-final-fantasy-ix/index.html |title= Final Fantasy IX Reviews |accessdate=August 6, 2011|author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60kIdFtPl |archivedate=August 6, 2011 |mc9 = (PS) 94cite web |url= http://www.metacritic.com/game/playstation/final-fantasy-ix |title= Final Fantasy IX Reviews |accessdate=August 6, 2011 |author= |date= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60kIgcjKv |archivedate=August 6, 2011 |game10 = Final Fantasy X |gr10 = (PS2) 91.84%cite web |url= http://www.gamerankings.com/ps2/197344-final-fantasy-x/index.html |title= Final Fantasy X Reviews |accessdate=August 6, 2011|author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60kIWnuCJ |archivedate=August 6, 2011 |mc10 = (PS2) 92cite web |url= http://www.metacritic.com/game/playstation-2/final-fantasy-x |title= Final Fantasy X Reviews |accessdate=August 6, 2011 |author= |date= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60kIYnMFH |archivedate=August 6, 2011 |game11 = Final Fantasy XI |gr11 = (PS2) 85.13%cite web |url= http://www.gamerankings.com/ps2/197345-final-fantasy-xi/index.html |title= Final Fantasy XI Reviews |accessdate=August 5, 2011 |author= |date= |publisher= GameRankings |archiveurl= http://web.archive.org/web/20090602042244/ http://www.gamerankings.com/ps2/197345-final-fantasy-xi/index.html |archivedate=August 5, 2011 (PC) 81.89%cite web |url= http://www.gamerankings.com/pc/555735-final-fantasy-xi/index.html |title= Final Fantasy XI Reviews |accessdate=August 5, 2011 |author= |date= |publisher= GameRankings |archiveurl= http://web.archive.org/web/20100105144602/ http://www.gamerankings.com/pc/555735-final-fantasy-xi/index.html |archivedate=August 5, 2011 (X360) 69.33%cite web |url= http://www.gamerankings.com/xbox360/928330-final-fantasy-xi/index.html |title= Final Fantasy XI Reviews |accessdate=August 5, 2011|author= |date= |publisher= GameRankings |archiveurl= http://web.archive.org/web/20100105144323/ http://www.gamerankings.com/xbox360/928330-final-fantasy-xi/index.html |archivedate=August 5, 2011 |mc11 = (PS2) 85cite web |url= http://www.metacritic.com/game/playstation-2/final-fantasy-xi |title= Final Fantasy XI Reviews |accessdate=August 5, 2011|author= |publisher= Metacritic |archiveurl= http://liveweb.archive.org/ http://www.metacritic.com/game/playstation-2/final-fantasy-xi |archivedate=August 5, 2011 (PC) 85cite web |url= http://www.metacritic.com/game/pc/final-fantasy-xi |title= Final Fantasy XI Reviews |accessdate=August 5, 2011|author= |date= |publisher= Metacritic |archiveurl= http://liveweb.archive.org/ http://www.metacritic.com/game/pc/final-fantasy-xi |archivedate=August 5, 2011 (X360) 66cite web |url= http://www.metacritic.com/game/xbox-360/final-fantasy-xi |title= Final Fantasy XI Reviews |accessdate=August 5, 2011|author= |date= |publisher= Metacritic |archiveurl= http://liveweb.archive.org/ http://www.metacritic.com/game/xbox-360/final-fantasy-xi |archivedate=August 5, 2011 |game12 = Final Fantasy XII |gr12 = (PS2) 90.77%cite web |url= http://www.gamerankings.com/ps2/459841-final-fantasy-xii/index.html |title= Final Fantasy XII Reviews |accessdate=August 5, 2011 |author= |date= |publisher= GameRankings |archiveurl= http://web.archive.org/web/20090427050045/ http://www.gamerankings.com/ps2/459841-final-fantasy-xii/index.html |archivedate=August 5, 2011 |mc12 = (PS2) 92cite web |url= http://www.metacritic.com/game/playstation-2/final-fantasy-xii |title= Final Fantasy XII Reviews |accessdate=August 5, 2011 |author= |date= |publisher= Metacritic |archiveurl= http://liveweb.archive.org/ http://www.metacritic.com/game/playstation-2/final-fantasy-xii |archivedate=August 5, 2011 |game13 = Final Fantasy XIII |gr13 = (PS3) 84.92%cite web |url= http://www.gamerankings.com/ps3/928790-final-fantasy-xiii/index.html |title= Final Fantasy XIII Reviews |accessdate=August 5, 2011|author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60hWqxxsH |archivedate=August 5, 2011 (X360) 81.58%cite web |url= http://www.gamerankings.com/xbox360/950899-final-fantasy-xiii/index.html |title= Final Fantasy XIII Reviews |accessdate=August 5, 2011|author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60hWts9Ic |archivedate=August 5, 2011 |mc13 = (PS3) 83cite web |url= http://www.metacritic.com/game/playstation-3/final-fantasy-xiii |title= Final Fantasy XIII Reviews |accessdate=August 5, 2011 |author= |date= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60hX3TBbP |archivedate=August 5, 2011 (X360) 82cite web |url= http://www.metacritic.com/game/xbox-360/final-fantasy-xiii |title= Final Fantasy XIII Reviews |accessdate=August 5, 2011 |author= |date= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60hX4d1SK|archivedate=August 5, 2011 |game14 = Final Fantasy XIV |gr14 = (PC) 49.33%cite web |url= http://www.gamerankings.com/pc/960613-final-fantasy-xiv-online/index.html |title= Final Fantasy XIV Reviews |accessdate=August 5, 2011 |author= |date= |publisher= GameRankings |archiveurl= http://www.webcitation.org/60hXFJph4 |archivedate=August 5, 2011 |mc14 = (PC) 49cite web |url= http://www.metacritic.com/game/pc/final-fantasy-xiv-online |title= Final Fantasy XIV Reviews |accessdate=August 5, 2011 |author= |date= |publisher= Metacritic |archiveurl= http://www.webcitation.org/60hXG8SIw |archivedate=August 5, 2011
Overall, the Final Fantasy series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold 45& nbsp;million units worldwide by August 2003, 63& nbsp;million by December 2005, and 85& nbsp;million by July 2008.cite press release |url= http://www.mcvuk.com/press-releases/38274/SONG-SUMMONER-The-Unsung-Heroes |title=Square Enix announces Song Summoner: The Unsung Heroes |publisher= Square Enix |accessdate=August 2, 2011 |date=July 7, 2008 |archiveurl= http://www.webcitation.org/60eFGvWvv |archivedate=August 2, 2011cite web| url = http://www.square-enix.com/na/company/press/2003/11082003/| title = Square Enix U.S.A. announces details for Final Fantasy& nbsp;XI| date = August 11, 2003| publisher = Square Enix | accessdate = August 2, 2011 |archiveurl= http://www.webcitation.org/60eFaFkSD |archivedate=August 2, 2011cite web| url = http://www.square-enix.com/eu/en/whatsnew/oxmEN.pdf| title = (Official Xbox Magazine press release) Playable Beta Disc for Xbox 360 Console to be included with February 2006 Issue|format=PDF| date = December 19, 2005| publisher = Square Enix | accessdate = August 2, 2011 |archiveurl= http://www.webcitation.org/60eFcdYVx |archivedate=August 2, 2011 In June 2011, Square Enix announced that the series had sold over Nowrap|100 million units.cite web | url = http://gamasutra.com/view/news/35096/Final_Fantasy_Series_Hits_100M_Units_Shipped.php| title = Final Fantasy Series Hits 100M Units Shipped| publisher = Gamasutra | date = June 7, 2011 |last=Rose |first=Mike | accessdate = August 2, 2011 |archiveurl= http://www.webcitation.org/60eGChfx6 |archivedate=August 2, 2011 Its high sales numbers have ranked it as one of the List of best-selling video game franchises|best-selling video game franchise s in the industry; in January 2007, the series was listed as number three, and later in July as number four.cite web| url = http://www.joystiq.com/2007/01/10/nintendo-holds-key-to-franchise-longevity-profitability/| title = Nintendo holds key to franchise longevity, profitability| first = James| last = Ransom-Wiley| date = January 10, 2007| publisher = Joystiq | accessdate = August 2, 2011|archiveurl= http://www.webcitation.org/60eGExNRk |archivedate=August 2, 2011
Several games within the series have become best-selling titles. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were Final Fantasy& nbsp;VII , Final Fantasy& nbsp;VIII , and Final Fantasy& nbsp;X respectively.cite book| last= |first= |editor= Craig Glenday| title= Guinness World Records Gamer's Edition 2008| series= Guinness World Records | date= March 11, 2008| publisher= Guinness|isbn= 978-1-904994-21-3| pages= 156–167| chapter= Record Breaking Games: Role-Playing Games Final Fantasy& nbsp;VII has sold more than 9.5& nbsp;million copies worldwide, earning it the position of the best-selling Final Fantasy title.cite web| url = http://www.square-enix.com/na/company/press/2005/05152005/| title = Square Enix Announces Release Date of Final Fantasy& nbsp;VII Advent Children| publisher = Square Enix | date = May 15, 2005| accessdate = August 2, 2011|archiveurl= http://www.webcitation.org/60eHFStEq |archivedate=August 2, 2011 Within two days of Final Fantasy& nbsp;VIII 's North American release on September 9, 1999, it became the top-selling video game in the United States, a position it held for more than three weeks.cite web| title = Final Fantasy& nbsp;VIII Tops Videogame Charts| author = IGN Staff| date =October 5, 1999 | url = http://psx.ign.com/articles/071/071008p1.html| publisher = IGN | accessdate = August 2, 2011 |archiveurl= http://www.webcitation.org/60eHW3TjD |archivedate=August 2, 2011 Final Fantasy& nbsp;X sold over 1.4& nbsp;million Japanese units in pre-orders alone, which set a record for the fastest-selling console RPG.cite web| url = http://ps2.ign.com/articles/096/096716p1.html| title = Final Fantasy& nbsp;X Sells Like Crazy; World Not Shocked| publisher = IGN| author = IGN Staff| date = July 19, 2001 | accessdate = August 2, 2011 |archiveurl= http://www.webcitation.org/60eHjFM3z |archivedate=August 2, 2011 The MMORPG, Final Fantasy& nbsp;XI , reached over 200,000 active daily players in March 2006cite web| last = Woodard| first = Christopher| title = GDC: Creating a Global MMO: Balancing Cultures and Platforms in Final Fantasy& nbsp;XI| publisher = Gamasutra | date = March 24, 2006| url = http://www.gamasutra.com/view/feature/2635/gdc_all_about_ninetynine_nights_.php| accessdate = August 6, 2011|archiveurl= http://web.archive.org/web/20101207102248/ http://www.gamasutra.com/view/feature/2635/gdc_all_about_ninetynine_nights_.php |archivedate=August 6, 2011 and had reached over half a million subscribers by July 2007. Final Fantasy& nbsp;XII sold more than 1.7& nbsp;million copies in its first week in Japan.cite web| last = Jenkins| first = David| date = March 24, 2006 | title = Japanese Sales Charts, Week Ending March 19| publisher = Gamasutra | work = Media Create | url = http://www.gamasutra.com/php-bin/news_index.php? story=8671| accessdate = August 2, 2011|archiveurl= http://www.webcitation.org/60eIIhaVs|archivedate=August 2, 2011 By November 6, 2006—one week after its release— Final Fantasy& nbsp;XII had shipped approximately 1.5& nbsp;million copies in North America.cite web| date = November 6, 2006| title = Square Enix Announces Record Shipment With Final Fantasy& nbsp;XII| publisher = Square Enix | url = http://www.square-enix.com/na/company/press/2006/1106_1/ | accessdate = August 2, 2011|archiveurl= http://www.webcitation.org/60eIMMWY9 |archivedate=August 2, 2011
Critical response
The series has received critical acclaim for the quality of its visuals and soundtracks. It was awarded a star on the Walk of Game in 2006, making it the first franchise to win a star on the event (other winners were individual games, not franchises). WalkOfGame.com commented that the series has sought perfection as well as been a risk taker in innovation.cite web| url = http://www.walkofgame.com/inductees/inductees.html| title = 2006 Walk of Game Inductees| publisher= Walk of Game | accessdate = August 2, 2011| archiveurl = http://web.archive.org/web/20080702165340/ http://www.walkofgame.com/inductees/inductees.html| archivedate = July 2, 2008 In a 2008 public poll held by Game (retailer)|The Game Group plc , Final Fantasy was voted the best game series, with five titles appearing in their "Greatest Games of All Time" list.cite web| url = http://www.game.co.uk/lowdown.aspx? lid=9321| title = Greatest Games Results| publisher = Game (retailer)|The Game Group plc | year = 2008| accessdate = August 6, 2011|archiveurl= http://web.archive.org/web/20090206155411/ http://www.game.co.uk/lowdown.aspx? lid=9321 |archivedate=August 6, 2011 In 2006, GameFAQs held a contest for the best video game series ever, with Final Fantasy finishing as the runner-up to The Legend of Zelda .cite web|url= http://www.gamefaqs.com/features/contest/bse|title=Summer 2006: Best. Series. Ever|publisher= GameFAQs |accessdate=August 6, 2011|archiveurl= http://web.archive.org/web/20090606181323/ http://www.gamefaqs.com/features/contest/bse |archivedate=August 6, 2011
Many Final Fantasy games have been included in various lists of top games. Several games have been listed on multiple IGN "Top Games" lists.cite web| url = http://top100.ign.com/2003/index.html| title = IGN's Top 100 Games| publisher = IGN| year = 2003| accessdate = August 6, 2011|archiveurl= http://web.archive.org/web/20090222013658/ http://top100.ign.com/2003/index.html |archivedate=August 6, 2011cite web| url = http://top100.ign.com/2005/index.html| title = IGN's Top 100 Games| publisher = IGN| year = 2005| accessdate = August 6, 2011|archiveurl= http://web.archive.org/web/20090227082124/ http://top100.ign.com/2005/index.html |archivedate=August 6, 2011cite web| title = Top 99 Games of All Time: Readers' Pick| url = http://microsites.ign.com/kfc/top99games/| publisher = IGN| year = 2005| accessdate = August 6, 2011|archiveurl= http://web.archive.org/web/20090218133535/ http://microsites.ign.com/kfc/top99games/ |archivedate=August 6, 2011cite web| url = http://ps2.ign.com/articles/772/772296p3.html| title = The Top 25 PS2 Games of All Time| author = IGN PlayStation Team| publisher = IGN| date = March 16, 2007| accessdate = August 6, 2011|archiveurl= http://web.archive.org/web/20090228201618/ http://ps2.ign.com/articles/772/772296p3.html |archivedate=August 6, 2011 Eleven games were listed on Famitsu 's 2006 "Top 100 Favorite Games of All Time", four of which were in the top ten, with Final Fantasy& nbsp;X and Final Fantasy& nbsp;VII coming first and second, respectively.cite web| last = Campbell| first = Colin| year = 2006| title=Japan Votes on All Time Top 100| url = http://www.next-gen.biz/features/japan-votes-all-time-top-100| publisher= Edge (magazine)|Edge | accessdate = August 6, 2011|archiveurl= http://liveweb.archive.org/ http://www.next-gen.biz/features/japan-votes-all-time-top-100 |archivedate=August 6, 2011 The series holds seven Guinness World Records in the '' Guinness World Records Gamer's Edition 2008 , which include the "Most Games in an RPG Series" (13 main titles, 7 enhanced titles, and 32 spin-off titles), the "Longest Development Period" (the production of Final Fantasy& nbsp;XII took five years), and the "Fastest-Selling Console RPG in a Single Day" ( Final Fantasy& nbsp;X ).cite web| url = http://gamers.guinnessworldrecords.com/news/300708_ffiv.aspx| title=Record Breaking Final Fantasy Series heads to The Record Breaking Nintendo DS| first = Doug| last = Parsons| date=July 30, 2008| publisher = Guinness World Records | accessdate=August 6, 2011|archiveurl= http://web.archive.org/web/20090602083919/ http://gamers.guinnessworldrecords.com/news/300708_ffiv.aspx |archivedate=August 6, 2011 The 2009 edition listed two titles from the series among the top 50 consoles games: Final Fantasy& nbsp;XII at number 8 and Final Fantasy& nbsp;VII'' at number 20.cite book| title = Guinness World Records 2009 Gamer's Edition| series= Guinness World Records | date= February 3, 2009| publisher= Guinness|isbn= 978-1-904994-45-9| pages= 190–191| chapter= Top 50 Console Games
The series has garnered some criticism however. IGN has commented that the menu system used by the games is a major detractor for many and is a "significant reason why they haven't touched the series." The site has also heavily criticized the use of random encounters in the series' battle systems.cite web| url= http://psx.ign.com/articles/153/153847p1.html| title=IGN: Final Fantasy& nbsp;VIII Review| publisher=IGN| last = Lundigran| first = Jeff| date=September 10, 1999| accessdate=August 6, 2011|archiveurl= http://web.archive.org/web/20090211123532/ http://psx.ign.com/articles/153/153847p1.html |archivedate=August 6, 2011cite web| url= http://psx.ign.com/articles/162/162190p1.html| title=IGN: Final Fantasy& nbsp;IX Review| publisher=IGN| last = Smith| first = David| date=November 22, 2000| accessdate=August 6, 2011|archiveurl= http://web.archive.org/web/20090212170216/ http://psx.ign.com/articles/162/162190p1.html |archivedate=August 6, 2011 IGN further stated the various attempts to bring the series into film and animation have either been unsuccessful, unremarkable, or did not live up to the standards of the games. In July 2007, UK-based Edge (magazine)| Edge magazine criticized the series for a number of related titles that include the phrase " Final Fantasy " in their titles, which are considered inferior to previous titles. It also commented that with the departure of Hironobu Sakaguchi, the series might be in danger of growing stale.
Several individual Final Fantasy titles have garnered extra attention; some for their positive reception and others for their negative reception. Final Fantasy VII topped '' GamePro 's "26 Best RPGs of All Time" list,cite web| author=GamePro Staff | title=The 26 Best RPGs of the All Time | url= http://www.gamepro.com/article/features/218144/the-26-best-rpgs-page-4-of-4/ | publisher= GamePro | date=November 5, 2008 | accessdate=August 6, 2011|archiveurl= http://liveweb.archive.org/ http://www.gamepro.com/article/features/218144/the-26-best-rpgs-page-4-of-4/ |archivedate=August 6, 2011 as well as GameFAQs "Best Game Ever" audience polls in 2004 and 2005.cite web| title=Spring 2004: Best. Game. Ever | url= http://www.gamefaqs.com/features/contest/c04spr | publisher= GameFAQs | accessdate=August 6, 2011|archiveurl= http://web.archive.org/web/20090209040851/ http://www.gamefaqs.com/features/contest/c04spr |archivedate=August 6, 2011cite web| title=Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever | url= http://www.gamefaqs.com/features/contest/top10 | publisher= GameFAQs | accessdate=August 6, 2011|archiveurl= http://web.archive.org/web/20090316073741/ http://www.gamefaqs.com/features/contest/top10 |archivedate=August 6, 2011 Despite the success of Final Fantasy& nbsp;VII , it is sometimes criticized as being overrated. In 2003, GameSpy listed it as the seventh most overrated game of all time, while IGN presented views from both sides.cite web| url = http://archive.gamespy.com/articles/september03/25overrated/| title = 25 Most Overrated Games of All Time| author = GameSpy Staff| publisher = GameSpy | month = September | year = 2003| accessdate = August 6, 2011|archiveurl= http://web.archive.org/web/20090412074612/ http://archive.gamespy.com/articles/september03/25overrated/ |archivedate=August 6, 2011cite web| url = http://retro.ign.com/articles/958/958466p1.html| title = Is Final Fantasy& nbsp;VII Overrated? | first = Levi| last = Buchanan| publisher = IGN| date = March 3, 2009| accessdate = August 6, 2011|archiveurl= http://web.archive.org/web/20090310095415/ http://retro.ign.com/articles/958/958466p1.html? ? |archivedate=August 6, 2011Dirge of Cerberus: Final Fantasy& nbsp;VII shipped 392,000& nbsp;units in its first week of release, but received review scores that were much lower than that of other Final Fantasy games.cite web| url = http://www.m-create.com/eng/e_ranking.html| title = Top 10 Weekly Software Sales| date=January 23–29, 2006|accessdate = August 6, 2011|archiveurl = http://web.archive.org/web/20060205034213/ http://m-create.com/eng/e_ranking.html| archivedate = February 5, 2006cite web| url = http://www.gamerankings.com/ps2/924449-dirge-of-cerberus-final-fantasy-vii/index.html| title = Dirge of Cerberus: Final Fantasy& nbsp;VII Reviews| publisher = GameRankings | accessdate = August 6, 2011|archiveurl= http://web.archive.org/web/20090625203933/ http://www.gamerankings.com/ps2/924449-dirge-of-cerberus-final-fantasy-vii/index.html |archivedate=August 6, 2011cite web| url = http://www.metacritic.com/game/playstation-2/dirge-of-cerberus-final-fantasy-vii| title = Dirge of Cerberus: Final Fantasy& nbsp;VII Reviews| publisher = Metacritic | accessdate = August 6, 2011|archiveurl= http://liveweb.archive.org/ http://www.metacritic.com/game/playstation-2/dirge-of-cerberus-final-fantasy-vii |archivedate=August 6, 2011 A delayed, negative review after the Japanese release of Dirge of Cerberus from Japanese gaming magazine Famitsu hinted at a controversy between the magazine and Square Enix.cite web| url = http://www.1up.com/news/famitsu-digs-dirge-cerberus| publisher = 1UP.com | title = Famitsu Digs Into Dirge of Cerberus| last = Dormer| first = Dan| date = 2006-02-08| accessdate = August 6, 2011|archiveurl= http://www.webcitation.org/60kHDatks |archivedate=August 6, 2011 Though Final Fantasy: The Spirits Within was praised for its visuals, the plot was criticized and the film was considered a box office bomb.cite web| title = Final Fantasy: The Spirits Within| last = Ebert| first = Roger| url = http://rogerebert.suntimes.com/apps/pbcs.dll/article? AID=/20010711/REVIEWS/107110301/1023| publisher = RogerEbert.com| date = July 11, 2001| accessdate = August 6, 2011|archiveurl= http://web.archive.org/web/20090620013901/ http://rogerebert.suntimes.com/apps/pbcs.dll/article? AID=/20010711/REVIEWS/107110301/1023 |archivedate=August 6, 2011Final Fantasy Crystal Chronicles for the Nintendo GameCube received overall positive review scores, but reviews stated that the use of Game Boy Advance s as controllers was a big detractor.cite web| url = http://www.1up.com/reviews/final-fantasy-crystal-chronicles | author=1UP Staff |title = Reviews: FF: Crystal Chronicles | publisher = 1UP.com | date = January 1, 2000| accessdate = August 6, 2011|archiveurl= http://www.webcitation.org/60kHdFKRB |archivedate=August 6, 2011
Impact and legacy
The Final Fantasy series and several specific games within it have been credited for introducing and popularizing many concepts that are today widely used in console RPGs. The original title is often cited as one of the most influential early console RPGs, and played a major role in legitimizing and popularizing the genre. Prior to the series, RPGs featured one-on-one battles against monsters from a First-person (video games)|first-person perspective . Final Fantasy introduced a side view perspective with groups of monsters against a group of characters that has been frequently imitated. It also introduced an early evolving Character class|class change system,cite web|author=IGN Staff|title=Ranking the Final Fantasy Series|date=December 29, 2009|publisher=IGN|url= http://uk.ds.ign.com/articles/105/1057633p1.html|accessdate=August 6, 2011|archiveurl= http://www.webcitation.org/60kKp3N1I |archivedate=August 6, 2011cite book|year=1989|title=Final Fantasy Explorer's Handbook (instruction manual)|publisher=Square|page=75 as well as different methods of transportation, including a ship, canoe, and flying airship.cite web|first=Andrew|last=Vestal|title=The History of Console RPGs|publisher= GameSpot |date=November 2, 1998|url= http://www.gamespot.com/features/vgs/universal/rpg_hs/index.html|chapter=Final Fantasy|accessdate=August 6, 2011|archiveurl= http://web.archive.org/web/20090206171150/ http://www.gamespot.com/features/vgs/universal/rpg_hs/index.html |archivedate=August 6, 2011 Final Fantasy& nbsp;II was the first sequel in the industry to omit characters and locations from the previous title. It also introduced an Experience point#Activity-based progression|activity-based progression system,cite web|url= http://psp.ign.com/articles/808/808182p1.html|title=Final Fantasy II Review|publisher=IGN|date=July 26, 2007|author=Jeremy Dunham|accessdate=August 6, 2011|archiveurl= http://www.webcitation.org/60kKwXCYR |archivedate=August 6, 2011 which has been used in later RPG series such as SaGa ,cite web|url= http://www.rpgfan.com/reviews/romancingsagaminstrel/index.html|title=Romancing SaGa|author=Patrick Gann|publisher=RPGFan|accessdate=August 6, 2011|archiveurl= http://www.webcitation.org/60kLLcH6i |archivedate=August 6, 2011 Grandia (series)|Grandia ,cite web|url= http://psx.ign.com/articles/162/162007p1.html|title=Grandia|publisher=IGN|author=Francesca Reyes|date=November 4, 1999|accessdate=August 6, 2011|archiveurl= http://www.webcitation.org/60kLWfkHL |archivedate=August 6, 2011 and The Elder Scrolls .Final Fantasy III introduced the job system, a character progression engine allowing the player to change character classes, as well as acquire new and advanced classes and combine class abilities, at any time during the game.cite web|url= http://na.square-enix.com/ff3/ |title=Final Fantasy III |publisher=Na.square-enix.com |date= |accessdate=August 6, 2011|archiveurl= http://web.archive.org/web/20090627120205/ http://na.square-enix.com/ff3/ |archivedate=August 6, 2011Final Fantasy IV is considered a milestone for the genre, introducing a dramatic storyline with a strong emphasis on character development and personal relationships.cite web| last=Kasavin|first=Greg | title=Final Fantasy IV Advance Review | date=December 12, 2005| url= http://www.gamespot.com/gba/rpg/finalfantasyiv/review.html | publisher= GameSpot | accessdate=August 6, 2011|archiveurl= http://www.webcitation.org/60kLqP44y |archivedate=August 6, 2011 Final Fantasy& nbsp;VII is credited as having the largest industry impact of the series,cite web| url = http://www.gametrailers.com/video/part-v-final-fantasy/23449| title = Final Fantasy Retrospective Part& nbsp;V| publisher = GameTrailers | date = August 13, 2007| accessdate = August 6, 2011|archiveurl= http://web.archive.org/web/20090611163946/ http://www.gametrailers.com/video/part-v-final-fantasy/23449 |archivedate=August 6, 2011 and with allowing console role-playing games to gain mass-market appeal.cite web| url = http://www.usatoday.com/tech/gaming/2006-08-29-dirge-of-cerberus_x.htm| title = 'Dirge of Cerberus' defies expectations, for better and worse| first = Alex| last = Kraus| publisher = USA Today | date = August 30, 2006| accessdate = August 6, 2011|archiveurl= http://www.webcitation.org/60kM7Puao |archivedate=August 6, 2011
The series affected Square's business on several levels. The commercial failure of Final Fantasy: The Spirits Within resulted in hesitation and delays from Enix during merger discussions with Square. Square's decision to produce games exclusively for the Sony PlayStation—a move followed by Enix's decision with the Dragon Quest series—severed their relationship with Nintendo.Final Fantasy games were absent from Nintendo consoles, specifically the Nintendo 64, for seven years. Critics attribute the switch of strong third-party titles like the Final Fantasy and Dragon Quest games to Sony's PlayStation, and away from the Nintendo 64, as one of the reasons behind PlayStation being the more successful of the two consoles. The release of the Nintendo GameCube, which used optical disc media, in 2001 caught the attention of Square. To produce games for the system, Square created the Shell corporation|shell company Square (company)#In_Japan|The Game Designers Studio and released Final Fantasy Crystal Chronicles , which spawned its own Media franchise|metaseries within the main franchise. Final Fantasy& nbsp;XI 's lack of an online method of subscription cancellation prompted the creation of legislation in Illinois that requires internet gaming services to provide such a method to the state's residents.cite book| title = Guinness World Records 2009 Gamer's Edition| series= Guinness World Records | date= February 3, 2009| publisher= Guinness| isbn= 978-1-904994-45-9| pages= 174–175| chapter= Record Breaking Games: Role-Playing Games
The series' popularity has resulted in its appearance and reference in numerous facets of popular culture like anime, TV series, and webcomic s.cite book| first = Timothy J.| last = Craig| title = Japan Pop!: Inside the World of Japanese Popular Culture| publisher = M.E. Sharpe| year = 2000| page = 140| isbn = 0-7656-0561-9cite web| url = http://arstechnica.com/gaming/news/2006/05/4078.ars| first = Ben| last = Kuchera| title = Robot Chicken pokes fun at Final Fantasy| publisher = Ars Technica| date = May 23, 2006| accessdate = August 6, 2011|archiveurl= http://www.webcitation.org/60kMR9oYI |archivedate=August 6, 2011cite web| url = http://www.vgcats.com/ffxi/| title = Adventure Log| publisher = VG Cats | accessdate = ugust 6, 2011|archiveurl= http://web.archive.org/web/20090418045027/ http://www.vgcats.com/ffxi/? |archivedate=August 6, 2011 Music from the series has permeated into different areas of culture. Final Fantasy& nbsp;IV 's "Theme of Love" was integrated into the Education in Japan|curriculum of Japanese school children and has been performed live by orchestras and metal bands.cite web| url = http://www.gametrailers.com/video/part-iii-final-fantasy/22905| title = Final Fantasy Retrospective Part& nbsp;III| date = July 30, 2007| publisher = GameTrailers | accessdate = August 6, 2011|archiveurl= http://web.archive.org/web/20090609180025/ http://www.gametrailers.com/video/part-iii-final-fantasy/22905 |archivedate=August 6, 2011 In 2003, Uematsu became involved with The Black Mages , a rock group independent of Square that has released albums of arrangement|arranged Final Fantasy tunes.cite web| url = http://na.square-enix.com/uematsu/profile/index.html| title = Nobuo Uematsu's Profile| publisher = Square Enix | accessdate = August 6, 2011|archiveurl= http://www.webcitation.org/60kMjNtlD |archivedate=August 6, 2011cite web| url = http://www.dogearrecords.com/tbm3/| title = The Black Mages-Darkness and Starlight| publisher = Dog Ear Records |language=Japanese| accessdate = August 6, 2011|archiveurl= http://www.webcitation.org/60kMsNifh |archivedate=August 6, 2011 Bronze medal ists Alison Bartosik and Anna Kozlova performed their Synchronized swimming at the 2004 Summer Olympics – Women's duet|synchronized swimming routine at the 2004 Summer Olympics to music from Final Fantasy& nbsp;VIII . Many of the titles' official soundtracks have been released for sale as well. Numerous companion books, which normally provide in-depth game information, have been published. In Japan, they are published by Square and are called List of Square Enix companion books|Ultimania books.cite web| url = http://ps2.ign.com/articles/097/097559p1.html| title = Final Fantasy& nbsp;X Ultimania Guide| author = IGN Staff| date =August 20, 2001 |publisher=IGN| accessdate = August 6, 2011|archiveurl= http://www.webcitation.org/60kN2rm0t |archivedate=August 6, 2011cite web| url = http://www.square-enix.co.jp/magazine/gamebooks/ult/index.html| title = Square Enix Game Books Online| publisher = Square Enix | language=Japanese|accessdate = August 6, 2011|archiveurl= http://www.webcitation.org/60kN5xRoI |archivedate=August 6, 2011 In North America, they take the form of standard strategy guide s.
See also
Portal|Final Fantasy
Wikipedia books link|Final Fantasy series| Final Fantasy series
Clear
References
Reflist|colwidth=30em
External links
WikiquoteCommons category
http://www.square-enix.com/na/title/finalfantasy/ Square Enix's official Final Fantasy website
http://www.square-enix.com/jp/title/finalfantasy/ Square Enix's official Final Fantasy websiteja icon
dmoz|Games/Video_Games/Roleplaying/F/Final_Fantasy_Games| Final Fantasy Games
http://retro.ign.com/articles/998/998839p1.html IGN Presents the History of Final Fantasy
Final Fantasy seriesFeatured article Category:1987 introductions Category:Final Fantasy| Category:Role-playing video games Category:Video game franchises
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