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About|the original PlayStation game|the series|Metal Gear|the Game Boy Color game|Metal Gear Solid (Game Boy)pp-semi|small=yesInfobox video game|title = Metal Gear Solid|caption=North American Release cover art.|developer = KCEJ Digital Dialect (PC port)|publisher = Konami ( PlayStation (console)|PlayStation ) Microsoft Game Studios ( Microsoft Windows )|platforms = PlayStation (console)|PlayStation , Microsoft Windows|Windows , PlayStation Network |designer = Hideo Kojima |composer = Takanari Ishiyama Gigi Meroni Kazuki Muraoka Lee Jeon Myung Hiroyuki Togo Maki Kirioka Rika Muranaka Tappi Iwase|series = Metal Gear |engine = Konami|MGS engine (in-house engine)|released = collapsible list|title=September 3, 1998| PlayStation vgrelease|JP=September 3, 1998cite web | url= http://psx.ign.com/articles/064/064699p1.html | title=Metal Gear Solid Hits Japan | date=September 3, 1998 | publisher=IGN | accessdate=May 19, 2008|NA=October 21, 1998cite web | url= http://psx.ign.com/articles/065/065343p1.html | title=Metal Gear Countdown Commences | date=October 19, 1998 | publisher=IGN | accessdate=December 31, 2007|EU=November 16, 1998 PlayStation ( Integral ) vgrelease|JP=June 24, 1999cite web | url= http://www.gamespot.com/ps/adventure/metalgearsolidintegral/similar.html? mode=versions | title=Metal Gear Solid Integral | publisher=Gamespot | accessdate=June 10, 2008|NA=September 23, 1999|EU=October 29, 1999 Microsoft Windows vgrelease|NA=September 24, 2000|EU=October 20, 2000 Playstation Store vgrelease|JP=March 21, 2008|NA=June 18, 2009|PAL=November 19, 2009|genre = Stealth game|Stealth action-adventure game|action |modes = Single-player |ratings = vgratings|ESRB=M|CERO=15+|ELSPA=15+|OFLCA=MA15+|PEGI=18+|USK=12|media = 1 or 2 CD-ROM s|requirements =
Pentium compatible processor|Pentium II 233 MHz Central processing unit|CPU
32 MB Random access memory|RAM
4 MB 3D accelerated video card
DirectX v. 7.0Acite web | title=Metal Gear Solid tweak guide | author=McGuire, Thomas | publisher=3D Spotlight |date=October 12, 2000 | url= http://www.techspot.com/tweaks/metal_gear/ | accessdate=July 7, 2007
|input = Gamepad , Computer keyboard|Keyboard and Computer mouse|Mouse
nihongo| Metal Gear Solid |?????????|Metaru Gia Soriddo|commonly abbreviated as MGS is a videogame by Hideo Kojima .cite web | title=Metal Gear Solid Tech Info/Credits | url= http://www.gamespot.com/ps/adventure/metalgearsolid/tech_info.html | publisher= GameSpot | accessdate=July 7, 2007 The game was video game developer|developed by Konami Computer Entertainment Japan and first video game publisher|published by Konami in 1998 in video gaming|1998 for the PlayStation (console)|PlayStation video game console . It is the sequel to Kojima's early MSX2 computer games Metal Gear (video game)|Metal Gear and Metal Gear 2: Solid Snake . The game featured cinematic cutscenes rendered using the in-game engine and graphics, as well as voice acting in numerous codec sequences.cite web | title=The History of MetalGear - Metal Gear Solid| url= http://www.gamespot.com/gamespot/features/video/mg_history/| publisher= GameSpot |accessdate=June 13, 2008Dead link|date=April 2012|bot=H3llBot
Metal Gear Solid follows Solid Snake , a soldier who infiltrates a nuclear weapon s facility to neutralize the terrorist threat from FOXHOUND , a renegade special forces unit. Colonel Campbell : Next-Generation Special Forces led by members of unit FOXHOUND. They've presented Washington with a single demand, and they say that if it isn't met, they'll launch a nuclear weapon. ( Metal Gear Solid , Briefing Mode) Konami Computer Entertainment Japan West, 1998 Snake must liberate two hostages, the head of Defense Advanced Research Projects Agency|DARPA and the president of a major arms manufacturer, confront the terrorists, and stop them from launching a nuclear strike. Colonel Campbell : You'll have two mission objectives. First, you're to rescue the DARPA Chief, Donald Anderson, and the president of ArmsTech, Kenneth Baker. They're both being held as hostages. Secondly, you're to investigate whether or not the terrorists have the ability to launch a nuclear strike, and stop them if they do. ( Metal Gear Solid , introductory sequence) Konami Computer Entertainment Japan West, 1998
Metal Gear Solid was very well received, shipping more than six million copies,cite web | author=Big Gaz | title=Metal Gear Solid 3 Exclusive For Sony | url= http://www.gameplanet.co.nz/mag.dyn/Features/1751.html | date=May 15, 2003 | publisher= Gameplanet (New Zealand)|Gameplanet | accessdate=July 7, 2007 and scoring an average of 94 out of 100 on the aggregate website Metacritic .cite web | title=Metal Gear Solid (PlayStation) | url= http://www.metacritic.com/game/playstation/metal-gear-solid | publisher= Metacritic |accessdate=December 18, 2011 It is recognized by many critics as one of the best and most important games of all time,cite web|author= |url= http://www.gametrailers.com/player/15147.html? type=mov |title=GT Countdown Video Game, Top Ten Best And Worst Games Of All Time & #124; Video Clip|publisher=GameTrailers.com |date=2006-11-17 |accessdate=2012-04-06cite web|url= http://www.filibustercartoons.com/games.htm |title=The Top 10 Best / Greatest Video Games of All Time |publisher=Filibustercartoons.com |date=2012-03-10 |accessdate=2012-04-06 and heralded as the game which made the stealth game|stealth genre popular. The commercial success of the title prompted the release of an expanded version for the PlayStation and personal computer|PC , titled Metal Gear Solid: Integral ; and a remake, Metal Gear Solid: The Twin Snakes was later released for the Nintendo GameCube . The game has also spawned numerous sequel s, prequel s and spin-off (media)|spin-off s, including several games, a radio drama, comics, and novels.
Gameplay
Despite a transition to 3D computer graphics|3D , the gameplay of Metal Gear Solid remains similar to its 2D computer graphics|2D MSX2 predecessor Metal Gear 2: Solid Snake . The player must navigate the protagonist , Solid Snake, through the game's areas without being detected by enemies.cite web | title=Metal Gear Solid | url= http://psx.ign.com/objects/000/000569.html | publisher=IGN | accessdate=October 22, 2006 Detection is triggered by the player moving into an enemy's field of vision and sets off an alarm that draws armed enemies to his location.cite web | author=Kasavin, Greg | title=Metal Gear Solid (PC) review | url= http://www.gamespot.com/pc/adventure/metalgearsolid/review.html | publisher= GameSpot | date=October 2, 2000 | accessdate=July 7, 2007 This also triggers "alert mode" and the player must then hide and remain undetected, at which point “evasion mode” begins and once the counter reaches zero the game returns to "infiltration mode" where enemies are not suspicious of Snake’s presence. The radar cannot be used in alert or evasion mode.
To remain undetected, the player can perform techniques which make use of both Solid Snake's abilities and the environment, such as crawling under objects, using boxes as Cover System (gaming)|cover , ducking or hiding around walls, and making noise to distract enemies. These are carried out using the Third-person shooter|third-person camera , which often changes its angle to give the player the best view of the area possible, and an on-screen radar , which displays enemies and their field of vision.cite web | author=Mielke, James | title=Metal Gear Solid Strategy Guide | url= http://www.gamespot.com/features/vgs/psx/mgs_gg/ | publisher= GameSpot | accessdate=November 15, 2006 |archiveurl = http://web.archive.org/web/20061221052701/ http://www.gamespot.com/features/vgs/psx/mgs_gg/ |archivedate = December 21, 2006 Snake can also make use of many items and gadgets, such as Thermography|infra-red goggles or a cardboard box disguise.cite web | author=House, Matthew | title=Metal Gear Solid – Overview | url= http://www.allgame.com/cg/agg.dll? p=agg& sql=1:14082 | publisher= Allgame | accessdate=October 22, 2006 The emphasis on stealth promotes a less violent form of gameplay, as fights against large groups of enemies will often result in serious damage for the player.cite web | title=Metal Gear Solid PC – Instructional Manual | url= http://download.microsoft.com/download/b/1/8/b180af00-6eae-490e-88d6-71ec4f4af01a/metalgearsolid_booklet_EN.pdf | publisher= Konami / Microsoft | accessdate=July 7, 2007|format=PDF| archiveurl = http://web.archive.org/web/20070127192856/ http://download.microsoft.com/download/b/1/8/b180af00-6eae-490e-88d6-71ec4f4af01a/metalgearsolid_booklet_EN.pdf| archivedate = January 27, 2007
The game's progress is punctuated by cutscene s and Receiver (radio)|codec , as well as encounters with boss (video games)|bosses . To progress, players must discover the weaknesses of each boss and defeat them. Game controls and play strategies can also be accessed via the Codec radio, where advice is delivered from Snake's support team; for example, the support team may chastise Snake for not saving his progress often enough, or explain his combat moves in terms of which buttons to press on the gamepad. The Codec is also used to provide exposition (literary technique)|exposition on the game's backstory . Completion of the title provides the player with a statistical summary of their performance, and a "code name" based upon it, typically the name of a common animal.
In a first for the Metal Gear series, a training mode, called Virtual Reality|VR Mode, is available in which players can practice hiding techniques, weapon use, and sneaking. In addition to the stealth gameplay, there are set piece (film)|set piece sequences that entail firefights between the player and enemies from the third-person and first person shooter|first-person perspectives.cite book | year=1999 | title=Metal Gear Solid instruction manual | page=49 | publisher=Konami | id=SLES-01370 | unused_data=hh editor=Konami staff
Plot
Characters
Main|List of Metal Gear Solid characters The protagonist of Metal Gear Solid is Solid Snake, a legendary infiltrator and saboteur, voiced by Akio Otsuka / David Hayter . According to character designer Yoji Shinkawa, Solid Snake's physique in this particular installment was based on Jean Claude Van Damme , while his facial appearance was based on Christopher Walken .cite web|url= http://www.konami.jp/gs/game/metalgear/art/snake_v.html|title=Yoji Shinkawa's Art Gallery from the official Metal Gear Solid website|accessdate= 19 July 2006|date= July 9, 1998 |publisher=Konami|language=Japanese|unused_data=Konami site staffcite book|title=Metal Gear Solid: Official Mission Handbook|last=Hodgson |first=David S.J.|year=1998|publisher=Millennium Publications Inc. |page=142 During the mission, Snake receives support and advice via codec radio. Colonel List of recurring Metal Gear characters#Roy Campbell|Roy Campbell , Solid Snake's former commanding officer , supports Snake with advice and tactics. While he initially keeps a number of secrets from Snake, he gradually reveals them. Colonel Campbell : Snake, I'm sorry I kept a lot of things from you. ( Metal Gear Solid ) He is joined by Naomi Hunter , who gives medical advice; List of characters in the Metal Gear series#Nastasha Romanenko|Nastasha Romanenko , who provides item and weapon tips; Master Miller , a former drill instructor and survival coach; and List of characters in the Metal Gear series#Mei Ling|Mei Ling , who invented the soliton radar system used in the mission and is also in charge of mission data; the player can call her to save the game.
The main antagonist of the game is Liquid Snake , leader of a now-terrorist splinter cell of the organization FOXHOUND, and genetic counterpart to Solid Snake.cite book | year=1999 | editor=Konami staff | title=Metal Gear Solid instruction manual | page=49 | publisher=Konami | id=SLES-01370 An elite special forces unit, FOXHOUND contains experts specializing in unique tasks. Members are Revolver Ocelot , a Western-style gunslinger and expert interrogator whose weapon of choice is the Colt Single Action Army ; Sniper Wolf , a preternatural sniper; Vulcan Raven , a hulking Alaskan shamanism|shaman armed with an M61 Vulcan torn from a downed F-16; Psycho Mantis , a psychic profiler and psychokinesis expert; and List of characters in the Metal Gear series#Decoy Octopus|Decoy Octopus , a master of disguise.
Other characters include List of recurring Metal Gear characters#Meryl Silverburgh|Meryl Silverburgh , Colonel Campbell's niece and a rookie soldier stationed in Shadow Moses who did not join the revolt; List of recurring Metal Gear characters#Hal Emmeric|Dr. Hal Emmerich , the lead developer of Metal Gear REX ; and the " List of recurring Metal Gear characters#Gray Fox|Ninja ", a mysterious cybernetically enhanced agent who is neither an ally nor an enemy of Snake but does oppose FOXHOUND.
Story
Metal Gear chronologyThe story is set sometime between February 21st and 27th, 2005, six years after the events of Metal Gear 2: Solid Snake (not to be confused with Metal Gear Solid 2 ).cite web|url= http://www.konami.jp/gs/game/mgs3_sub/america/mgs/saga.html|title=Metal Gear Solid 3: Subsistence website – Metal Gear Saga vol. 1 section|accessdate=January 12, 2006 A genetically enhanced, renegade special forces unit, FOXHOUND, leads an armed uprising on a remote island in Alaska 's Fox Islands (Alaska)|Fox Archipelago . This island, codenamed "Shadow Moses", is the site of a nuclear weapons disposal facility. The forces that seized this island, led by a mercenary known as Liquid Snake, have acquired the nuclear-capable mecha , Metal Gear REX, and are threatening the U.S government with a nuclear reprisal if they do not receive the remains of the "legendary mercenary" Big Boss (Metal Gear)|Big Boss within 24 hours.cite web | author=Shoemaker, Brad | title=GameSpot's The History of MetalGear | url= http://www.gamespot.com/gamespot/features/video/mg_history/ | publisher= GameSpot |accessdate=October 22, 2006 | archiveurl= http://web.archive.org/web/20061018163353/ http://www.gamespot.com/gamespot/features/video/mg_history/ | archivedate=October 18, 2006
Solid Snake is forced out of retirement and is dispatched at the request of Colonel Roy Campbell to penetrate the terrorists' defenses and neutralize the threat.cite web | author=Stratosphere | title=Metal Gear Solid Brief Synopsis | url= http://metalgearsolid.org/show_features.php? id=461 | archiveurl= http://web.archive.org/web/20070130214924/ http://www.metalgearsolid.org/show_features.php? id=461 | archivedate=2007-01-30 | work= http://www.metalgearsolid.org/ Metal Gear Solid: The Unofficial Site | accessdate=October 22, 2006 Snake is also ordered to locate two hostages: DARPA Chief List of characters in the Metal Gear series#Donald Anderson|Donald Anderson , and ArmsTech president List of characters in the Metal Gear series#Kenneth Baker|Kenneth Baker . Colonel Campbell's daughter, at the time believed to be niece, Meryl Silverburgh , is also held captive in the facility after refusing to take part in the uprising. Snake enters the facility via an air vent and eventually locates Anderson in a cell. He informs Snake of the new Metal Gear REX unit housed at the facility and how he can prevent it from being launched using a secret detonation override code, but then suddenly dies of a Myocardial infarction|heart attack .Metal Gear Solid. "Master Miller" : The cause of death. Didn't the ArmsTech president and the DARPA Chief - I mean, Decoy Octopus - die of something that looked like a heart attack? Meryl, who is held in an adjoining cell, manages to break out and assist Snake in escaping as enemy soldiers are alerted to his presence. Snake then locates Baker. Whilst attempting to free him, Snake is confronted by Revolver Ocelot , who challenges Snake to a gunfight, which is interrupted by a mysterious cyborg ninja who cuts off Ocelot's right hand. Baker briefs Snake on the Metal Gear project and advises him to contact Meryl, whom he gave a PAL card that could be used to prevent the launch; but, like the DARPA Chief, he suddenly dies of a heart attack.Citation needed|date=March 2012 Snake then contacts Meryl via codec, and agrees to meet her in the base's warhead disposal area on the condition that he contacts Metal Gear's designer, List of recurring Metal Gear characters#Otacon|Dr. Hal "Otacon" Emmerich . As he emerges onto a canyon, Snake receives an anonymous codec call. The mysterious voice calls himself Deep Throat|"Deepthroat" and warns Snake of a tank ambush up ahead. Snake is confronted by Vulcan Raven in an M1 tank, but manages to defeat the two gunners and proceeds to the warhead disposal area. Snake locates Otacon in his lab. The ninja reappears, and Snake realizes that it is actually his formerly deceased ally List of recurring Metal Gear characters#Gray Fox|Gray Fox . Otacon agrees to aid Snake remotely, using special camouflage to procure information and supplies while he remains invisible. Snake meets with Meryl and agrees for her to accompany him on his mission. Meryl gives Snake the PAL card Baker gave her. As they head for the underground base, Meryl becomes possessed by Psycho Mantis 's mind control tune and pulls her gun on Snake. Snake disarms Meryl and defeats Psycho Mantis who, before he dies, informs Snake that he read Meryl's mind, and discovered that he has "a large place" in her heart. After they reach the underground passageway, Sniper Wolf ambushes them; wounds Meryl; and, after a brief duel, captures Snake.
While Snake is imprisoned, Liquid confirms Snake's suspicion that they are twin brothers.Metal Gear Solid. Liquid Snake : We're both the last surviving sons of Big Boss... Snake is then tortured by Ocelot Liquid Snake : We're shorthanded, so make this little torture show of yours as short as possible. (Metal Gear Solid) and the player can choose whether or not to give in to the torture. When Snake is taken to his cell, he discovers Anderson's body lying in the corner, drained of blood and looking decomposed for days. Eventually Snake is able to escape his cell.
As Snake makes his way up the facility's communications tower, he is ambushed by Liquid in a Mil Mi-24|Hind-D attack helicopter, but swiftly defeats him. As he emerges from the tower onto the snowfield, he is confronted once again by Sniper Wolf. This time, however, Snake defeats and kills Wolf in front of a grief-stricken Otacon, who was infatuated with her. Nonetheless, Otacon continues to aid Snake.
Snake continues on to REX's hangar, while Vulcan Raven lies in wait. Raven, having shamanistic intuition, is able to discern Snake's heritage. He can also tell that Snake is a clone, saying that he is "from another world." Snake and Raven battle it out in a freezer warehouse, which results in Raven's death. During his death scene, Raven tells Snake that the man he saw die in front of his eyes was not the DARPA Chief but Decoy Octopus, a member of FOXHOUND. Raven leaves Snake with a cryptic message of his violent future before being devoured by ravens.
Infiltrating Metal Gear's hangar, Snake overhears Liquid and Ocelot preparing the launch sequence for Metal Gear REX. Thinking he is deactivating it by using the PAL card, Snake activates Metal Gear REX. Computer : PAL code number three confirmed. PAL code entry complete... (Metal Gear Solid) Liquid then reveals his true colors, having impersonated Master Miller from the beginning of the operation. Liquid informs Snake that his entire mission was manipulated by the renegades to allow the launch of the nuclear weapon. Colonel Campbell : Snake, you've been talking to... "Master Miller" : ...Me... dear brother. (Metal Gear Solid) Liquid explains that they are the product of the Les Enfants Terribles project, a government-sponsored effort to clone (genetics)|clone Big Boss, that was conducted during the 1970s. Liquid explains that Snake received all of Big Boss' Dominance (genetics)#Dominant trait|dominant genes , while he received all of the Dominance (genetics)#Recessive trait|recessive genes . Liquid Snake : It is for this purpose that we were created. / Solid Snake : Created? / Liquid Snake : Yes, created, Les Enfantes Terrible...the terrible children. Clones of Big Boss Solid Snake : You mean you had this planned from the beginning? Just to get me to input the detonation code? (Metal Gear Solid) He also reveals to Snake the government's true reason for sending him in: the reprogrammed FoxDie virus would kill all the members of FOXHOUND, allowing the government to retrieve REX undamaged.
Liquid assumes control of Metal Gear REX and a battle ensues. Gray Fox suddenly appears and destroys REX's radome and dies trying to fend off the bipedal tank from Snake. Snake destroys Metal Gear REX and is challenged again by Liquid in person. He fights Liquid atop REX and defeats him after knocking him over the edge. He is then reunited with Meryl or Otacon, depending on the player's actions. They escape through an underground tunnel, while being chased by Liquid, in a jeep. After the two vehicles crash at the tunnel entrance, Liquid emerges and pulls a gun on Snake but suddenly dies from the FoxDie virus. Solid Snake : Naomi, Liquid died from FoxDie too. (Metal Gear Solid) Colonel Campbell, briefly ousted from command of the mission, calls off a nuclear air strike intended to obliterate the evidence of the day's events and officially declares Snake killed in action to stop the US government's search for him in the future.
After the end credits, the player finds out that Snake is the one with recessive genes whilst Liquid had the dominant genes.Revolver Ocelot : The inferior one was the winner after all... Until the very end, Liquid thought he was the inferior one. (Metal Gear Solid) Solid Snake is revealed to have an indeterminate amount of time left before FoxDie kills him. Ocelot is revealed to be a double agent for the Solidus Snake|President of the United States . His intention was to obtain Baker's disk containing Metal Gear's specifications and deliver it to the President, and kill whoever knew of his true motives, one reason for his "accidental" killing of the DARPA Chief.Revolver Ocelot : The vector? Yes sir, FoxDie should become activated soon... (Metal Gear Solid)
Development
Kojima initially planned the third Metal Gear game in 1994, originally titled "Metal Gear 3", and to release it for the 3DO Interactive Multiplayer in 1994 in video gaming|1994 .cite web|url= http://www.kjp.konami.jp/gs/hideoblog/2007/07/000230.html|title=KOJIMA PRODUCTIONS - HIDECHAN RADIO - Episode 148|language=Japanese|format=mp3 Conceptual artwork, by illustrator Yoji Shinkawa , of the characters Solid Snake , Meryl Silverburgh , who was also a character in the adventure game Policenauts , and the FOXHOUND team, were included in the Policenauts: Pilot Disk preceding the release of the full 3DO game in 1995 in video gaming|1995 .cite video game|title = Policenauts Pilot Disk|developer= Konami |platform= 3DO Interactive Multiplayer |language=Japanese|isolang=ja However due to the declining support for the 3DO, development of the game shifted to the PlayStation shortly after it was released.
Kojima retitled the game Metal Gear Solid , choosing this over the working title Metal Gear 3 . This was due to the fact that he believed that the first two MSX2 games in the series were not very well known.cite book|quote= Kojima : "Metal Gear" is as it is, and "Solid" has a deep meaning. Let me explain. This time Metal Gear is displayed in full polygonal form, and I used "Solid" to describe the cubic structure. also, the "Solid" means to the third power mathematically. Also, most of the people don't know that there is a Metal Gear 1 and 2 for the MSX, and I wanted it to be the sequel for those. And, of course, Solid from Solid Snake.|title=Metal Gear Solid: Official Mission Handbook|author=Hogdson, David He used the word 'Solid' which was chosen due to the game being the third installment in the series, and because it uses 3D computer graphics .cite web |url= http://www.gamerstoday.com/world_tour/kojima/index.html | title=Hideo Kojima: Game Guru, Movie Maniac | author = Kent, Steven | publisher = Gamers Today | accessdate=July 7, 2007 |archiveurl = http://web.archive.org/web/20070927033904/ http://www.gamerstoday.com/world_tour/kojima/index.html |archivedate = September 27, 2007 Sequels to this game also use the Metal Gear Solid title, and follow a new numeral progression.
The development for Metal Gear Solid began in mid- 1995 in video gaming|1995 cite web | author=GameSpot staff | title=Metal Gear Solid Comes to the Nintendo 64 | url= http://www.gamespot.com/news/2466851.html | publisher= GameSpot | date=June 17, 1997 | accessdate=July 7, 2007 with the intention of creating the "best PlayStation game ever". Developers aimed for accuracy and realism while making the game enjoyable and tense. In the early stages of development, the Huntington Beach SWAT team educated the creators with a demonstration of vehicles, weapons and explosives. Weapons expert Motosada Mori was also tapped as technical adviser in the research, which included visits to Fort Irwin Military Reservation|Fort Irwin and firing sessions at Stembridge Gun Rentals.cite web | author=Bartholow, Peter | title=Metal Gear Solid Casts Its Spell | url= http://www.gamespot.com/news/2467579.html | publisher= GameSpot | accessdate=July 7, 2007Boyer, Crispin. How Real is Metal Gear Solid? Electronic Gaming Monthly, December 1998, p.208 Kojima stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game". To fulfill this, adjustments were made to every detail, such as individually designed desks.cite web | author=IGN staff | title=More News From Metal Gear Solid Creator | url= http://psx.ign.com/articles/064/064632p1.html | publisher=IGN |date=April 28, 1998| accessdate=November 14, 2006
Hideo Kojima created the characters of Metal Gear Solid . Modifications and mechanics were made by conceptual artist Yoji Shinkawa . The characters were completed by polygonal artists using brush drawings and clay models by Shinkawa.cite web | author=IGN staff | title=The Art of Design: MGS2 & Z.O.E. | url= http://ps2.ign.com/articles/088/088856p1.html | publisher=IGN | date=December 12, 2000 | accessdate=November 14, 2006 Kojima wanted greater interaction with objects and the environment, such as allowing the player to hide bodies in a storage compartment. Additionally, he wanted "a full orchestra right next to the player"; a system which made modifications such as tempo and texture (music)|texture to the currently playing track, instead of switching to another pre-recorded track. Although these features could not be achieved, they were implemented in Metal Gear Solid 2: Sons of Liberty .cite web | author=IGN staff | title=E3: Hideo Kojima Interview | url= http://ps2.ign.com/articles/079/079352p1.html | publisher=IGN | date=May 15, 2000 | accessdate=July 13, 2007
Metal Gear Solid was shown to the public at the Electronic Entertainment Expo|E3 gaming event in 1997 as a short video. It was later playable for the first time at the Tokyo Game Show in 1998 and officially released the same year in Japan cite web | author=Grant | title=The Metal Gear Timeline | url= http://www.classicgaming.com/metalgear/history.html | archiveurl= http://web.archive.org/web/20070610145345/ http://www.classicgaming.com/metalgear/history.html | archivedate=2007-06-10 | work= http://www.classicgaming.com/metalgear The Metal Gear Edge |accessdate=November 14, 2006 with an extensive promotional campaign. Television advertisement|Television and magazine advertisements, in-store samples, and Game demo|demo give-aways contributed to a total of United States dollar|US$ 8 million in promotional costs.cite web | author=GameSpot staff | date=October 16, 1998 | title=Metal Gear Gears Up | url= http://www.gamespot.com/news/2465034.html | publisher= GameSpot | accessdate=July 7, 2007 An estimated 12 million demos for the game were distributed during 1998.cite press release | title=Details announced on massive marketing campaign for Konami's Metal Gear Solid | publisher=Konami / M2 Presswire | date=October 19, 1998
Release history
Original version
The English version of Metal Gear Solid , translated by Jeremy Blaustein , who localized the Sega CD version of Snatcher , contains minor refinements made during localization, such as adjustable difficulty settings, a bonus tuxedo outfit for Snake, and a "demo theater" for viewing cutscenes and radio conversations.cite book | year=1999 | editor=Liam Beatty | title=Metal Gear Solid – The Official Strategy Guide | page=148 | publisher=Piggyback | isbn=2-913364-07-1 Versions of the game dubbed in Spanish language|Spanish , German language|German , French language|French and Italian language|Italian were released throughout Europe in addition to the English-dubbed version released in America. A premium package was released in Japan and Asia containing the game, a t-shirt, dog tags, a music CD featuring the soundtracks of the MSX2 games, and a booklet with information about the game's production and plot.cite web | title=Metal Gear Solid Premium Package | url= http://www.ncsx.com/www/ncs083198/mgs_ltd.htm | publisher=NCSX | accessdate=October 21, 2006 A European version of the package was also produced, featuring different content from the Japanese version.cite web | title=Metal Gear Solid Limited Edition Premium Package Scans | url= http://junkerhq.net/MetalGear/psxeppimages.html | publisher=Junker HQ | accessdate=June 9, 2008
The Japanese PlayStation version of Metal Gear Solid , as well as Integral , had been reissued twice: once under The Best range and second time as a PSone Books title. Likewise, the American and European versions of Metal Gear Solid were reissued under the "Greatest Hits" and "Platinum" ranges respectively. The game is included in the Japanese Metal Gear Solid: 20th Anniversary Collection setcite web|url= http://www.konamistyle.jp/ecitem/item40296.html|title=?????? METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID COLLECTION????? - ???????|language=Japanese and in the American Essential Collection set.cite web |title=MGS Essential Collection Detailed|date=February 5, 2008 |publisher=IGN.com |url= http://ps2.ign.com/articles/849/849861p1.html|accessdate=2008-03-28 The original Metal Gear Solid was released on the PlayStation Store for download on the PlayStation 3 and PlayStation Portable in vgy|2008 in Japan and in vgy|2009 in North America and Europe.cite web|url= http://store.playstation.com/game/product.vm? id=JP0101-NPJJ00145_00-0000000000000001|title=PLAYSTATION Store - METAL GEAR SOLID - (?)????????????????|language=Japanese
Integral and VR Missions
Released on June 25, 1999 for the PlayStation in Japan,cite web | author=allgame staff | title=Metal Gear Solid Integral Overview | url= http://www.allgame.com/cg/agg.dll? p=agg& sql=1:23084 | publisher= Allgame |accessdate=October 24, 2006 Metal Gear Solid: Integral is an international version|expanded version of the original game based on the North American localization. The original Japanese voices are replaced with the English dub, while offering a choice between Japanese and English captions, and there is an extra disc of virtual reality training missions dubbed the "VR Disc". Added to the main game are an alternate sneaking suit outfit for Meryl to complement Snake's tuxedo and the red-colored Ninja, a "Very Easy" difficulty setting where the player starts their mission with an MP5A5|MP5 sub-machine gun with infinite ammo, new Codec frequencies with staff commentary and hidden music, a First-person shooter|first-person view mode, an option for alternate patrol routes for enemies, and a downloadable PocketStation minigame.
The "VR Disc" features over 300 missions testing the player's sneaking and fighting skills, as well as less conventional tests, such as murder mysteries, battling giant genome soldiers, and three missions where the player controls the Cyborg Ninja. Special features include trailers for Metal Gear Solid , a preview artwork of Metal Gear RAY from Metal Gear Solid 2: Sons of Liberty and a "photoshoot" mode to take pictures of Mei Ling and Naomi.cite web | author=Mielke, James | date=July 22, 1999 | title=Metal Gear Solid Integral review | url= http://www.gamespot.com/ps/adventure/metalgearsolidintegral/review.html | publisher= GameSpot | accessdate=July 7, 2007 In Japan, Famitsu magazine scored the Integral and "VR Disc" bundle a 34 out of 40. ????????? - ????????? ?????? . Weekly Famitsu. No.915 Pt.2. Pg.9. 30 June 2006.
The VR Disc from Integral was released as a separate product outside of Japan — in North America as Metal Gear Solid: VR Missions (September 23, 1999) and in Europe as Metal Gear Solid: Special Missions (October 29, 1999).cite web | title=Metal Gear Solid VR Missions Info | url= http://www.gamefaqs.com/console/psx/data/197911.html | publisher= GameFAQs |accessdate=October 24, 2006 When loading Special Missions , the player is prompted to replace the game disk with either of the disks from Metal Gear Solid . If the disk is correctly identified, the player can insert the Special Missions disk and the game will then load as normal. This requirement was absent from the American VR Missions and Japanese VR Disc.cite web | title=Metal Gear Solid Special Missions | url= http://www.absolute-playstation.com/api_review/rmgsmission.htm | publisher=Absolute Playstation |accessdate=June 9, 2008 Special Missions cannot be played on pre- PSTWO|SCPH-70000 PlayStation 2 consoles, as it will not recognize either Metal Gear Solid disk, but the game is compatible with other consoles.
A PC port of Integral was also released in Europe and North America in late 2000 with PocketStation support removed.cite web | title=Metal Gear Solid | url= http://www.amazon.com/dp/B00004VP4B/ | publisher= Amazon.com | accessdate=January 15, 2007cite web | title=Metal Gear Solid | url= http://www.amazon.co.uk/dp/B00004W3G2/ | publisher= Amazon.co.uk | accessdate=January 15, 2007 Scoring 83 in Metacritic 's aggregate, the game was criticized for "graphic glitches", the aged nature of the port, and being essentially identical to the PlayStation version.cite web | title=Metal Gear Solid (pc:2000): Reviews | url= http://www.metacritic.com/games/platforms/pc/metalgearsolid | publisher= Metacritic | accessdate=July 7, 2007
The Twin Snakes
Main|Metal Gear Solid: The Twin SnakesA video game remake|remake of Metal Gear Solid , titled Metal Gear Solid: The Twin Snakes , was developed by Silicon Knights under the supervision of Hideo Kojima and released for the Nintendo GameCube in North America, Japan, and Europe in March 2004.cite web | title=Metal Gear Solid The Twin Snakes Tech Info/Credits | url= http://www.gamespot.com/gamecube/action/metalgearworkingtitle/tech_info.html | publisher= GameSpot |accessdate=October 25, 2006 While Twin Snakes was largely developed at Silicon Knights, its cutscene s were developed in-house at Konami and directed by Cinema of Japan|Japanese film director Ryuhei Kitamura , reflecting his dynamic signature style, utilizing bullet time photography and choreography|choreographed gunplay extensively.cite web | author=GameSpot staff | url= http://www.gamespot.com/gamecube/action/metalgearworkingtitle/news.html? sid=6029270 | title=Hideo Kojima Q& A | publisher= GameSpot | date=May 30, 2003 | accessdate=July 7, 2007 While the storyline and settings of the game were unchanged (although a select few lines of dialog were re-written more closely resembling the original Japanese version), a variety of gameplay features from Sons of Liberty were added such as the first person aiming and hanging from bars on walls. Another change in the English voice acting was the reduction of Mei Ling's, Naomi's and Nastasha's accents, as well as the recasting of the Ninja from Greg Eagles , who still reprised the role of the DARPA chief, to Rob Paulsen . The graphics were also updated to match those of MGS2 .cite web | url= http://www.gamespot.com/gamecube/action/metalgearworkingtitle/review.html | publisher= GameSpot | author=Shoemaker, Brad | date=March 8, 2004 | title=Metal Gear Solid: The Twin Snakes review | accessdate=July 7, 2007
Music
Main|Metal Gear Solid Original Game SoundtrackThe musical score of Metal Gear Solid was composed by Konami in-house musicians, including Kazuki Muraoka, who also worked on Metal Gear (video game)|Metal Gear . Composer and lyricist Rika Muranaka provided a song called "The Best is Yet To Come" for the game's ending credits sequence.cite web | author= | title=Metal Gear Solid Game Credits | url= http://www.mgsaga.net/Team-Game-MGS.htm | work= http://www.mgsaga.net/ The Unofficial Facts Site | accessdate=October 23, 2006 The song is performed in Irish language|Irish by Aoife Ní Fhearraigh .cite web | author=Aoife Ní Fhearraigh | title=My Albums | url= http://www.aoife.ie/myalbums.htm | work= http://aoife.ie/ Aoife Ní Fhearraigh |accessdate=October 23, 2006 The main theme was composed by nihongo|TAPPY|?? ??|Iwase Tappi from the Konami Kukeiha Club and was also used in Ape Escape 3.
Music played in-game has a synthetic feel with increased pace and introduction of strings during tense moments, with a looping style endemic to video games. Overtly cinematic music, with stronger orchestral and choral elements, appears in cutscenes. The soundtrack was released on September 23, 1998, under the King Records (Japan)|King Records label.cite web | author=Justin Shertzer | title=Metal Gear Solid Original Game Soundtrack | url= http://www.altpop.com/stc/reviews/mgsogs.htm | work= http://www.altpop.com/stc/ SoundtrackCentral.com | accessdate=January 5, 2007
Reception and legacy
VG Reviews|Allgame = Rating|5|5cite web | url= http://www.allgame.com/cg/agg.dll? p=agg& sql=1:14082|title=allgame ((( Metal Gear Solid > Overview ))) | work= Allgame | accessdate=March 26, 2008 |IGN = 9.8/10cite web | url= http://psx.ign.com/articles/150/150569p1.html|title=Metal Gear Solid | work= IGN | accessdate=February 19, 2008 |GSpot = 8.5/10 |Edge = 9/10cite web|url= http://www.lowbrowculture.com/edge/? querytype=developer& query=Konami|title=Konami|accessdate=2008-09-17|publisher=Edge Reviews Database |EGM = 10/10 |rev1 = NGamer |rev1Score=9/10 | |compilation = yes | |GR = 94% (28 reviews)cite web | title=Metal Gear Solid - PS | url= http://www.gamerankings.com/htmlpages2/197909.asp | accessdate=December 18, 2011 |MC = nowrap|94 / 100 (20 reviews) | award1Pub = IGN | award1 = Best PlayStation Game | award2Pub = Japan Media Arts Festival | award2 = Excellence Award for Interactive Art Metal Gear Solid was a commercial success, shipping over 6 million copies worldwide. Upon release, it was one of the most rented games,cite web|accessdate= January 13, 2007|title=Metal Gear Breaks Into Rentals|work=IGN|date=1998-11-19|url= http://psx.ign.com/articles/065/065813p1.html and topped sales charts in the United Kingdom .cite web|accessdate= January 13, 2007|title=News: World|work=Acorn Gaming|date=1999-04-09|url= http://www.acorn-gaming.org.uk/index.php3? p=News/WorldOld
The game was very well received by the media and some of the most prominent gaming critics. NGamer said "It's like playing a big budget action blockbuster, only better".cite web|url= http://www.computerandvideogames.com/game.php? id=1377| title=Ngamer& nbsp;— Review: SMetal Gear Solid|accessdate=2008-05-12|publisher= NGamer Gaming website IGN awarded the game 9.8 out of 10 and said it came "closer to perfection than any other game in PlayStation's action genre" and called it "Beautiful, engrossing, and innovative...in every conceivable category".cite web | url= http://psx.ign.com/articles/150/150569p1.html | title=Metal Gear Solid review | publisher=IGN | author=Nelson, Randy | date=October 21, 1998 | accessdate=July 7, 2007 Users and critics of GamePro gave it an average score of 4.8 out of 5 calling it "this season's top offering game and one game no self-respecting gamer should be without". But they criticized the frame rate , saying it "occasionally stalls the eye-catching graphics" and "Especially annoying are instances where you zoom in with binoculars or the rifle scope", and also the interruptions of "advice from your team", in the early parts of the game, calling it an "annoyance".cite web|url= http://www.gamepro.com/sony/psx/games/reviews/236.shtml|accessdate = 2007-01-15|title = Review: Metal Gear Solid|author=MAJORMIKE|date=2005-07-13|publisher= GamePro |archiveurl= http://web.archive.org/web/20110607061019/ http://www.gamepro.com/sony/psx/games/reviews/236.shtml|archivedate=2011-06-07 GameSpot also criticized this, saying "It needlessly interrupts the game". They also criticized how easy it is for the player to avoid being seen, the game's short length, and called it "more of a work of art than ... an actual game".cite web | url= http://www.gamespot.com/ps/adventure/metalgearsolid/review.html | title=Metal Gear Solid (PlayStation) review | publisher= GameSpot | date=September 25, 1998 | author=Gerstmann, Jeff | accessdate=October 28, 2006 It received an Excellence Award for Interactive Art at the 1998 Japan Media Arts Festival .cite web | url= http://plaza.bunka.go.jp/english/festival/1998/degital/000311/ | title=1998 Japan Media Arts Festival Digital Art (Interactive Art) Excellence Prize Metal Gear Solid | publisher=Japan Media Arts Plaza | accessdate=2007-08-28
Metal Gear Solid is often recognized as one of the key titles involved in popularizing the stealth game genre. The idea of the player being unarmed and having to avoid being seen by enemies rather than fight them has been used in many games since. It is also sometimes acclaimed as being a film as much as a game due to the lengthy cut scenes and complicated storyline.cite web | title=Sneak Attack| url= http://www.1up.com/do/feature? cId=3136603 | work=1up | accessdate=May 15, 2008 Entertainment Weekly said it "broke new ground with...movie-style production...and stealth-driven gameplay, which encouraged...hiding in boxes and crawling across floors". GameTrailers claimed that it "invented the stealth game" and called it "captivating, inventive and gritty". The game is often considered one of the best games for the PlayStation (console)|PlayStation , and has featured in best video games lists by GameFAQs ,cite web | title=Fall 2005: 10-Year Anniversary Contest – The 10 Best Games Ever| url= http://www.gamefaqs.com/features/contest/top10 | publisher= GameFAQs | accessdate=November 17, 2006 Japanese magazine Famitsu ,cite web |last=Campbell |first=Colin |date=2006-03-03 |title=Japan Votes on All Time Top 100 |url= http://www.next-gen.biz/features/japan-votes-all-time-top-100 |work=Next Generation |accessdate=2006-03-11 Entertainment Weekly ,cite web | author= EW staff| year=2006 | title=The 100 greatest video games: 21–30 | url= http://www.ew.com/ew/article/commentary/0,6115,450400_8%7C395800%7C1_0_,00.html|work= Entertainment Weekly | accessdate=November 17, 2006Dead link|date=April 2012|bot=H3llBot Game Informer ,cite journal | title=Top 100 Games of All Time | journal=Game Informer | volume=100 | year=2001 | month=August | page=34 GamePro ,cite journal | title=10 Modern Classics Every Gamer Should Own | journal=GamePro | volume=200 | year=2005 | month=May | page=49 Electronic Gaming Monthly cite web|url= http://http%3A//gamers.com/feature/egmtop100/index.jsp|title=Electronic Gaming Monthly's 100 Best Games of All Time| author= EGM staff | year=2001| accessdate=November 17, 2006 |archiveurl= http://web.archive.org/web/20030611191341/ http://http%3A//gamers.com/feature/egmtop100/index.jsp |archivedate=June 11, 2003 and GameTrailers.cite web|url= http://www.gametrailers.com/player/15147.html|title=Top Ten Best Games of All Time|date=2006-11-17|accessdate=2008-05-13|publisher= GameTrailers However, its placing in these lists is inconsistent, ranging from 1st to 50th.cite web | url= http://www.filibustercartoons.com/games.htm | title=The Best Video Games in the History of Humanity | accessdate=May 14, 2008
In 2002 IGN's editors ranked it as the best PlayStation game ever. Writer for the site David Smith said that just the demo for the game had "more gameplay in it than in most finished titles". They also gave it the "Best Ending" and "Best Villain" awards.cite web | author=IGN staff | title=Top 25 Games of All Time: Complete List | url= http://psx.ign.com/articles/080/080401p1.html | publisher=IGN |date=2002-01-22| accessdate=November 3, 2006 In 2005, in placing it 19th on their list of "Top 100 Games", they said that it was "a game that truly felt like a movie" and that the fights were "unique and innovative", and claimed that it was "the founder of the stealth genre".cite web | author=IGN staff |title= IGN's Top 100 Games: 11–20 | url= http://top100.ign.com/2005/011-020.html |work=IGN | accessdate=November 17, 2006cite web | url= http://top100.ign.com/2006/001-010.html| author=IGN staff | title= Reader's Picks Top 10 games: 1–10 | work=IGN | accessdate=November 17, 2006 In 2010, PC Magazine ranked it #7 in its "10 Most Influential Video Games of All Time" list, citing its influence on "such stealthy titles as '' Assassin's Creed and Tom Clancy's Splinter Cell|Splinter Cell ."cite web|last=Wilson|first=Jeffrey L.|title=7. Metal Gear Solid (1998)|url= http://www.pcmag.com/slideshow_viewer/0,3253,l%253D251652%2526a%253D251651%2526po%253D4,00.asp? p=n|work=The 10 Most Influential Video Games of All Time|publisher= PC Magazine |accessdate=19 April 2012|date=June 11, 2010 According to 1UP.com , Metal Gear Solid' s cinematic style continues to influence modern action game s such as Call of Duty ''.cite web|last=Parish|first=Jeremy|title=Games to Play Before You Die: 1UP's staff names the games that define the medium|url= http://www.1up.com/features/games-play-die|publisher= 1UP.com |accessdate=13 September 2011|month=November|year=2010
Guinness World Records awarded Metal Gear Solid with a record for the "Most Innovative Use of a Video Game Controller" for the boss fight with Psycho Mantis in the ''Guinness World Records: Gamer's Edition 2008 edition.
Metal Gear Solid , along with its sequel, Metal Gear Solid 2 , will be featured in the Smithsonian American Art Museum 's "The Art of Video Games" exhibition, taking place from 16 March to 30 September 2012. http://americanart.si.edu/exhibitions/archive/2012/games/ The Art of Video Games. Retrieved on 26 June 2011.
Related media
A radio drama in Japan|Japanese radio drama version of Metal Gear Solid was produced shortly after the release of the original PlayStation game. Directed by Shuyo Murata and written by Motosada Mori , 12 episodes were aired, from 1998 to 1999 on Konami's CLUB db program. The series was later released on CD as a two volume set.cite web | url= http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd02.html | title=DRAMA CD ????? ???? Vol.1 | language=Japanese | accessdate=August 3, 2006cite web | url= http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd03.html | title=DRAMA CD ????? ???? Vol.2 | language=Japanese |accessdate=August 3, 2006 Set after the events of the PlayStation game, Snake, Meryl, Campbell and Mei Ling (all portrayed by their original Japanese voice actors) pursue missions in hostile third world nations as FOXHOUND. The new characters introduced include Sgt. Allen Iishiba (voiced by Toshio Furukawa ), a Delta Force operative who assists Snake and Meryl; Col. Mark Cortez (v.b. Osamu Saka ), an old friend of Campbell who commands the fictional Esteria Army Special Forces; and Capt. Sergei Ivanovich (v.b. Kazuhiro Nakata ), a former war buddy of Revolver Ocelot from his Foreign Intelligence Service (Russia)|SVR days.cite album-notes |title=Drama CD Metal Gear Solid Vol.1 |albumlink= |bandname=Konami Kukeiha Club |year= 1998 |notestitle= |url= http://junkerhq.net/MetalGear/dramacd1images.html |first=Motosada |last=Mori |authorlink=Motosada Mori |coauthors=Shuyo Murata |pages= |publisher=King Records |publisherid= |location= Japan|mbid= cite album-notes |title=Drama CD Metal Gear Solid Vol. 2 |albumlink= |bandname=Konami Kukeiha Club |year= 1999 |notestitle= |url= http://junkerhq.net/MetalGear/dramacd2images.html |first=Motosada |last=Mori |authorlink=Motosada Mori |coauthors=Shuyo Murata |pages= |publisher=King Records |publisherid= |location= Japan|mbid=
In September 2004, IDW Publishing|IDW Publications began publishing a series of Metal Gear Solid comics,cite web | author=Shawn Patty | title=IDW to Release Metal Gear Solid Comic Book | url= http://www.silverbulletcomicbooks.com/news/108430843479391.htm | work= http://www.silverbulletcomicbooks.com/ Silver Bullet Comic Books |accessdate=October 25, 2006 written by Kris Oprisko and illustrated by Ashley Wood .cite web | author= | title=IDW Publishing and Konami Present Metal Gear Solid – The Comic Book | url= http://www.idwpublishing.com/news/43.shtml | work= http://www.idwpublishing.com/ IDW Publishing | accessdate=October 25, 2006| archiveurl = http://web.archive.org/web/20060315175759/ http://idwpublishing.com/news/43.shtml| archivedate = March 15, 2006 As of 2006, 12 issues have been published, fully covering the Metal Gear Solid storyline.cite web | author= | title=Metal Gear Solid | url= http://www.idwpublishing.com/titles/metalgear.shtml | work= http://www.idwpublishing.com/ IDW Publishing | accessdate=October 25, 2006| archiveurl = http://web.archive.org/web/20060901103135/ http://idwpublishing.com/titles/metalgear.shtml| archivedate = September 1, 2006
The comic was adapted into a PlayStation Portable game titled Metal Gear Solid: Digital Graphic Novel ( Metal Gear Solid: Bande Dessinée in Japan).cite web | author=Surette, Tim | date=January 25, 2006 | title=MGS digitally stripped for PSP | url= http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html? sid=6143053 | publisher= GameSpot | accessdate=July 7, 2007 It features visual enhancements and two interactive modes designed to give further insight into the publication.cite web | author=Matthew Rorie | title=E3 06: Metal Gear Solid Digital Graphic Novel Exclusive Hands-On | url= http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html? sid=6149155 | work= http://www.gamespot.com/ GameSpot |accessdate=October 29, 2006 Upon viewing the pages, the player can open a "scanning" interface to search for characters and items in a three dimensional view. Discoveries are added to a database which can be traded with other players via Wi-Fi . The "mission mode" allows the player to add collected information into a library. This information must be properly connected to complete a mission. Metal Gear Solid: Digital Graphic Novel was released in North America on June 13, 2006, Japan on September 21 and the PAL region on September 22.cite web | title=Metal Gear Solid: Digital Graphic Novel Info | url= http://www.gamefaqs.com/portable/psp/data/931233.html | publisher= GameFAQs | accessdate=July 7, 2007 In 2006, the game received IGN 's award for Best Use of Sound on the PSP.cite web | author=IGN staff | title=PSP: Best Use of Sound | url= http://bestof.ign.com/2006/psp/25.html | publisher=IGN | accessdate=January 12, 2007 A DVD-Video version is included with its sequel ( Metal Gear Solid 2: Bande Dessinée ), which was released in Japan on June 12, 2008. The DVD version features full voice acting.cite web|url= http://www.konamistyle.jp/ecitem/item50248.html|title=?????? METAL GEAR SOLID 2 BANDE DESSINÉE (DVD)????? - ???????|language=Japanese
A novelization based on the original Metal Gear Solid was written by Raymond Benson and published by Del Rey. The American paperback edition was published on May 27, 2008,cite book | year=2008 | writer=Raymond Benson | title=Metal Gear Solid | page=336 | publisher=Del Rey | isbn=0-345-50328-7 | author=Raymond Benson. and the British Edition on June 5, 2008.cite web|url= http://www.amazon.co.uk/Metal-Gear-Solid-Raymond-Benson/dp/1841497355 |title=Amazon.co.uk: Metal Gear Solid: Raymond Benson: Books |publisher=Amazon.co.uk |date= |accessdate=2008-10-06
Director Hideo Kojima confirmed in 2006 that a film adaptation of Metal Gear Solid was in development.cite news |last=Bramwell |first=Tom |title= Kojima confirms MGS movie |url= http://www.eurogamer.net/article.php? article_id=64225 |date=2006-05-02 |accessdate=2008-07-25 |publisher=EuroGamer.net He also hinted that the movie may be set in Alaska , the original setting for the game.cite news |title=Metal Gear Solid : The Movie |url= http://www.gamekyo.com/news15552_metal-gear-solid-the-movie.html |publisher=Gamekyo.com |accessdate=2008-07-25 Despite pitching his ideas regarding the movie, the voice of Solid Snake, David Hayter , will not be writing the final script, appearing in the movie or directing the film. However, a petition has been started by fans to get Hayter involved in writing the script.cite news |author=Stax |title=Metal Gear Solid Movie Exclusive: Will David Hayter be involved? |url= http://movies.ign.com/articles/788/788169p1.html |date=2007-05-14 |accessdate=2008-07-25 |publisher=IGN The movie's producers hoped to invite Kurt Wimmer to write the movie, but the final decision has not yet been announced,cite news |last=Douglas |first=Edward |title= EXCL: Kurt Wimmer Adapting Metal Gear Solid? |url= http://www.comingsoon.net/news/movienews.php? id=42924 |date=2008-03-13 |accessdate=2008-07-25 |publisher=IGN cite web|url= http://kotaku.com/5008812/metal-gear-movie-update |title='& #39;Metal Gear'& #39; Movie Update |publisher=Kotaku.com |date=2008-05-13 |accessdate=2012-04-06 but DeLuca dismissed the claim. According to an interview in Nuts (magazine)| Nuts magazine actor Christian Bale is interested in playing Solid Snake in the film.cite web|url= http://www.destructoid.com/christian-bale-in-the-running-to-play-solid-snake--43871.phtml|title=Christian Bale in the running to play Solid Snake? |accessdate=2009-06-03|date=2007-09-12|publisher=Destructoid
References
Reflist|30em
External links
wikiquote
http://www.konami-europe.com/ Konami Europe
http://www.konami.com/ Konami America
' http://www.mobygames.com/game/metal-gear-solid Metal Gear Solid' on MobyGames
Metal GearHideo KojimaGood article Category:1998 video games Category:Comics based on video games Category:Japanese radio drama|Metal Gear Solid Drama CD Category:Metal Gear games Category:PlayStation games Category:PlayStation Network games Category:Stealth video games Category:Terrorism in fiction Category:Video game sequels Category:Video games set in the United States Category:Video games set in 2005 Category:Video games with expansion packs Category:Windows games